Player Matchup

Cabrakan
Cabrakan
Diamond II
Minatour65
Cabrakan
Diamond II
Level 177
God Stats
5W - 1L
1,688 SR
Queue Stats
63W - 33L
1,947 MMR
Solo
Ganesha
Ganesha
Diamond III
ShadyWolfsbane
Ganesha
Diamond III
Level 199
God Stats
8W - 4L
1,647 SR
Queue Stats
144W - 113L
1,975 MMR
Party 1
Chaac
Chaac
Platinum I
Sloppyjoemeplz
Chaac
Platinum I
Level 47
God Stats
2W - 0L
1,921 SR
Queue Stats
71W - 56L
2,001 MMR
Solo
Ra
Ra
Diamond III
Trion
Ra
Diamond III
Level 204
God Stats
8W - 1L
1,896 SR
Queue Stats
157W - 128L
2,109 MMR
Party 1
Rama
Rama
Diamond V
WilliamKhalifa
Rama
Diamond V
Level 172
God Stats
6W - 6L
1,577 SR
Queue Stats
208W - 199L
2,106 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 160
1,746 SR
2,027 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,576 SR
1,939 MMR
Hercules
Hercules
Platinum III
 
Hercules
Platinum III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum I
Crazycam6031
Geb
Platinum I
Level 123
God Stats
2W - 6L
1,513 SR
Queue Stats
650W - 629L
1,987 MMR
Solo
Ishtar
Ishtar
Diamond III
Emplify
Ishtar
Diamond III
Level 249
God Stats
0W - 1L
1,573 SR
Queue Stats
61W - 33L
2,209 MMR
Solo
Thanatos
Thanatos
Platinum I
Jdubzz303
Thanatos
Platinum I
Level 67
God Stats
2W - 2L
1,670 SR
Queue Stats
77W - 69L
1,971 MMR
Solo
Vulcan
Vulcan
Diamond IV
swwageroo
Vulcan
Diamond IV
Level 125
God Stats
50W - 38L
1,624 SR
Queue Stats
196W - 172L
2,029 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Minatour65
Cabrakan
10
5 / 0 / 4
5,556
695
3,549
5,268
2,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 1 / 7
5,423
678
3,227
5,568
2,372
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
4 / 0 / 0
6,394
799
5,669
6,849
5,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ra
11
3 / 0 / 3
6,023
753
3,629
2,815
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 1 / 1
5,526
691
3,927
4,866
1,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
TsukuyomiLokiCthulhuAtlas

VS

Bans
Nu WaThothAthenaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
1 / 2 / 0
4,653
582
2,192
5,110
2,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 4 / 0
4,400
550
2,325
8,298
2,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ishtar
Emplify
Ishtar
10
1 / 2 / 1
5,059
632
5,080
6,351
1,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Jdubzz303
Thanatos
8
0 / 4 / 0
4,162
520
1,734
7,320
1,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
swwageroo
Vulcan
10
0 / 3 / 0
5,202
650
788
3,401
828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
15
Kills
2
2
Deaths
15
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
2
0
0.5
L
0
4
0
0
L
Ishtar
Emplify
Ishtar
1
2
1
0.75
L
Thanatos
Jdubzz303
Thanatos
0
4
0
0
W
Cabrakan
Minatour65
Cabrakan
5
0
4
7
W
1
1
7
4.5
W
4
0
0
4
W
Ra
3
0
3
4.5
W
2
1
1
2.5
L
Vulcan
swwageroo
Vulcan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,001
Damage
12,119
25,366
Taken
30,480
12,497
Mitigated
9,600
12,276
Healing
13,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,192
609
0
1,480
5,110
2,300
0
2,126
2,944
0
10,114
L
2,325
653
0
3,273
8,298
2,900
0
1,138
7,160
19,725
0
L
Ishtar
Emplify
Ishtar
5,080
3,594
0
3,302
6,351
1,712
0
1,324
5,027
0
38,611
L
Thanatos
Jdubzz303
Thanatos
1,734
389
0
5,091
7,320
1,860
0
3,223
4,021
0
22,316
W
Cabrakan
Minatour65
Cabrakan
3,549
839
0
2,564
5,268
2,787
0
252
5,016
29,574
790
W
3,227
686
218
1,976
5,568
2,372
0
0
5,568
18,472
0
W
5,669
1,172
0
3,058
6,849
5,117
0
1,974
4,524
778
41,344
W
Ra
3,629
601
419
1,455
2,815
894
0
434
2,381
43,566
824
W
3,927
3,371
0
2,586
4,866
1,327
0
0
4,866
0
35,286
L
Vulcan
swwageroo
Vulcan
788
0
0
382
3,401
828
0
2,418
787
35,619
273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,922
Gold Earned
23,476
328
Minions Killed
268
0
Camps Cleared
0
917,602
Distance Traveled
837,822
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,653
582
20
3
0
147,063
0
L
Geb
4,400
550
50
6
0
168,288
0
L
Ishtar
5,059
632
63
8
0
158,874
0
L
Thanatos
4,162
520
50
6
0
190,841
0
W
Cabrakan
5,556
695
57
7
0
193,255
0
W
Ganesha
5,423
678
8
1
0
197,172
2
W
Chaac
6,394
799
74
9
0
168,885
0
W
Ra
6,023
753
92
12
0
193,710
0
W
Rama
5,526
691
97
12
0
164,580
2
L
Vulcan
5,202
650
85
11
0
172,756
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role