Player Matchup

Hercules
Hercules
AlterinK
Hercules
Level 149
God Stats
1W - 1L
1,746 SR
Queue Stats
188W - 185L
1,554 Elo+
Solo
Sol
Sol
DankDaddyDom
Sol
Level 175
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,482 Elo+
Solo
Cernunnos
Cernunnos
Figlit
Cernunnos
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 25L
1,313 Elo+
Solo
Anubis
Anubis
Hinoman
Anubis
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 49L
1,300 Elo+
Solo
Zeus
Zeus
thebestbeast95
Zeus
Level 156
God Stats
0W - 1L
1,653 SR
Queue Stats
14W - 12L
1,590 Elo+
Solo
Team Averages
Level 125
1,580 SR
1,448 Elo+

VS

Team Averages
Level 126
1,517 SR
1,549 Elo+
Loki
Loki
BigSimpin666
Loki
Level 128
God Stats
8W - 8L
1,418 SR
Queue Stats
392W - 414L
1,518 Elo+
Party 1
Baba Yaga
Baba Yaga
Hoodie18
Baba Yaga
Level 127
God Stats
15W - 10L
1,536 SR
Queue Stats
713W - 714L
1,571 Elo+
Solo
Ao Kuang
Ao Kuang
LXAPartyBoi69
Ao Kuang
Level 112
God Stats
5W - 1L
1,739 SR
Queue Stats
248W - 246L
1,580 Elo+
Party 1
Nike
Nike
ll scrub II
Nike
Level 121
God Stats
5W - 1L
1,717 SR
Queue Stats
580W - 584L
1,537 Elo+
Solo
Amaterasu
Amaterasu
willypoo419
Amaterasu
Level 142
God Stats
3W - 8L
1,177 SR
Queue Stats
467W - 465L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlterinK
Hercules
16
5 / 2 / 4
9,846
821
9,768
14,294
13,332
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

17
1 / 2 / 9
9,133
761
11,705
9,733
3,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
Figlit
Cernunnos
14
1 / 7 / 4
8,135
678
3,884
9,665
3,642
Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
Hinoman
Anubis
15
4 / 5 / 5
9,116
760
9,784
8,969
4,445
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
1 / 5 / 5
7,986
666
8,727
7,403
2,760
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 8
10,250
854
7,711
8,540
3,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baba Yaga
Hoodie18
Baba Yaga
17
3 / 2 / 10
10,151
846
12,024
6,032
2,951
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
LXAPartyBoi69
Ao Kuang
16
4 / 3 / 9
9,721
810
5,643
11,362
10,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

16
5 / 3 / 11
9,967
831
14,696
14,596
12,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Amaterasu
willypoo419
Amaterasu
14
2 / 3 / 12
9,225
769
7,159
20,662
24,198
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
71
12
Kills
21
21
Deaths
14
27
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Hercules
AlterinK
Hercules
5
2
4
3.5
W
7
3
8
3.67
L
1
2
9
2.75
L
Cernunnos
Figlit
Cernunnos
1
7
4
0.43
L
Anubis
Hinoman
Anubis
4
5
5
1.3
W
Baba Yaga
Hoodie18
Baba Yaga
3
2
10
4
W
Ao Kuang
LXAPartyBoi69
Ao Kuang
4
3
9
2.83
W
5
3
11
3.5
L
1
5
5
0.7
W
Amaterasu
willypoo419
Amaterasu
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,868
Damage
47,233
50,064
Taken
61,192
27,513
Mitigated
53,442
18,935
Healing
26,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AlterinK
Hercules
9,768
2,491
750
6,647
14,294
13,332
0
6,443
6,997
0
13,361
W
7,711
750
32
2,034
8,540
3,787
0
3,348
5,192
0
28,227
L
11,705
1,481
695
4,898
9,733
3,334
37
3,100
6,362
33,486
48
L
Cernunnos
Figlit
Cernunnos
3,884
1,821
135
378
9,665
3,642
0
4,133
5,223
0
11,270
L
Anubis
Hinoman
Anubis
9,784
183
1,203
2,256
8,969
4,445
0
1,634
7,168
21,518
0
W
Baba Yaga
Hoodie18
Baba Yaga
12,024
606
58
1,932
6,032
2,951
1,692
3,596
2,436
26,209
0
W
Ao Kuang
LXAPartyBoi69
Ao Kuang
5,643
684
532
3,312
11,362
10,174
900
6,828
4,534
8,298
795
W
14,696
508
3,039
3,666
14,596
12,332
298
6,679
7,917
0
23,997
L
8,727
203
1,114
859
7,403
2,760
0
1,651
5,649
20,333
0
W
Amaterasu
willypoo419
Amaterasu
7,159
1,162
730
11,307
20,662
24,198
1,161
9,717
10,945
1,563
13,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,216
Gold Earned
49,314
126
Minions Killed
127
0
Camps Cleared
0
1,092,995
Distance Traveled
1,274,876
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,846
821
7
1
0
261,731
0
W
Loki
10,250
854
23
2
0
244,983
0
L
Sol
9,133
761
48
4
0
246,431
0
L
Cernunnos
8,135
678
16
1
0
190,058
0
L
Anubis
9,116
760
26
2
0
172,137
0
W
Baba Yaga
10,151
846
44
4
0
286,581
0
W
Ao Kuang
9,721
810
14
1
0
230,650
0
W
Nike
9,967
831
18
2
0
251,258
0
L
Zeus
7,986
666
29
2
0
222,638
0
W
Amaterasu
9,225
769
28
2
0
261,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role