Player Matchup

Khepri
Khepri
Gold II
 
Khepri
Gold II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold I
Darth Djuyce
Guan Yu
Gold I
Level 129
God Stats
12W - 19L
1,576 SR
Queue Stats
1,567W - 1,582L
1,604 MMR
Solo
Hun Batz
Hun Batz
Gold III
Recotu
Hun Batz
Gold III
Level 46
God Stats
0W - 2L
1,490 SR
Queue Stats
28W - 30L
1,688 MMR
Solo
Tiamat
Tiamat
Silver I
TheByahkee
Tiamat
Silver I
Level 159
God Stats
0W - 1L
1,736 SR
Queue Stats
32W - 18L
1,683 MMR
Solo
Rama
Rama
Platinum V
papiSBAxx
Rama
Platinum V
Level 161
God Stats
10W - 9L
1,698 SR
Queue Stats
118W - 115L
1,669 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 127
1,600 SR
1,629 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 161
1,664 SR
1,656 MMR
Raijin
Raijin
Gold I
JungleBTK
Raijin
Gold I
Level 159
God Stats
13W - 16L
1,636 SR
Queue Stats
72W - 66L
1,608 MMR
Party 1
Xbalanque
Xbalanque
Gold I
Rock_Candy_85
Xbalanque
Gold I
Level 192
God Stats
25W - 19L
1,611 SR
Queue Stats
280W - 262L
1,666 MMR
Solo
Mulan
Mulan
Gold II
WhyNutDonut
Mulan
Gold II
Level 135
God Stats
48W - 35L
1,520 SR
Queue Stats
202W - 208L
1,595 MMR
Solo
Artio
Artio
Gold II
XyKαneki
Artio
Gold II
Level 159
God Stats
1W - 0L
1,883 SR
Queue Stats
47W - 40L
1,584 MMR
Solo
Awilix
Awilix
Platinum IV
matteolayo1
Awilix
Platinum IV
Level 159
God Stats
16W - 12L
1,671 SR
Queue Stats
70W - 59L
1,827 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
0 / 4 / 3
5,917
455
3,519
12,576
10,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
Darth Djuyce
Guan Yu
12
0 / 4 / 0
5,740
442
3,406
18,192
13,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Hun Batz
Recotu
Hun Batz
13
1 / 2 / 3
6,706
516
6,338
12,839
4,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Tiamat
TheByahkee
Tiamat
13
3 / 3 / 0
7,545
580
5,463
6,498
2,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
11
1 / 5 / 2
6,297
484
4,934
13,376
4,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
KuzenboHerculesBastetCthulhu

VS

Bans
Ao KuangAresKing ArthurThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
JungleBTK
Raijin
14
6 / 1 / 3
8,257
635
7,206
4,598
1,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
Rock_Candy_85
Xbalanque
14
5 / 2 / 5
8,121
625
14,755
9,660
2,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

14
3 / 2 / 11
8,337
641
8,983
12,400
10,673
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
XyKαneki
Artio
14
1 / 0 / 3
8,271
636
10,772
14,408
9,094
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Awilix
15
3 / 0 / 3
7,819
601
6,119
6,957
2,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
5
Kills
18
18
Deaths
5
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
4
3
0.38
L
Guan Yu
Darth Djuyce
Guan Yu
0
4
0
0
W
Raijin
JungleBTK
Raijin
6
1
3
7.5
L
Hun Batz
Recotu
Hun Batz
1
2
3
1.25
W
Xbalanque
Rock_Candy_85
Xbalanque
5
2
5
3.75
L
Tiamat
TheByahkee
Tiamat
3
3
0
1
W
3
2
11
4.25
W
Artio
XyKαneki
Artio
1
0
3
2.5
W
Awilix
3
0
3
4.5
L
Rama
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,660
Damage
47,835
63,481
Taken
48,023
34,243
Mitigated
26,188
21,328
Healing
17,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
3,519
241
299
3,342
12,576
10,307
0
1,197
11,251
18,604
0
L
Guan Yu
Darth Djuyce
Guan Yu
3,406
1,185
642
7,177
18,192
13,352
0
9,188
8,842
0
29,814
W
Raijin
JungleBTK
Raijin
7,206
267
0
1,340
4,598
1,105
244
1,920
2,306
46,392
846
L
Hun Batz
Recotu
Hun Batz
6,338
1,788
0
3,912
12,839
4,111
0
4,676
7,939
0
53,349
W
Xbalanque
Rock_Candy_85
Xbalanque
14,755
7,323
0
4,996
9,660
2,885
3,070
2,103
7,509
0
69,278
L
Tiamat
TheByahkee
Tiamat
5,463
370
0
1,666
6,498
2,456
0
2,099
4,101
48,789
1,084
W
8,983
1,434
0
2,059
12,400
10,673
0
3,214
8,986
0
36,673
W
Artio
XyKαneki
Artio
10,772
1,483
220
8,562
14,408
9,094
427
0
14,408
63,309
0
W
Awilix
6,119
2,020
0
512
6,957
2,431
620
1,023
5,832
0
62,977
L
Rama
4,934
3,923
0
4,290
13,376
4,017
0
178
13,196
0
45,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,205
Gold Earned
40,805
371
Minions Killed
446
0
Camps Cleared
0
1,278,253
Distance Traveled
1,345,225
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,917
455
28
2
0
268,355
0
L
Guan Yu
5,740
442
55
4
0
206,019
2
W
Raijin
8,257
635
89
7
0
282,032
5
L
Hun Batz
6,706
516
95
7
0
308,620
1
W
Xbalanque
8,121
625
114
9
0
241,983
2
L
Tiamat
7,545
580
103
8
0
262,186
4
W
Mulan
8,337
641
31
2
0
269,647
0
W
Artio
8,271
636
103
8
0
213,018
2
W
Awilix
7,819
601
109
8
0
338,545
0
L
Rama
6,297
484
90
7
0
233,073
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role