Player Matchup

He Bo
He Bo
 
He Bo
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Manowaki
Thanatos
Level 152
God Stats
27W - 29L
1,514 SR
Queue Stats
593W - 584L
1,513 Elo+
Solo
Chronos
Chronos
Paterick
Chronos
Level 178
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 16L
1,648 Elo+
Solo
Artemis
Artemis
totlrampage69
Artemis
Level 159
God Stats
14W - 9L
1,570 SR
Queue Stats
642W - 619L
1,552 Elo+
Solo
Team Averages
Level 171
1,517 SR
1,543 Elo+

VS

Team Averages
Level 143
1,462 SR
1,534 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
DaSwagster
Ishtar
Level 159
God Stats
7W - 5L
1,485 SR
Queue Stats
278W - 260L
1,569 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FuerzaMexicana
Ah Muzen Cab
Level 167
God Stats
2W - 2L
1,505 SR
Queue Stats
76W - 61L
1,566 Elo+
Party 1
Apollo
Apollo
IDeck
Apollo
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 24L
1,529 Elo+
Party 1
Shiva
Shiva
tabbycat18
Shiva
Level 162
God Stats
3W - 3L
1,322 SR
Queue Stats
494W - 501L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
0 / 5 / 2
4,934
822
2,492
5,859
1,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
 
Ganesha
6
0 / 0 / 0
4,709
785
540
1,665
1,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
Manowaki
Thanatos
10
1 / 3 / 2
5,283
881
2,932
5,724
2,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
Paterick
Chronos
10
1 / 3 / 0
5,059
843
3,065
5,407
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Artemis
12
2 / 3 / 0
5,570
928
7,473
4,593
1,627
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
4 / 1 / 6
7,259
1,210
3,743
8,000
7,096
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ishtar
DaSwagster
Ishtar
13
5 / 0 / 6
7,420
1,237
7,100
4,313
1,609
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ah Muzen Cab
FuerzaMexicana
Ah Muzen Cab
12
2 / 0 / 9
6,964
1,161
6,571
5,095
1,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
IDeck
Apollo
11
2 / 1 / 6
6,618
1,103
2,106
3,421
1,257
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shiva
10
1 / 2 / 6
6,240
1,040
2,047
4,179
2,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
4
Kills
14
14
Deaths
4
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
5
2
0.2
L
Ganesha
 
Ganesha
0
0
0
0
W
Cthulhu
 
Cthulhu
4
1
6
7
W
Ishtar
DaSwagster
Ishtar
5
0
6
8
W
Ah Muzen Cab
FuerzaMexicana
Ah Muzen Cab
2
0
9
6.5
W
Apollo
IDeck
Apollo
2
1
6
5
L
Thanatos
Manowaki
Thanatos
1
3
2
0.67
L
Chronos
Paterick
Chronos
1
3
0
0.33
W
Shiva
1
2
6
2
L
Artemis
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,502
Damage
21,567
23,248
Taken
25,008
8,021
Mitigated
14,375
5,896
Healing
11,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,492
101
284
663
5,859
1,353
0
433
5,351
7,389
0
L
Ganesha
 
Ganesha
540
0
314
755
1,665
1,283
0
181
1,451
951
0
W
Cthulhu
 
Cthulhu
3,743
42
2,222
3,176
8,000
7,096
0
2,142
5,858
7,465
195
W
Ishtar
DaSwagster
Ishtar
7,100
3,108
400
662
4,313
1,609
1,352
612
3,701
0
16,434
W
Ah Muzen Cab
FuerzaMexicana
Ah Muzen Cab
6,571
638
0
230
5,095
1,800
900
1,523
3,572
0
19,949
W
Apollo
IDeck
Apollo
2,106
656
1,530
622
3,421
1,257
1,815
947
2,474
0
5,759
L
Thanatos
Manowaki
Thanatos
2,932
72
0
1,891
5,724
2,010
0
804
4,920
0
6,133
L
Chronos
Paterick
Chronos
3,065
1,251
421
829
5,407
1,748
0
830
4,538
8,284
0
W
Shiva
2,047
198
1,624
676
4,179
2,613
428
873
3,306
0
2,550
L
Artemis
7,473
2,153
363
376
4,593
1,627
0
1,344
3,182
0
12,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,555
Gold Earned
34,501
48
Minions Killed
80
0
Camps Cleared
0
439,784
Distance Traveled
625,439
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,934
822
11
2
0
99,284
0
L
Ganesha
4,709
785
0
0
0
34,917
0
W
Cthulhu
7,259
1,210
16
3
0
137,210
0
W
Ishtar
7,420
1,237
30
5
0
113,258
0
W
Ah Muzen Cab
6,964
1,161
21
4
0
149,919
0
W
Apollo
6,618
1,103
11
2
0
109,140
0
L
Thanatos
5,283
881
7
1
0
115,772
0
L
Chronos
5,059
843
14
2
0
96,113
0
W
Shiva
6,240
1,040
2
0
0
115,912
0
L
Artemis
5,570
928
16
3
0
93,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role