Player Matchup

Charon
Charon
ImaRageQuit-
Charon
Level 149
God Stats
1W - 8L
1,178 SR
Queue Stats
84W - 83L
1,440 Elo+
Solo
Fenrir
Fenrir
NinjaElite96
Fenrir
Level 48
God Stats
5W - 4L
1,605 SR
Queue Stats
55W - 72L
1,416 Elo+
Party 2
Maui
Maui
RampageRafa
Maui
Level 61
God Stats
13W - 18L
1,500 SR
Queue Stats
198W - 183L
1,504 Elo+
Solo
Arachne
Arachne
TAKESHI_KOVACS_3
Arachne
Level 49
God Stats
7W - 8L
1,393 SR
Queue Stats
142W - 152L
1,394 Elo+
Solo
Anhur
Anhur
optimalneo
Anhur
Level 29
God Stats
2W - 3L
1,517 SR
Queue Stats
19W - 35L
1,321 Elo+
Party 2
Team Averages
Level 67
1,439 SR
1,415 Elo+

VS

Team Averages
Level 88
1,424 SR
1,415 Elo+
Nemesis
Nemesis
BiskitBarlie
Nemesis
Level 87
God Stats
2W - 2L
1,533 SR
Queue Stats
55W - 67L
1,402 Elo+
Party 1
Anubis
Anubis
ExpParadise
Anubis
Level 127
God Stats
2W - 2L
1,382 SR
Queue Stats
142W - 136L
1,450 Elo+
Party 1
Aphrodite
Aphrodite
MADMAN_GONE_WILD
Aphrodite
Level 77
God Stats
1W - 1L
1,173 SR
Queue Stats
155W - 172L
1,456 Elo+
Solo
Bellona
Bellona
Zipptiez
Bellona
Level 62
God Stats
12W - 12L
1,498 SR
Queue Stats
39W - 47L
1,351 Elo+
Party 1
Rama
Rama
eraasi
Rama
Level 85
God Stats
8W - 9L
1,534 SR
Queue Stats
66W - 67L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
11
0 / 3 / 0
6,333
528
3,590
9,212
3,138
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
1 / 3 / 0
5,934
495
2,228
11,055
4,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 0
5,096
425
1,629
8,243
5,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 4 / 0
6,017
501
3,699
9,401
6,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anhur
10
0 / 3 / 1
5,573
464
2,597
6,547
1,896
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BiskitBarlie
Nemesis
13
6 / 0 / 1
7,476
623
5,789
6,657
2,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
15
1 / 0 / 3
7,967
664
6,816
5,754
2,667
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Aphrodite
11
1 / 1 / 3
7,009
584
3,946
8,393
4,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bellona
Zipptiez
Bellona
12
4 / 0 / 0
7,489
624
4,352
6,060
4,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Rama
eraasi
Rama
12
3 / 0 / 1
6,386
532
4,603
7,862
2,454
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
15
15
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BiskitBarlie
Nemesis
6
0
1
6.5
W
Anubis
1
0
3
2.5
L
Charon
0
3
0
0
W
Aphrodite
1
1
3
2.5
L
Fenrir
1
3
0
0.33
L
0
2
0
0
L
0
4
0
0
W
Bellona
Zipptiez
Bellona
4
0
0
4
W
Rama
eraasi
Rama
3
0
1
3.5
L
Anhur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,743
Damage
25,506
44,458
Taken
34,726
21,389
Mitigated
16,688
10,578
Healing
18,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BiskitBarlie
Nemesis
5,789
2,007
0
2,120
6,657
2,549
0
912
5,745
0
52,005
W
Anubis
6,816
46
0
2,786
5,754
2,667
0
3,026
2,728
67,167
0
L
Charon
3,590
325
0
2,772
9,212
3,138
0
5,698
3,514
38,842
3,180
W
Aphrodite
3,946
373
3,361
5,136
8,393
4,724
611
459
7,934
33,178
1,679
L
Fenrir
2,228
472
0
2,333
11,055
4,112
0
1,485
9,570
0
45,979
L
1,629
485
0
2,661
8,243
5,863
0
1,988
6,219
13,200
0
L
3,699
2,664
0
1,300
9,401
6,380
0
0
9,092
0
35,055
W
Bellona
Zipptiez
Bellona
4,352
2,752
0
2,653
6,060
4,294
416
89
5,971
0
36,702
W
Rama
eraasi
Rama
4,603
4,257
0
2,630
7,862
2,454
2,053
783
7,079
0
26,475
L
Anhur
2,597
1,227
0
1,512
6,547
1,896
0
1,758
4,789
0
28,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,953
Gold Earned
36,327
272
Minions Killed
354
0
Camps Cleared
0
1,180,092
Distance Traveled
1,230,173
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,476
623
87
7
0
301,113
4
W
Anubis
7,967
664
107
9
0
260,212
3
L
Charon
6,333
528
75
6
0
227,071
0
W
Aphrodite
7,009
584
42
4
0
211,429
0
L
Fenrir
5,934
495
70
6
0
255,658
0
L
Maui
5,096
425
15
1
0
214,183
2
L
Arachne
6,017
501
65
5
0
266,355
0
W
Bellona
7,489
624
78
7
0
247,606
0
W
Rama
6,386
532
40
3
0
209,813
0
L
Anhur
5,573
464
47
4
0
216,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role