Player Matchup

Sun Wukong
Sun Wukong
Kamikazecow42
Sun Wukong
Level 67
God Stats
8W - 1L
1,797 SR
Queue Stats
36W - 18L
1,588 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
WeenBean
Ah Muzen Cab
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,532 Elo+
Party 2
Baron Samedi
Baron Samedi
brutis6000
Baron Samedi
Level 66
God Stats
3W - 2L
1,534 SR
Queue Stats
36W - 13L
1,646 Elo+
Party 2
Team Averages
Level 67
1,610 SR
1,589 Elo+

VS

Team Averages
Level 80
1,473 SR
1,412 Elo+
Zeus
Zeus
CORPOdeCEBOLA
Zeus
Level 68
God Stats
2W - 2L
1,366 SR
Queue Stats
292W - 315L
1,319 Elo+
Solo
Cthulhu
Cthulhu
Huntergeybob
Cthulhu
Level 64
God Stats
5W - 3L
1,429 SR
Queue Stats
43W - 42L
1,444 Elo+
Party 1
Hou Yi
Hou Yi
Schmareblin
Hou Yi
Level 109
God Stats
15W - 9L
1,623 SR
Queue Stats
68W - 72L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kamikazecow42
Sun Wukong
15
2 / 4 / 3
9,144
762
4,859
13,628
12,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
WeenBean
Ah Muzen Cab
15
2 / 5 / 3
9,276
773
8,778
11,055
4,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
brutis6000
Baron Samedi
14
1 / 3 / 4
8,825
735
8,455
8,653
7,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 4
9,871
823
5,855
6,907
2,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
Huntergeybob
Cthulhu
17
5 / 1 / 5
10,264
855
11,196
9,694
9,931
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hou Yi
16
4 / 1 / 6
10,352
863
7,539
10,770
3,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
5
Kills
12
12
Deaths
5
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
3
4
1.67
W
Cthulhu
Huntergeybob
Cthulhu
5
1
5
7.5
L
Sun Wukong
Kamikazecow42
Sun Wukong
2
4
3
0.88
W
Hou Yi
4
1
6
7
L
Ah Muzen Cab
WeenBean
Ah Muzen Cab
2
5
3
0.7
L
Baron Samedi
brutis6000
Baron Samedi
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,092
Damage
24,590
33,336
Taken
27,371
23,789
Mitigated
15,334
6,124
Healing
3,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,855
623
0
0
6,907
2,019
269
2,168
4,580
25,118
696
W
Cthulhu
Huntergeybob
Cthulhu
11,196
295
866
641
9,694
9,931
138
2,573
6,687
33,275
0
L
Sun Wukong
Kamikazecow42
Sun Wukong
4,859
265
0
2,240
13,628
12,299
296
5,589
8,039
0
18,049
W
Hou Yi
7,539
2,788
0
1,671
10,770
3,384
1,847
2,396
7,945
0
37,574
L
Ah Muzen Cab
WeenBean
Ah Muzen Cab
8,778
2,856
0
1,279
11,055
4,012
616
5,851
5,160
0
42,022
L
Baron Samedi
brutis6000
Baron Samedi
8,455
607
681
1,924
8,653
7,478
414
5,534
3,119
19,379
1,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,245
Gold Earned
30,487
124
Minions Killed
184
0
Camps Cleared
0
642,210
Distance Traveled
688,546
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,871
823
57
5
0
210,895
5
W
Cthulhu
10,264
855
54
5
0
252,287
0
L
Sun Wukong
9,144
762
35
3
0
220,285
0
W
Hou Yi
10,352
863
73
6
0
225,364
0
L
Ah Muzen Cab
9,276
773
61
5
0
210,343
0
L
Baron Samedi
8,825
735
28
2
0
211,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role