Player Matchup

Ganesha
Ganesha
CarsonClancy22
Ganesha
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 25L
1,268 Elo+
Party 2
Merlin
Merlin
DARK STORM 733
Merlin
Level 27
God Stats
3W - 7L
1,291 SR
Queue Stats
22W - 25L
1,268 Elo+
Party 2
Athena
Athena
Orange696
Athena
Level 88
God Stats
9W - 6L
1,381 SR
Queue Stats
35W - 38L
1,381 Elo+
Solo
Team Averages
Level 70
1,390 SR
1,305 Elo+

VS

Team Averages
Level 69
1,483 SR
1,415 Elo+
Nu Wa
Nu Wa
Darhu7
Nu Wa
Level 63
God Stats
138W - 112L
1,446 SR
Queue Stats
224W - 210L
1,383 Elo+
Party 1
Cthulhu
Cthulhu
MichaelAnthony2
Cthulhu
Level 80
God Stats
2W - 2L
1,495 SR
Queue Stats
124W - 75L
1,452 Elo+
Solo
Arachne
Arachne
thea100awesome
Arachne
Level 64
God Stats
9W - 6L
1,509 SR
Queue Stats
16W - 13L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 2
8,309
692
5,971
15,079
10,255
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 6 / 0
8,954
746
4,074
9,298
2,113
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Orange696
Athena
14
1 / 4 / 0
8,511
709
6,272
14,471
4,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Darhu7
Nu Wa
16
3 / 1 / 9
10,368
864
12,618
6,337
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 0 / 7
10,214
851
5,896
5,305
4,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
8 / 1 / 4
11,014
918
15,511
10,924
3,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
14
14
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
1
6
0
0.17
W
Nu Wa
Darhu7
Nu Wa
3
1
9
7.5
W
3
0
7
6.5
L
Athena
Orange696
Athena
1
4
0
0.25
W
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,317
Damage
34,025
38,848
Taken
22,566
16,918
Mitigated
10,568
1,405
Healing
8,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,971
149
349
380
15,079
10,255
0
6,737
8,342
25,765
0
L
4,074
473
241
435
9,298
2,113
655
4,933
4,356
33,006
0
W
Nu Wa
Darhu7
Nu Wa
12,618
5,421
0
1,748
6,337
1,779
828
4,864
1,473
46,065
1,176
W
5,896
539
0
1,083
5,305
4,804
264
3,472
1,833
22,773
1,506
L
Athena
Orange696
Athena
6,272
1,431
0
0
14,471
4,550
646
6,255
8,207
28,182
480
W
15,511
11,615
0
5,279
10,924
3,985
2,127
8,729
2,195
0
38,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,774
Gold Earned
31,596
142
Minions Killed
143
0
Camps Cleared
0
597,753
Distance Traveled
691,125
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,309
692
11
1
0
200,861
0
L
Merlin
8,954
746
63
5
0
174,031
0
W
Nu Wa
10,368
864
64
5
0
229,310
0
W
Cthulhu
10,214
851
38
3
0
234,059
0
L
Athena
8,511
709
68
6
0
222,861
0
W
Arachne
11,014
918
41
3
0
227,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role