Player Matchup

Cthulhu
Cthulhu
Aizue
Cthulhu
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,597 Elo+
Party 2
Chang'e
Chang'e
Drpepprluvr
Chang'e
Level 21
God Stats
2W - 0L
1,457 SR
Queue Stats
4W - 2L
1,551 Elo+
Party 2
Danzaburou
Danzaburou
GETALIFE15
Danzaburou
Level 48
God Stats
1W - 0L
1,499 SR
Queue Stats
6W - 5L
1,575 Elo+
Party 2
Team Averages
Level 36
1,485 SR
1,574 Elo+

VS

Team Averages
Level 86
1,615 SR
1,574 Elo+
Anubis
Anubis
KingRagnarDZ
Anubis
Level 78
God Stats
4W - 6L
1,514 SR
Queue Stats
6W - 9L
1,539 Elo+
Party 1
Bacchus
Bacchus
OldSyk3
Bacchus
Level 53
God Stats
1W - 1L
1,436 SR
Queue Stats
7W - 7L
1,602 Elo+
Party 1
Sun Wukong
Sun Wukong
ShadowXL96
Sun Wukong
Level 127
God Stats
1W - 1L
1,897 SR
Queue Stats
19W - 17L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aizue
Cthulhu
19
5 / 0 / 8
12,690
846
17,026
18,123
17,749
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chang'e
Drpepprluvr
Chang'e
17
0 / 3 / 9
10,860
724
6,253
9,222
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
GETALIFE15
Danzaburou
19
8 / 0 / 5
13,279
885
14,823
11,225
4,502
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
3 / 5 / 0
11,419
761
12,989
12,671
6,972
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
OldSyk3
Bacchus
15
0 / 4 / 3
9,848
657
9,346
17,331
21,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
ShadowXL96
Sun Wukong
16
0 / 4 / 3
10,287
686
8,710
14,362
13,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
13
Kills
3
3
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aizue
Cthulhu
5
0
8
9
W
Chang'e
Drpepprluvr
Chang'e
0
3
9
1.5
W
Danzaburou
GETALIFE15
Danzaburou
8
0
5
10.5
L
Anubis
3
5
0
0.6
L
Bacchus
OldSyk3
Bacchus
0
4
3
0.38
L
Sun Wukong
ShadowXL96
Sun Wukong
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,102
Damage
31,045
38,570
Taken
44,364
24,688
Mitigated
42,500
9,948
Healing
6,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aizue
Cthulhu
17,026
687
180
4,402
18,123
17,749
177
9,693
8,113
48,253
2,486
W
Chang'e
Drpepprluvr
Chang'e
6,253
1,251
1,268
1,935
9,222
2,437
88
6,176
2,865
15,090
345
W
Danzaburou
GETALIFE15
Danzaburou
14,823
6,003
0
2,163
11,225
4,502
3,436
5,276
5,503
0
57,718
L
Anubis
12,989
1,564
0
3,114
12,671
6,972
0
8,919
3,547
57,956
0
L
Bacchus
OldSyk3
Bacchus
9,346
815
0
2,000
17,331
21,962
0
6,014
10,957
16,481
1,513
L
Sun Wukong
ShadowXL96
Sun Wukong
8,710
1,862
0
1,582
14,362
13,566
0
6,642
7,570
323
30,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,829
Gold Earned
31,554
179
Minions Killed
164
0
Camps Cleared
0
810,265
Distance Traveled
806,521
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,690
846
58
4
0
268,651
0
W
Chang'e
10,860
724
34
2
0
247,515
0
W
Danzaburou
13,279
885
87
6
0
294,099
0
L
Anubis
11,419
761
85
6
0
230,098
0
L
Bacchus
9,848
657
29
2
0
281,555
0
L
Sun Wukong
10,287
686
50
3
0
294,868
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role