Player Matchup

Zeus
Zeus
 
Zeus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
DigitalDrugs46
Hel
Level 174
God Stats
9W - 9L
1,467 SR
Queue Stats
167W - 191L
1,436 Elo+
Solo
Skadi
Skadi
Dr Mango Man827
Skadi
Level 107
God Stats
3W - 4L
1,358 SR
Queue Stats
271W - 267L
1,485 Elo+
Solo
Bakasura
Bakasura
Skual25
Bakasura
Level 210
God Stats
36W - 33L
1,592 SR
Queue Stats
460W - 442L
1,475 Elo+
Solo
Team Averages
Level 132
1,483 SR
1,479 Elo+

VS

Team Averages
Level 105
1,567 SR
1,499 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
BloodSilver-x9
Chang'e
Level 108
God Stats
10W - 7L
1,561 SR
Queue Stats
101W - 109L
1,451 Elo+
Party 2
Skadi
Skadi
MitDemLangenRohr
Skadi
Level 68
God Stats
6W - 3L
1,768 SR
Queue Stats
14W - 11L
1,597 Elo+
Party 1
Osiris
Osiris
NicoTheTrashcan
Osiris
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 81L
1,551 Elo+
Party 1
Athena
Athena
cool-boy54
Athena
Level 128
God Stats
2W - 3L
1,507 SR
Queue Stats
59W - 75L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
3 / 1 / 2
6,785
679
5,838
3,255
951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
 
Guan Yu
11
2 / 1 / 2
5,743
574
2,617
6,310
3,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
5 / 1 / 3
6,248
625
5,952
6,637
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
3 / 1 / 5
6,041
604
6,906
5,462
1,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bakasura
Skual25
Bakasura
12
4 / 1 / 0
6,928
693
6,578
10,008
4,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
2 / 2 / 1
5,694
569
3,734
7,371
2,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

9
1 / 4 / 0
5,023
502
1,601
7,869
1,971
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 6 / 2
4,566
457
5,223
7,517
2,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 3 / 0
5,343
534
4,994
9,313
4,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
cool-boy54
Athena
8
2 / 2 / 0
5,060
506
3,009
8,193
6,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
17
Kills
5
5
Deaths
17
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
1
2
4
W
Guan Yu
 
Guan Yu
2
1
2
3
L
Hun Batz
 
Hun Batz
2
2
1
1.25
L
1
4
0
0.25
W
5
1
3
6.5
W
3
1
5
5.5
L
0
6
2
0.17
L
0
3
0
0
W
Bakasura
Skual25
Bakasura
4
1
0
4
L
Athena
cool-boy54
Athena
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,891
Damage
18,561
31,672
Taken
40,263
12,418
Mitigated
17,006
14,537
Healing
9,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,838
1,940
0
1,122
3,255
951
0
1,281
1,974
40,394
761
W
Guan Yu
 
Guan Yu
2,617
434
168
1,406
6,310
3,126
0
320
5,990
606
37,814
L
Hun Batz
 
Hun Batz
3,734
1,543
0
750
7,371
2,382
0
1,244
5,847
0
37,909
L
1,601
138
0
2,509
7,869
1,971
0
4,533
3,336
25,054
0
W
5,952
459
2,219
4,728
6,637
2,036
160
1,241
5,396
31,660
498
W
6,906
2,536
0
510
5,462
1,717
388
1,671
3,791
0
36,835
L
5,223
1,974
0
650
7,517
2,088
0
2,425
4,755
0
27,270
L
4,994
1,482
0
3,240
9,313
4,005
0
0
8,014
0
38,493
W
Bakasura
Skual25
Bakasura
6,578
3,458
0
4,384
10,008
4,588
0
0
10,008
0
36,020
L
Athena
cool-boy54
Athena
3,009
740
146
2,020
8,193
6,560
0
2,787
5,032
11,212
1,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,745
Gold Earned
25,686
345
Minions Killed
254
0
Camps Cleared
0
1,032,270
Distance Traveled
922,299
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,785
679
85
9
0
182,484
2
W
Guan Yu
5,743
574
57
6
0
242,989
0
L
Hun Batz
5,694
569
72
7
0
182,539
0
L
Chang'e
5,023
502
44
4
0
179,920
1
W
Hel
6,248
625
62
6
0
196,991
0
W
Skadi
6,041
604
53
5
0
179,838
0
L
Skadi
4,566
457
52
5
0
172,582
0
L
Osiris
5,343
534
73
7
0
183,317
0
W
Bakasura
6,928
693
88
9
0
229,968
0
L
Athena
5,060
506
13
1
0
203,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role