Player Matchup

Tiamat
Tiamat
J0NNYLARG0
Tiamat
Level 145
God Stats
14W - 15L
1,528 SR
Queue Stats
244W - 233L
1,506 Elo+
Solo
Thanatos
Thanatos
TenPompano20636
Thanatos
Level 107
God Stats
0W - 4L
1,258 SR
Queue Stats
15W - 31L
1,357 Elo+
Party 2
Izanami
Izanami
ThaHennessian
Izanami
Level 17
God Stats
1W - 5L
1,118 SR
Queue Stats
1W - 7L
1,085 Elo+
Party 2
King Arthur
King Arthur
ToothedSkate794
King Arthur
Level 121
God Stats
1W - 3L
1,515 SR
Queue Stats
6W - 17L
1,259 Elo+
Party 2
Cthulhu
Cthulhu
beLIEve33252
Cthulhu
Level 127
God Stats
0W - 3L
1,374 SR
Queue Stats
184W - 186L
1,496 Elo+
Solo
Team Averages
Level 103
1,359 SR
1,341 Elo+

VS

Team Averages
Level 132
1,559 SR
1,499 Elo+
Artemis
Artemis
Quakersteen
Artemis
Level 129
God Stats
2W - 4L
1,597 SR
Queue Stats
78W - 55L
1,534 Elo+
Party 1
Mulan
Mulan
SlinkyNebula617
Mulan
Level 128
God Stats
3W - 1L
1,607 SR
Queue Stats
118W - 97L
1,464 Elo+
Solo
Aphrodite
Aphrodite
ThePeachClobber
Aphrodite
Level 159
God Stats
12W - 12L
1,425 SR
Queue Stats
298W - 289L
1,552 Elo+
Party 1
Cliodhna
Cliodhna
jbeast1236
Cliodhna
Level 142
God Stats
9W - 10L
1,491 SR
Queue Stats
137W - 135L
1,504 Elo+
Party 1
Hera
Hera
skiebunie
Hera
Level 100
God Stats
3W - 1L
1,672 SR
Queue Stats
49W - 46L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
J0NNYLARG0
Tiamat
11
0 / 1 / 0
5,430
543
1,928
6,015
2,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
8
1 / 3 / 0
4,652
465
2,081
7,323
2,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Izanami
9
0 / 5 / 0
5,116
512
852
5,489
1,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
ToothedSkate794
King Arthur
10
4 / 1 / 0
6,031
603
5,362
9,321
6,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
beLIEve33252
Cthulhu
8
0 / 2 / 1
4,561
456
2,409
7,708
5,157
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Quakersteen
Artemis
12
5 / 1 / 1
6,578
658
6,007
5,202
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

10
1 / 3 / 1
5,488
549
4,324
8,753
6,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
ThePeachClobber
Aphrodite
11
1 / 0 / 4
6,210
621
1,179
4,865
3,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
jbeast1236
Cliodhna
11
3 / 1 / 2
5,870
587
4,568
7,291
2,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
11
1 / 0 / 0
6,226
623
4,980
3,221
893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
5
Kills
11
12
Deaths
5
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
J0NNYLARG0
Tiamat
0
1
0
0
W
Artemis
Quakersteen
Artemis
5
1
1
5.5
W
1
3
1
0.5
L
Thanatos
1
3
0
0.33
L
Izanami
0
5
0
0
W
Aphrodite
ThePeachClobber
Aphrodite
1
0
4
3
L
King Arthur
ToothedSkate794
King Arthur
4
1
0
4
L
Cthulhu
beLIEve33252
Cthulhu
0
2
1
0.25
W
Cliodhna
jbeast1236
Cliodhna
3
1
2
4
W
Hera
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,632
Damage
21,058
35,856
Taken
29,332
18,049
Mitigated
14,386
9,499
Healing
13,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
J0NNYLARG0
Tiamat
1,928
323
0
1,936
6,015
2,041
0
3,236
2,415
37,592
0
W
Artemis
Quakersteen
Artemis
6,007
2,911
0
2,475
5,202
1,665
795
1,328
3,874
0
49,264
W
4,324
980
0
1,349
8,753
6,481
0
0
8,753
0
27,843
L
Thanatos
2,081
506
0
2,983
7,323
2,583
0
819
6,446
0
22,882
L
Izanami
852
701
0
448
5,489
1,381
0
220
5,269
0
34,295
W
Aphrodite
ThePeachClobber
Aphrodite
1,179
492
1,701
2,867
4,865
3,138
6
906
3,959
24,092
0
L
King Arthur
ToothedSkate794
King Arthur
5,362
530
0
1,584
9,321
6,887
0
40
9,281
0
31,377
L
Cthulhu
beLIEve33252
Cthulhu
2,409
138
0
2,548
7,708
5,157
0
1,355
6,297
24,943
0
W
Cliodhna
jbeast1236
Cliodhna
4,568
834
0
4,300
7,291
2,209
0
226
7,065
0
41,667
W
Hera
4,980
550
0
700
3,221
893
0
1,877
1,344
38,851
1,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,790
Gold Earned
30,372
276
Minions Killed
370
0
Camps Cleared
0
1,002,491
Distance Traveled
997,629
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,430
543
77
8
0
210,876
0
W
Artemis
6,578
658
76
8
0
176,146
0
W
Mulan
5,488
549
48
5
0
163,610
0
L
Thanatos
4,652
465
38
4
0
222,898
0
L
Izanami
5,116
512
64
6
0
167,290
0
W
Aphrodite
6,210
621
58
6
0
197,406
0
L
King Arthur
6,031
603
54
5
0
195,141
0
L
Cthulhu
4,561
456
43
4
0
206,286
3
W
Cliodhna
5,870
587
77
8
0
251,848
0
W
Hera
6,226
623
111
11
0
208,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role