Player Matchup

Poseidon
Poseidon
Silver II
ANEDRA10
Poseidon
Silver II
Level 66
God Stats
6W - 4L
1,655 SR
Queue Stats
38W - 50L
1,241 MMR
Party 1
Charybdis
Charybdis
Silver I
Agent_Winters
Charybdis
Silver I
Level 157
God Stats
6W - 6L
1,523 SR
Queue Stats
364W - 386L
1,236 MMR
Solo
Bastet
Bastet
Gold V
Josezuluaga15
Bastet
Gold V
Level 100
God Stats
8W - 11L
1,451 SR
Queue Stats
229W - 241L
1,224 MMR
Solo
Yemoja
Yemoja
Gold V
MrViking98
Yemoja
Gold V
Level 67
God Stats
10W - 12L
1,458 SR
Queue Stats
179W - 172L
1,177 MMR
Solo
Chaac
Chaac
Silver II
Nalgas-Calurosas
Chaac
Silver II
Level 110
God Stats
4W - 4L
1,698 SR
Queue Stats
48W - 63L
1,112 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 100
1,557 SR
1,198 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,558 SR
1,197 MMR
Neith
Neith
Silver II
FAVIAN MZ 277
Neith
Silver II
Level 61
God Stats
3W - 1L
1,605 SR
Queue Stats
120W - 117L
1,160 MMR
Party 2
Sylvanus
Sylvanus
Silver I
GIOVASDRO
Sylvanus
Silver I
Level 154
God Stats
4W - 2L
1,500 SR
Queue Stats
139W - 137L
1,177 MMR
Party 2
Nu Wa
Nu Wa
Gold III
WhiteCharles4
Nu Wa
Gold III
Level 95
God Stats
33W - 18L
1,726 SR
Queue Stats
372W - 371L
1,215 MMR
Solo
Zeus
Zeus
Silver I
adrianpli
Zeus
Silver I
Level 123
God Stats
87W - 81L
1,517 SR
Queue Stats
193W - 200L
1,226 MMR
Solo
Bellona
Bellona
Gold V
foxwarrior112
Bellona
Gold V
Level 148
God Stats
129W - 139L
1,444 SR
Queue Stats
1,120W - 1,145L
1,209 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ANEDRA10
Poseidon
11
0 / 5 / 3
6,826
488
2,959
8,025
1,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Agent_Winters
Charybdis
13
1 / 3 / 2
7,160
511
6,581
9,104
2,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 1 / 0
8,429
602
8,447
12,657
8,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
MrViking98
Yemoja
11
0 / 4 / 4
6,225
445
5,435
8,961
4,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
5 / 4 / 1
7,788
556
6,601
11,634
6,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
DanzaburouCerberusBake KujiraArachne

VS

Bans
CthulhuLancelotAnubisHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 5
8,348
596
7,670
10,390
4,093
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
GIOVASDRO
Sylvanus
13
7 / 0 / 1
8,138
581
5,648
9,379
7,304
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 3 / 0
8,456
604
10,274
7,045
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Zeus
12
0 / 4 / 2
6,892
492
3,943
7,211
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
15
2 / 2 / 3
8,028
573
6,330
13,095
6,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
11
Kills
17
17
Deaths
11
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Poseidon
ANEDRA10
Poseidon
0
5
3
0.3
L
Charybdis
Agent_Winters
Charybdis
1
3
2
0.67
W
3
2
5
2.75
W
Sylvanus
GIOVASDRO
Sylvanus
7
0
1
7.5
L
5
1
0
5
L
Yemoja
MrViking98
Yemoja
0
4
4
0.5
L
5
4
1
1.38
W
5
3
0
1.67
W
Zeus
0
4
2
0.25
W
Bellona
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,023
Damage
33,865
50,381
Taken
47,120
24,562
Mitigated
22,548
9,428
Healing
19,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
ANEDRA10
Poseidon
2,959
716
0
250
8,025
1,954
0
4,798
2,832
39,613
0
L
Charybdis
Agent_Winters
Charybdis
6,581
2,613
0
2,799
9,104
2,611
396
982
8,010
0
49,183
W
7,670
3,734
0
3,830
10,390
4,093
474
2,063
8,327
0
65,519
W
Sylvanus
GIOVASDRO
Sylvanus
5,648
2,234
2,161
4,252
9,379
7,304
242
2,732
6,647
27,932
0
L
8,447
1,751
0
3,277
12,657
8,804
0
4,832
7,115
0
51,071
L
Yemoja
MrViking98
Yemoja
5,435
455
827
433
8,961
4,816
0
3,639
5,060
33,695
343
L
6,601
779
0
1,842
11,634
6,377
0
3,737
7,552
0
61,707
W
10,274
1,607
0
887
7,045
2,018
141
2,262
4,783
55,941
2,140
W
Zeus
3,943
405
26
2,198
7,211
2,285
336
0
7,211
34,994
930
W
Bellona
6,330
2,813
0
5,970
13,095
6,848
0
1,528
11,567
0
77,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,428
Gold Earned
39,862
395
Minions Killed
475
0
Camps Cleared
0
1,344,661
Distance Traveled
1,278,655
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,826
488
78
6
0
284,415
0
L
Charybdis
7,160
511
89
6
0
216,474
3
W
Neith
8,348
596
115
8
0
241,332
1
W
Sylvanus
8,138
581
47
3
0
237,690
4
L
Bastet
8,429
602
89
6
0
247,581
0
L
Yemoja
6,225
445
47
3
0
271,249
4
L
Chaac
7,788
556
92
7
0
324,942
0
W
Nu Wa
8,456
604
108
8
0
259,307
1
W
Zeus
6,892
492
84
6
0
228,003
5
W
Bellona
8,028
573
121
9
0
312,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role