Player Matchup

Baron Samedi
Baron Samedi
Bosnian_Mclovin
Baron Samedi
Level 83
God Stats
16W - 19L
1,465 SR
Queue Stats
20W - 27L
1,378 Elo+
Party 1
Poseidon
Poseidon
Foreign_Relation
Poseidon
Level 87
God Stats
10W - 10L
1,494 SR
Queue Stats
15W - 21L
1,387 Elo+
Party 1
Neith
Neith
LovelyMiss27415
Neith
Level 89
God Stats
27W - 13L
1,652 SR
Queue Stats
255W - 254L
1,436 Elo+
Solo
Kumbhakarna
Kumbhakarna
TacBozG
Kumbhakarna
Level 85
God Stats
3W - 1L
1,476 SR
Queue Stats
36W - 39L
1,432 Elo+
Party 1
Pele
Pele
XIIGaugeProduct
Pele
Level 104
God Stats
6W - 6L
1,359 SR
Queue Stats
19W - 21L
1,417 Elo+
Party 1
Team Averages
Level 90
1,489 SR
1,410 Elo+

VS

Team Averages
Level 101
1,540 SR
1,404 Elo+
Danzaburou
Danzaburou
Hellborn78
Danzaburou
Level 129
God Stats
1W - 2L
1,449 SR
Queue Stats
6W - 8L
1,391 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mr Meepsta
Morgan Le Fay
Level 83
God Stats
10W - 9L
1,515 SR
Queue Stats
115W - 115L
1,440 Elo+
Solo
Cerberus
Cerberus
Skill0IssueX10
Cerberus
Level 67
God Stats
2W - 1L
1,808 SR
Queue Stats
134W - 132L
1,442 Elo+
Solo
Mercury
Mercury
Smil4thedevil
Mercury
Level 47
God Stats
37W - 54L
1,393 SR
Queue Stats
45W - 68L
1,322 Elo+
Solo
Ra
Ra
kostantis25573
Ra
Level 178
God Stats
32W - 34L
1,535 SR
Queue Stats
506W - 521L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bosnian_Mclovin
Baron Samedi
16
12 / 3 / 5
11,135
619
17,316
13,452
6,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 7 / 8
9,705
539
10,188
10,775
2,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 8
9,186
510
13,688
10,746
3,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
TacBozG
Kumbhakarna
14
1 / 6 / 10
9,404
522
5,818
19,948
15,689
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
8 / 3 / 2
11,805
656
12,114
15,840
5,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hellborn78
Danzaburou
16
9 / 6 / 1
10,100
561
12,914
12,974
5,138
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Morgan Le Fay
Mr Meepsta
Morgan Le Fay
13
2 / 7 / 6
8,484
471
11,076
15,734
4,828
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
14
6 / 3 / 7
9,780
543
10,822
18,452
18,850
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
13
0 / 6 / 2
7,461
415
3,413
15,617
5,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

15
3 / 6 / 2
9,384
521
11,229
17,131
9,547
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
38
28
Kills
20
22
Deaths
28
33
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Bosnian_Mclovin
Baron Samedi
12
3
5
4.83
W
4
7
8
1.14
L
Danzaburou
Hellborn78
Danzaburou
9
6
1
1.58
W
3
3
8
2.33
L
Morgan Le Fay
Mr Meepsta
Morgan Le Fay
2
7
6
0.71
L
Cerberus
6
3
7
3.17
L
Mercury
0
6
2
0.17
W
Kumbhakarna
TacBozG
Kumbhakarna
1
6
10
1
W
8
3
2
3
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,124
Damage
49,454
70,761
Taken
79,908
34,435
Mitigated
44,174
22,350
Healing
22,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Bosnian_Mclovin
Baron Samedi
17,316
804
1,476
4,742
13,452
6,659
1,389
8,328
5,046
58,672
750
W
10,188
1,147
0
0
10,775
2,823
1,635
4,202
6,513
39,468
0
L
Danzaburou
Hellborn78
Danzaburou
12,914
8,250
0
2,586
12,974
5,138
881
4,056
8,746
0
69,488
W
13,688
4,802
337
3,334
10,746
3,996
601
3,850
6,817
0
61,463
L
Morgan Le Fay
Mr Meepsta
Morgan Le Fay
11,076
517
75
4,938
15,734
4,828
0
10,076
5,658
49,431
0
L
Cerberus
10,822
409
0
5,718
18,452
18,850
0
8,140
10,204
41,813
0
L
Mercury
3,413
1,339
0
2,051
15,617
5,811
0
5,611
10,006
0
46,764
W
Kumbhakarna
TacBozG
Kumbhakarna
5,818
303
0
4,017
19,948
15,689
575
9,286
10,662
26,678
1,540
W
12,114
2,773
0
8,444
15,840
5,268
3,194
6,965
8,875
0
96,210
L
11,229
1,243
662
6,923
17,131
9,547
188
4,834
12,297
68,339
2,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,235
Gold Earned
45,209
410
Minions Killed
509
0
Camps Cleared
0
1,640,117
Distance Traveled
1,588,268
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,135
619
87
5
0
308,555
0
W
Poseidon
9,705
539
49
3
0
338,474
0
L
Danzaburou
10,100
561
124
7
0
281,616
8
W
Neith
9,186
510
90
5
0
296,676
0
L
Morgan Le Fay
8,484
471
80
4
0
315,275
2
L
Cerberus
9,780
543
112
6
0
332,768
0
L
Mercury
7,461
415
64
4
0
352,277
0
W
Kumbhakarna
9,404
522
31
2
0
342,031
0
W
Pele
11,805
656
153
9
0
354,381
0
L
Ra
9,384
521
129
7
0
306,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role