Player Matchup

Fafnir
Fafnir
AzureRift
Fafnir
Level 156
God Stats
1W - 0L
1,475 SR
Queue Stats
47W - 13L
1,892 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Mudkip
Ah Muzen Cab
Level 157
God Stats
3W - 0L
1,896 SR
Queue Stats
98W - 19L
1,974 Elo+
Party 1
Sun Wukong
Sun Wukong
Papameltz
Sun Wukong
Level 139
God Stats
3W - 3L
1,582 SR
Queue Stats
317W - 185L
1,683 Elo+
Party 1
Team Averages
Level 151
1,651 SR
1,849 Elo+

VS

Team Averages
Level 162
1,586 SR
1,559 Elo+
Tiamat
Tiamat
CAFEkatArt
Tiamat
Level 168
God Stats
11W - 9L
1,558 SR
Queue Stats
127W - 105L
1,608 Elo+
Party 2
Bacchus
Bacchus
DJL4
Bacchus
Level 159
God Stats
0W - 1L
1,562 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Loki
Loki
RgvBrandon
Loki
Level 159
God Stats
4W - 4L
1,638 SR
Queue Stats
21W - 24L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AzureRift
Fafnir
15
4 / 0 / 7
9,221
922
5,784
4,609
4,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Mudkip
Ah Muzen Cab
15
5 / 1 / 5
9,596
960
7,815
6,670
2,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Papameltz
Sun Wukong
15
3 / 0 / 9
8,992
899
8,288
7,042
4,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CAFEkatArt
Tiamat
14
0 / 2 / 0
7,644
764
4,480
5,631
3,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
DJL4
Bacchus
12
0 / 6 / 1
7,226
723
4,535
10,917
12,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
1 / 4 / 0
7,715
772
3,600
8,356
2,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
12
Kills
1
1
Deaths
12
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fafnir
AzureRift
Fafnir
4
0
7
7.5
L
Tiamat
CAFEkatArt
Tiamat
0
2
0
0
L
Bacchus
DJL4
Bacchus
0
6
1
0.08
W
Ah Muzen Cab
Mudkip
Ah Muzen Cab
5
1
5
7.5
W
Sun Wukong
Papameltz
Sun Wukong
3
0
9
7.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,887
Damage
12,615
18,321
Taken
24,904
11,940
Mitigated
18,317
4,225
Healing
2,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
AzureRift
Fafnir
5,784
1,284
0
2,166
4,609
4,853
1,345
1,357
2,892
15,325
0
L
Tiamat
CAFEkatArt
Tiamat
4,480
115
0
962
5,631
3,529
0
1,319
4,051
31,190
0
L
Bacchus
DJL4
Bacchus
4,535
651
0
1,131
10,917
12,075
0
2,728
7,560
8,823
0
W
Ah Muzen Cab
Mudkip
Ah Muzen Cab
7,815
2,593
0
779
6,670
2,109
2,215
3,937
2,276
0
42,245
W
Sun Wukong
Papameltz
Sun Wukong
8,288
1,603
0
1,280
7,042
4,978
391
2,522
3,962
108
27,433
L
3,600
459
0
54
8,356
2,713
0
1,334
6,564
0
22,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,809
Gold Earned
22,585
147
Minions Killed
153
0
Camps Cleared
0
617,270
Distance Traveled
583,239
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,221
922
13
1
0
200,631
0
L
Tiamat
7,644
764
94
9
0
194,026
1
L
Bacchus
7,226
723
22
2
0
177,572
0
W
Ah Muzen Cab
9,596
960
105
11
0
196,503
0
W
Sun Wukong
8,992
899
29
3
0
220,136
0
L
Loki
7,715
772
37
4
0
211,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role