Player Matchup

Nu Wa
Nu Wa
BigBoyBUSSIN
Nu Wa
Level 121
God Stats
3W - 1L
1,750 SR
Queue Stats
52W - 49L
1,392 Elo+
Party 1
Surtr
Surtr
Matrix Murk
Surtr
Level 119
God Stats
2W - 3L
1,572 SR
Queue Stats
269W - 261L
1,507 Elo+
Party 1
Chang'e
Chang'e
TTyme412
Chang'e
Level 144
God Stats
6W - 2L
1,799 SR
Queue Stats
749W - 733L
1,485 Elo+
Party 1
Xing Tian
Xing Tian
Xrated2nd
Xing Tian
Level 136
God Stats
3W - 2L
1,390 SR
Queue Stats
417W - 463L
1,403 Elo+
Party 1
Ymir
Ymir
rascaIpanda
Ymir
Level 127
God Stats
3W - 2L
1,706 SR
Queue Stats
137W - 106L
1,533 Elo+
Party 1
Team Averages
Level 129
1,643 SR
1,464 Elo+

VS

Team Averages
Level 123
1,429 SR
1,455 Elo+
Charon
Charon
Monkey1881
Charon
Level 249
God Stats
6W - 5L
1,681 SR
Queue Stats
449W - 448L
1,521 Elo+
Solo
Kukulkan
Kukulkan
RAVMALAKHIM
Kukulkan
Level 165
God Stats
2W - 2L
1,329 SR
Queue Stats
110W - 120L
1,463 Elo+
Solo
Thor
Thor
Riokih
Thor
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 75L
1,517 Elo+
Solo
Ix Chel
Ix Chel
Roman2D
Ix Chel
Level 66
God Stats
1W - 7L
1,321 SR
Queue Stats
153W - 362L
1,364 Elo+
Solo
Tyr
Tyr
globbbbbb
Tyr
Level 107
God Stats
1W - 7L
1,312 SR
Queue Stats
336W - 301L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 18
10,956
843
16,337
10,813
4,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 2 / 21
10,816
832
13,930
25,743
24,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
TTyme412
Chang'e
18
10 / 1 / 14
11,024
848
9,831
18,989
9,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Xing Tian
Xrated2nd
Xing Tian
16
4 / 1 / 17
9,807
754
5,335
15,432
16,851
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
5 / 1 / 23
11,238
864
12,620
21,202
22,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Monkey1881
Charon
14
1 / 6 / 4
8,899
685
13,637
15,606
18,697
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Kukulkan
RAVMALAKHIM
Kukulkan
14
1 / 8 / 5
8,357
643
17,793
12,330
5,249
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Riokih
Thor
13
1 / 7 / 3
7,924
610
9,849
12,857
5,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
Roman2D
Ix Chel
13
0 / 5 / 3
8,054
620
11,825
9,000
4,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
5 / 6 / 2
9,688
745
15,035
15,401
22,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
25
31
Kills
8
8
Deaths
32
93
Assists
17
Player
Kills
Deaths
Assists
KDA
W
6
3
18
5
W
6
2
21
8.25
L
Charon
Monkey1881
Charon
1
6
4
0.5
L
Kukulkan
RAVMALAKHIM
Kukulkan
1
8
5
0.44
L
Thor
Riokih
Thor
1
7
3
0.36
L
Ix Chel
Roman2D
Ix Chel
0
5
3
0.3
W
Chang'e
TTyme412
Chang'e
10
1
14
17
W
Xing Tian
Xrated2nd
Xing Tian
4
1
17
12.5
L
5
6
2
1
W
5
1
23
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,053
Damage
68,139
92,179
Taken
65,194
77,273
Mitigated
55,832
51,229
Healing
11,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,337
3,692
896
1,854
10,813
4,441
2,202
5,407
5,406
29,605
927
W
13,930
3,326
524
8,441
25,743
24,222
498
8,482
17,261
2,944
24,363
L
Charon
Monkey1881
Charon
13,637
1,003
0
1,113
15,606
18,697
28
10,732
4,874
25,370
0
L
Kukulkan
RAVMALAKHIM
Kukulkan
17,793
1,097
968
1,380
12,330
5,249
0
9,772
2,558
40,224
0
L
Thor
Riokih
Thor
9,849
677
230
244
12,857
5,063
0
8,183
4,674
0
21,904
L
Ix Chel
Roman2D
Ix Chel
11,825
1,688
2,826
1,805
9,000
4,018
85
7,112
1,888
27,108
830
W
Chang'e
TTyme412
Chang'e
9,831
1,773
21,782
13,022
18,989
9,111
2,185
10,586
8,403
31,790
729
W
Xing Tian
Xrated2nd
Xing Tian
5,335
263
977
930
15,432
16,851
1,098
8,106
7,326
10,743
1,204
L
15,035
436
1,171
1,295
15,401
22,805
0
9,042
6,359
0
25,072
W
12,620
1,845
21
2,782
21,202
22,648
848
10,237
10,965
22,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,841
Gold Earned
42,922
125
Minions Killed
150
0
Camps Cleared
0
1,264,206
Distance Traveled
1,061,907
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,956
843
24
2
0
249,139
0
W
Surtr
10,816
832
31
2
0
244,937
0
L
Charon
8,899
685
22
2
0
214,304
0
L
Kukulkan
8,357
643
48
4
0
199,221
0
L
Thor
7,924
610
26
2
0
217,494
0
L
Ix Chel
8,054
620
36
3
0
184,719
0
W
Chang'e
11,024
848
41
3
0
259,946
0
W
Xing Tian
9,807
754
3
0
0
267,041
0
L
Tyr
9,688
745
18
1
0
246,169
0
W
Ymir
11,238
864
26
2
0
243,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role