Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
BigLabiaLibby
Ymir
Level 283
God Stats
20W - 12L
1,769 SR
Queue Stats
241W - 232L
1,617 Elo+
Party 3
Cernunnos
Cernunnos
Equiknox
Cernunnos
Level 261
God Stats
0W - 3L
1,265 SR
Queue Stats
158W - 135L
1,642 Elo+
Party 3
Thanatos
Thanatos
KharnGaming
Thanatos
Level 119
God Stats
8W - 8L
1,580 SR
Queue Stats
224W - 205L
1,537 Elo+
Solo
Cthulhu
Cthulhu
QUESADILLAS PRO
Cthulhu
Level 159
God Stats
2W - 3L
1,588 SR
Queue Stats
49W - 78L
1,429 Elo+
Party 1
Team Averages
Level 193
1,540 SR
1,545 Elo+

VS

Team Averages
Level 141
1,555 SR
1,567 Elo+
Ne Zha
Ne Zha
Diemolis
Ne Zha
Level 143
God Stats
12W - 10L
1,649 SR
Queue Stats
588W - 563L
1,570 Elo+
Party 2
Izanami
Izanami
PHERN
Izanami
Level 159
God Stats
1W - 0L
1,285 SR
Queue Stats
28W - 19L
1,671 Elo+
Solo
Agni
Agni
Sho7gun
Agni
Level 102
God Stats
5W - 4L
1,529 SR
Queue Stats
346W - 317L
1,498 Elo+
Solo
Achilles
Achilles
Spodacus
Achilles
Level 146
God Stats
8W - 5L
1,692 SR
Queue Stats
244W - 243L
1,523 Elo+
Party 2
Hercules
Hercules
itstheUwUOwO
Hercules
Level 153
God Stats
6W - 6L
1,619 SR
Queue Stats
224W - 201L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
0 / 3 / 1
7,213
515
2,204
6,909
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 5 / 3
7,025
502
6,250
16,355
12,635
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
Equiknox
Cernunnos
13
3 / 6 / 1
7,635
545
9,112
13,134
4,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
KharnGaming
Thanatos
13
4 / 4 / 1
7,309
522
4,547
12,538
4,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 1
8,065
576
10,845
14,717
8,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Diemolis
Ne Zha
15
1 / 2 / 3
8,080
577
10,645
14,180
9,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mace

Mace

+10
Physical Power

Izanami
PHERN
Izanami
15
3 / 4 / 4
8,383
599
10,087
10,203
3,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Agni
Sho7gun
Agni
14
2 / 1 / 9
7,547
539
8,089
6,689
1,917
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Spodacus
Achilles
14
8 / 1 / 4
7,849
561
8,664
9,782
4,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hercules
itstheUwUOwO
Hercules
13
6 / 2 / 8
8,487
606
10,320
12,446
9,318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
10
Kills
20
20
Deaths
10
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
3
1
0.17
L
2
5
3
0.7
W
Ne Zha
Diemolis
Ne Zha
1
2
3
1.25
L
Cernunnos
Equiknox
Cernunnos
3
6
1
0.58
L
Thanatos
KharnGaming
Thanatos
4
4
1
1.13
W
Izanami
PHERN
Izanami
3
4
4
1.25
L
1
2
1
0.75
W
Agni
Sho7gun
Agni
2
1
9
6.5
W
Achilles
Spodacus
Achilles
8
1
4
10
W
Hercules
itstheUwUOwO
Hercules
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,958
Damage
47,805
63,653
Taken
53,300
31,796
Mitigated
28,211
20,848
Healing
15,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
2,204
270
324
459
6,909
2,261
0
3,054
3,855
43,052
237
L
6,250
1,703
0
2,577
16,355
12,635
0
2,280
14,075
22,924
0
W
Ne Zha
Diemolis
Ne Zha
10,645
4,103
0
5,320
14,180
9,455
0
6,552
6,627
505
61,972
L
Cernunnos
Equiknox
Cernunnos
9,112
4,458
0
4,703
13,134
4,011
0
518
12,616
0
55,444
L
Thanatos
KharnGaming
Thanatos
4,547
1,139
0
6,420
12,538
4,767
0
1,882
10,576
0
56,559
W
Izanami
PHERN
Izanami
10,087
6,832
0
2,527
10,203
3,174
0
1,747
8,456
0
70,648
L
10,845
313
61
6,304
14,717
8,122
0
728
13,201
53,678
395
W
Agni
Sho7gun
Agni
8,089
1,376
0
1,312
6,689
1,917
0
1,858
4,681
51,382
0
W
Achilles
Spodacus
Achilles
8,664
3,346
0
1,922
9,782
4,347
0
2,735
6,879
0
45,280
W
Hercules
itstheUwUOwO
Hercules
10,320
4,299
0
4,322
12,446
9,318
0
4,826
7,494
0
25,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,247
Gold Earned
40,346
405
Minions Killed
408
0
Camps Cleared
0
1,452,423
Distance Traveled
1,522,768
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,213
515
99
7
0
301,788
3
L
Ymir
7,025
502
34
2
0
291,895
0
W
Ne Zha
8,080
577
112
8
0
294,603
0
L
Cernunnos
7,635
545
89
6
0
267,493
0
L
Thanatos
7,309
522
88
6
0
317,707
0
W
Izanami
8,383
599
112
8
0
268,405
5
L
Cthulhu
8,065
576
95
7
0
273,540
6
W
Agni
7,547
539
80
6
0
309,848
0
W
Achilles
7,849
561
58
4
0
331,506
0
W
Hercules
8,487
606
46
3
0
318,406
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role