Player Matchup

Mercury
Mercury
Lostwolfxx
Mercury
Level 154
God Stats
7W - 1L
1,817 SR
Queue Stats
118W - 86L
1,599 Elo+
Solo
Bellona
Bellona
PartNephilim
Bellona
Level 88
God Stats
17W - 8L
1,584 SR
Queue Stats
147W - 127L
1,546 Elo+
Solo
Vulcan
Vulcan
Venompunk
Vulcan
Level 147
God Stats
2W - 5L
1,566 SR
Queue Stats
90W - 85L
1,571 Elo+
Solo
Jing Wei
Jing Wei
Zenoism
Jing Wei
Level 154
God Stats
2W - 2L
1,453 SR
Queue Stats
120W - 111L
1,543 Elo+
Party 2
Baron Samedi
Baron Samedi
conconbear
Baron Samedi
Level 120
God Stats
2W - 2L
1,568 SR
Queue Stats
102W - 89L
1,558 Elo+
Party 2
Team Averages
Level 133
1,598 SR
1,563 Elo+

VS

Team Averages
Level 106
1,607 SR
1,544 Elo+
Ravana
Ravana
Canaraio48
Ravana
Level 155
God Stats
1W - 2L
1,776 SR
Queue Stats
66W - 58L
1,574 Elo+
Party 3
Surtr
Surtr
Fuardy
Surtr
Level 158
God Stats
8W - 3L
1,648 SR
Queue Stats
88W - 73L
1,584 Elo+
Party 3
Sylvanus
Sylvanus
SMEXYBEAST2
Sylvanus
Level 129
God Stats
20W - 13L
1,645 SR
Queue Stats
71W - 66L
1,535 Elo+
Solo
Izanami
Izanami
bOING77
Izanami
Level 63
God Stats
1W - 2L
1,466 SR
Queue Stats
22W - 18L
1,540 Elo+
Party 1
Arachne
Arachne
goozii2
Arachne
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Lostwolfxx
Mercury
16
8 / 1 / 2
8,865
682
8,922
10,029
4,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
PartNephilim
Bellona
14
0 / 1 / 7
7,978
614
11,117
13,146
11,996
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
Venompunk
Vulcan
12
3 / 5 / 2
7,445
573
7,418
7,353
2,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
Zenoism
Jing Wei
12
8 / 5 / 1
8,021
617
10,298
9,694
3,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
conconbear
Baron Samedi
12
2 / 3 / 10
7,180
552
5,261
9,997
7,244
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Canaraio48
Ravana
10
4 / 4 / 4
6,391
492
5,175
7,732
2,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Surtr
Fuardy
Surtr
9
0 / 2 / 2
6,177
475
6,732
10,254
4,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
SMEXYBEAST2
Sylvanus
13
5 / 3 / 1
7,681
591
6,429
14,126
6,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
bOING77
Izanami
11
2 / 6 / 4
6,420
494
5,070
9,349
2,830
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
goozii2
Arachne
11
3 / 6 / 4
6,368
490
6,270
14,494
7,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
21
Kills
14
15
Deaths
21
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ravana
Canaraio48
Ravana
4
4
4
1.5
L
Surtr
Fuardy
Surtr
0
2
2
0.5
W
Mercury
Lostwolfxx
Mercury
8
1
2
9
W
Bellona
PartNephilim
Bellona
0
1
7
3.5
L
Sylvanus
SMEXYBEAST2
Sylvanus
5
3
1
1.83
W
Vulcan
Venompunk
Vulcan
3
5
2
0.8
W
Jing Wei
Zenoism
Jing Wei
8
5
1
1.7
L
Izanami
bOING77
Izanami
2
6
4
0.67
W
Baron Samedi
conconbear
Baron Samedi
2
3
10
2.33
L
Arachne
goozii2
Arachne
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,016
Damage
29,676
50,219
Taken
55,955
28,721
Mitigated
24,515
14,153
Healing
15,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Canaraio48
Ravana
5,175
998
0
2,102
7,732
2,846
0
735
6,882
0
28,840
L
Surtr
Fuardy
Surtr
6,732
2,970
0
3,282
10,254
4,298
0
190
9,258
1,215
36,278
W
Mercury
Lostwolfxx
Mercury
8,922
5,214
0
2,625
10,029
4,317
289
447
9,582
0
69,503
W
Bellona
PartNephilim
Bellona
11,117
3,739
0
5,894
13,146
11,996
42
1,867
11,279
0
62,293
L
Sylvanus
SMEXYBEAST2
Sylvanus
6,429
1,695
173
4,116
14,126
6,635
0
5,937
7,460
48,166
17,137
W
Vulcan
Venompunk
Vulcan
7,418
99
0
1,528
7,353
2,104
291
3,514
3,839
40,251
0
W
Jing Wei
Zenoism
Jing Wei
10,298
9,013
0
840
9,694
3,060
794
632
9,062
0
45,759
L
Izanami
bOING77
Izanami
5,070
2,891
0
1,444
9,349
2,830
0
2,539
6,746
0
41,840
W
Baron Samedi
conconbear
Baron Samedi
5,261
599
907
2,359
9,997
7,244
45
242
9,755
27,514
0
L
Arachne
goozii2
Arachne
6,270
2,998
0
4,266
14,494
7,906
0
2,506
11,837
0
22,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,489
Gold Earned
33,037
432
Minions Killed
339
0
Camps Cleared
0
1,359,955
Distance Traveled
1,233,229
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,391
492
49
4
0
252,238
0
L
Surtr
6,177
475
79
6
0
186,183
0
W
Mercury
8,865
682
115
9
0
319,019
0
W
Bellona
7,978
614
118
9
0
268,945
0
L
Sylvanus
7,681
591
112
9
0
247,579
0
W
Vulcan
7,445
573
80
6
0
262,208
2
W
Jing Wei
8,021
617
88
7
0
258,435
0
L
Izanami
6,420
494
73
6
0
282,305
2
W
Baron Samedi
7,180
552
31
2
0
251,348
0
L
Arachne
6,368
490
26
2
0
264,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role