Player Matchup

Ne Zha
Ne Zha
Gold I
DamageArthur
Ne Zha
Gold I
Level 184
God Stats
16W - 10L
1,607 SR
Queue Stats
53W - 41L
1,774 MMR
Party 1
Chang'e
Chang'e
Bronze III
ItsTempestTTV
Chang'e
Bronze III
Level 149
God Stats
1W - 0L
1,692 SR
Queue Stats
2W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Bronze III
Venandi
Guan Yu
Bronze III
Level 54
God Stats
1W - 0L
1,557 SR
Queue Stats
2W - 0L
1,500 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,619 SR
1,591 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 82
1,688 SR
1,597 MMR
Surtr
Surtr
Bronze III
ILightlySaltedI
Surtr
Bronze III
Level 61
God Stats
0W - 1L
1,660 SR
Queue Stats
1W - 1L
1,559 MMR
Solo
Scylla
Scylla
Gold IV
Moodiak
Scylla
Gold IV
Level 126
God Stats
6W - 7L
1,597 SR
Queue Stats
53W - 51L
1,616 MMR
Party 2
Xing Tian
Xing Tian
Gold IV
Qulur
Xing Tian
Gold IV
Level 58
God Stats
7W - 2L
1,808 SR
Queue Stats
47W - 49L
1,616 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
4 / 3 / 5
9,525
794
8,419
13,020
9,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chang'e
18
7 / 1 / 6
11,180
932
18,007
12,659
4,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
Venandi
Guan Yu
17
2 / 0 / 11
10,262
855
9,124
12,546
12,675
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Bans
CthulhuAchillesCabrakanThothOdin

VS

Bans
HeraHou YiVulcanMulanPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 2
9,295
775
8,528
14,392
6,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Scylla
Moodiak
Scylla
15
1 / 2 / 3
9,001
750
6,712
8,610
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Xing Tian
Qulur
Xing Tian
14
1 / 5 / 3
8,564
714
10,144
16,409
13,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
13
Kills
4
4
Deaths
13
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
4
3
5
2.17
L
2
6
2
0.5
W
Chang'e
7
1
6
10
L
Scylla
Moodiak
Scylla
1
2
3
1.25
L
Xing Tian
Qulur
Xing Tian
1
5
3
0.5
W
Guan Yu
Venandi
Guan Yu
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,550
Damage
25,384
38,225
Taken
39,411
26,832
Mitigated
21,446
22,853
Healing
6,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
8,419
1,365
0
3,551
13,020
9,398
479
4,746
7,814
337
32,913
L
8,528
2,679
371
2,272
14,392
6,492
36
6,350
7,601
589
28,425
W
Chang'e
18,007
741
4,992
7,560
12,659
4,759
274
5,980
6,150
50,568
1,013
L
Scylla
Moodiak
Scylla
6,712
629
0
2,815
8,610
1,686
0
3,397
4,924
33,470
0
L
Xing Tian
Qulur
Xing Tian
10,144
733
0
1,111
16,409
13,268
0
7,804
8,019
19,230
0
W
Guan Yu
Venandi
Guan Yu
9,124
1,226
2,895
3,855
12,546
12,675
224
5,924
5,907
0
30,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,967
Gold Earned
26,860
167
Minions Killed
137
0
Camps Cleared
0
749,318
Distance Traveled
638,059
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,525
794
41
3
0
232,737
0
L
Surtr
9,295
775
41
3
0
207,156
0
W
Chang'e
11,180
932
85
7
0
267,855
0
L
Scylla
9,001
750
72
6
0
215,405
2
L
Xing Tian
8,564
714
24
2
0
215,498
4
W
Guan Yu
10,262
855
41
3
0
248,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role