Player Matchup

Yemoja
Yemoja
Dredarie
Yemoja
Level 108
God Stats
1W - 1L
1,892 SR
Queue Stats
53W - 27L
1,587 Elo+
Party 1
Da Ji
Da Ji
Kaos115
Da Ji
Level 96
God Stats
0W - 1L
1,469 SR
Queue Stats
142W - 143L
1,513 Elo+
Party 1
He Bo
He Bo
maddietheslumpGo
He Bo
Level 69
God Stats
18W - 18L
1,499 SR
Queue Stats
252W - 271L
1,452 Elo+
Solo
Team Averages
Level 91
1,620 SR
1,517 Elo+

VS

Team Averages
Level 108
1,650 SR
1,503 Elo+
Eset
Eset
NugRun
Eset
Level 59
God Stats
20W - 22L
1,606 SR
Queue Stats
137W - 122L
1,562 Elo+
Solo
Vamana
Vamana
ep01
Vamana
Level 106
God Stats
3W - 0L
1,760 SR
Queue Stats
64W - 60L
1,426 Elo+
Solo
Arachne
Arachne
princessprvybrd
Arachne
Level 159
God Stats
5W - 5L
1,585 SR
Queue Stats
594W - 595L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dredarie
Yemoja
15
0 / 2 / 5
8,747
673
3,254
14,536
15,940
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Da Ji
Kaos115
Da Ji
15
4 / 3 / 2
9,700
746
9,725
13,229
7,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
2 / 4 / 2
8,994
692
8,511
10,400
4,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
NugRun
Eset
16
5 / 1 / 3
10,619
817
16,977
8,251
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vamana
ep01
Vamana
16
1 / 2 / 5
9,919
763
7,262
8,955
7,539
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

16
3 / 3 / 6
10,578
814
8,295
13,033
10,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
6
Kills
9
9
Deaths
6
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Dredarie
Yemoja
0
2
5
1.25
L
Da Ji
Kaos115
Da Ji
4
3
2
1.67
W
Eset
NugRun
Eset
5
1
3
6.5
W
Vamana
ep01
Vamana
1
2
5
1.75
L
2
4
2
0.75
W
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,490
Damage
32,534
38,165
Taken
30,239
28,122
Mitigated
20,632
7,219
Healing
6,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Dredarie
Yemoja
3,254
762
1,712
3,383
14,536
15,940
0
6,530
7,714
20,226
0
L
Da Ji
Kaos115
Da Ji
9,725
1,645
33
820
13,229
7,650
0
5,740
7,263
0
38,721
W
Eset
NugRun
Eset
16,977
907
748
1,310
8,251
2,569
1,026
2,382
5,675
49,002
0
W
Vamana
ep01
Vamana
7,262
3,688
180
1,104
8,955
7,539
1,099
3,298
5,189
0
35,434
L
8,511
94
0
1,271
10,400
4,532
0
4,091
6,208
34,115
1,242
W
8,295
6,229
0
3,357
13,033
10,524
707
5,037
7,546
0
33,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,441
Gold Earned
31,116
152
Minions Killed
162
0
Camps Cleared
0
725,696
Distance Traveled
773,033
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,747
673
22
2
0
235,559
0
L
Da Ji
9,700
746
64
5
0
248,677
0
W
Eset
10,619
817
62
5
0
246,111
0
W
Vamana
9,919
763
54
4
0
271,216
0
L
He Bo
8,994
692
66
5
0
241,460
0
W
Arachne
10,578
814
46
4
0
255,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role