Player Matchup

Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Martichoras
Martichoras
Gold II
 
Martichoras
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold IV
Ammasable Data9
Khepri
Gold IV
Level 159
God Stats
2W - 0L
1,657 SR
Queue Stats
38W - 36L
1,521 MMR
Party 2
Merlin
Merlin
Gold IV
Nikolay04AN
Merlin
Gold IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 36L
1,529 MMR
Party 2
Hun Batz
Hun Batz
Gold I
xFlimmy
Hun Batz
Gold I
Level 107
God Stats
2W - 4L
1,390 SR
Queue Stats
32W - 30L
1,622 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,510 SR
1,534 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,561 SR
1,511 MMR
Mulan
Mulan
Gold I
 
Mulan
Gold I
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
ICammyTrillI
Medusa
Gold IV
Level 126
God Stats
5W - 5L
1,654 SR
Queue Stats
374W - 380L
1,498 MMR
Solo
Janus
Janus
Bronze III
SlimDaddy1995
Janus
Bronze III
Level 42
God Stats
2W - 3L
1,640 SR
Queue Stats
27W - 23L
1,500 MMR
Solo
Geb
Geb
Silver I
fruitloopdingis
Geb
Silver I
Level 155
God Stats
1W - 5L
1,468 SR
Queue Stats
7W - 9L
1,546 MMR
Solo
Thor
Thor
Bronze III
itsRoberto
Thor
Bronze III
Level 159
God Stats
1W - 2L
1,542 SR
Queue Stats
5W - 4L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
1 / 0 / 0
4,112
822
653
1,855
617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Martichoras
 
Martichoras
6
0 / 0 / 0
3,126
625
1,781
2,319
676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 0
3,344
669
1,117
2,569
1,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
6
0 / 1 / 0
3,459
692
156
1,117
281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hun Batz
xFlimmy
Hun Batz
6
0 / 1 / 0
3,270
654
771
3,418
806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Ah PuchKing ArthurArtemisAgni

VS

Bans
AwilixAthenaSobekTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
1
0 / 0 / 0
2,445
489
0
222
42
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Medusa
6
0 / 0 / 0
3,119
624
1,986
1,998
447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
2 / 0 / 0
3,895
779
1,057
928
198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 0 / 1
3,335
667
1,143
3,248
1,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 1 / 2
3,303
661
526
3,674
917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
2
2
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
0
1
W
Martichoras
 
Martichoras
0
0
0
0
L
Mulan
 
Mulan
0
0
0
0
W
0
0
0
0
L
Medusa
0
0
0
0
W
Merlin
0
1
0
0
L
2
0
0
2
L
0
0
1
0.5
L
0
1
2
1
W
Hun Batz
xFlimmy
Hun Batz
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,478
Damage
4,712
11,278
Taken
10,070
3,526
Mitigated
2,884
4,222
Healing
4,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
653
0
0
625
1,855
617
0
0
1,855
18,666
0
W
Martichoras
 
Martichoras
1,781
615
0
496
2,319
676
0
408
1,911
0
19,550
L
Mulan
 
Mulan
0
0
0
2
222
42
0
0
222
0
935
W
1,117
116
0
1,162
2,569
1,146
0
409
2,160
8,818
1,250
L
Medusa
1,986
686
0
434
1,998
447
0
271
1,727
0
20,623
W
Merlin
156
0
0
0
1,117
281
0
688
395
17,442
0
L
1,057
147
0
630
928
198
0
90
838
18,459
113
L
1,143
64
0
1,213
3,248
1,280
0
754
2,494
7,599
0
L
526
226
0
1,765
3,674
917
0
627
2,955
0
16,150
W
Hun Batz
xFlimmy
Hun Batz
771
264
0
1,939
3,418
806
0
619
2,757
0
13,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,311
Gold Earned
16,097
153
Minions Killed
134
0
Camps Cleared
0
507,400
Distance Traveled
449,761
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,112
822
35
7
0
95,242
0
W
Martichoras
3,126
625
30
6
0
92,141
0
L
Mulan
2,445
489
3
1
0
22,816
0
W
Khepri
3,344
669
11
2
0
104,587
0
L
Medusa
3,119
624
39
8
0
93,956
0
W
Merlin
3,459
692
39
8
0
94,509
0
L
Janus
3,895
779
47
9
0
105,356
0
L
Geb
3,335
667
9
2
0
104,698
3
L
Thor
3,303
661
36
7
0
122,935
0
W
Hun Batz
3,270
654
38
8
0
120,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role