Player Matchup

Serqet
Serqet
Platinum V
IsshinAshina
Serqet
Platinum V
Level 78
God Stats
5W - 2L
1,962 SR
Queue Stats
60W - 38L
1,926 MMR
Solo
Horus
Horus
Gold III
K1LL BASH
Horus
Gold III
Level 137
God Stats
2W - 1L
1,528 SR
Queue Stats
68W - 70L
1,563 MMR
Solo
Odin
Odin
Gold II
aczino_tu_rosca
Odin
Gold II
Level 82
God Stats
7W - 1L
1,666 SR
Queue Stats
68W - 74L
1,569 MMR
Solo
Medusa
Medusa
Platinum I
sappy124
Medusa
Platinum I
Level 147
God Stats
18W - 14L
1,724 SR
Queue Stats
373W - 367L
1,991 MMR
Party 1
Ra
Ra
Platinum V
sephiwhait
Ra
Platinum V
Level 158
God Stats
19W - 20L
1,747 SR
Queue Stats
490W - 500L
1,686 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,725 SR
1,747 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 102
1,617 SR
1,756 MMR
Nu Wa
Nu Wa
Gold I
IGuzzleBeans6969
Nu Wa
Gold I
Level 171
God Stats
0W - 1L
1,629 SR
Queue Stats
143W - 152L
1,747 MMR
Solo
Neith
Neith
Gold IV
MorgauseLeFay
Neith
Gold IV
Level 38
God Stats
3W - 4L
1,736 SR
Queue Stats
137W - 148L
1,530 MMR
Solo
Danzaburou
Danzaburou
Gold I
Scoopout
Danzaburou
Gold I
Level 65
God Stats
2W - 6L
1,484 SR
Queue Stats
153W - 155L
1,734 MMR
Solo
Janus
Janus
Platinum III
eLMasPrronDeAqui
Janus
Platinum III
Level 43
God Stats
1W - 1L
1,767 SR
Queue Stats
42W - 34L
1,896 MMR
Solo
Susano
Susano
Platinum II
jorgehdez0
Susano
Platinum II
Level 192
God Stats
2W - 4L
1,468 SR
Queue Stats
146W - 133L
1,873 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
7 / 1 / 3
6,808
619
6,188
7,379
2,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
K1LL BASH
Horus
11
3 / 3 / 4
6,459
587
3,645
10,309
6,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 3 / 4
5,929
539
2,346
8,448
4,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
sappy124
Medusa
10
1 / 5 / 4
5,790
526
4,488
10,023
3,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 1 / 5
7,350
668
3,668
3,952
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
Ao KuangCthulhuCharybdis

VS

Bans
AthenaKumbhakarnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 6
6,118
556
5,243
5,725
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 2 / 2
6,685
608
5,472
4,866
1,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Scoopout
Danzaburou
12
2 / 3 / 5
6,815
620
5,872
8,996
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

10
2 / 3 / 3
6,296
572
4,979
4,940
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
jorgehdez0
Susano
13
5 / 2 / 3
7,221
656
5,782
6,416
1,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
32
14
Kills
13
13
Deaths
14
20
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
4
6
1
W
Serqet
7
1
3
8.5
W
Horus
K1LL BASH
Horus
3
3
4
1.67
L
3
2
2
2
L
Danzaburou
Scoopout
Danzaburou
2
3
5
1.5
W
1
3
4
1
L
2
3
3
1.17
L
Susano
jorgehdez0
Susano
5
2
3
3.25
W
Medusa
sappy124
Medusa
1
5
4
0.6
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,335
Damage
27,348
40,111
Taken
30,943
17,506
Mitigated
9,248
12,951
Healing
10,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,243
1,612
0
618
5,725
1,353
112
994
4,525
32,522
914
W
Serqet
6,188
935
0
2,502
7,379
2,256
0
2,185
4,945
0
34,971
W
Horus
K1LL BASH
Horus
3,645
1,438
377
3,487
10,309
6,319
0
2,133
7,701
0
15,079
L
5,472
1,969
0
1,435
4,866
1,631
424
750
3,954
0
40,384
L
Danzaburou
Scoopout
Danzaburou
5,872
1,872
0
3,395
8,996
3,142
0
1,119
7,471
0
40,605
W
2,346
155
0
3,073
8,448
4,611
0
3,699
4,180
0
33,702
L
4,979
352
0
1,776
4,940
1,128
18
0
4,727
31,027
0
L
Susano
jorgehdez0
Susano
5,782
1,591
0
3,310
6,416
1,994
0
307
5,881
0
54,039
W
Medusa
sappy124
Medusa
4,488
1,437
0
1,386
10,023
3,011
0
273
9,378
0
37,569
W
3,668
253
552
1,574
3,952
1,309
0
586
3,236
56,748
1,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,336
Gold Earned
33,135
323
Minions Killed
369
0
Camps Cleared
0
1,212,336
Distance Traveled
1,092,067
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,118
556
63
6
0
213,910
0
W
Serqet
6,808
619
59
5
0
280,154
0
W
Horus
6,459
587
21
2
0
241,097
1
L
Neith
6,685
608
76
7
0
217,575
0
L
Danzaburou
6,815
620
70
6
0
204,869
1
W
Odin
5,929
539
53
5
0
209,593
1
L
Janus
6,296
572
66
6
0
170,363
3
L
Susano
7,221
656
94
9
0
285,350
0
W
Medusa
5,790
526
62
6
0
226,427
0
W
Ra
7,350
668
128
12
0
255,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role