Player Matchup

Loki
Loki
 
Loki
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Juniorsimon97
Vamana
Level 107
God Stats
5W - 4L
1,255 SR
Queue Stats
118W - 109L
1,472 Elo+
Solo
Danzaburou
Danzaburou
Killer_Squad693
Danzaburou
Level 145
God Stats
2W - 2L
1,272 SR
Queue Stats
45W - 52L
1,394 Elo+
Solo
Hades
Hades
KingTurk_62
Hades
Level 84
God Stats
32W - 19L
1,680 SR
Queue Stats
161W - 153L
1,415 Elo+
Solo
Team Averages
Level 115
1,441 SR
1,456 Elo+

VS

Team Averages
Level 138
1,515 SR
1,451 Elo+
Charon
Charon
 
Charon
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
KOk03007Rojas
Bastet
Level 88
God Stats
3W - 7L
1,443 SR
Queue Stats
188W - 198L
1,425 Elo+
Solo
Nu Wa
Nu Wa
KausBorealis
Nu Wa
Level 196
God Stats
10W - 11L
1,630 SR
Queue Stats
634W - 628L
1,461 Elo+
Solo
Hades
Hades
KingHorik
Hades
Level 146
God Stats
5W - 9L
1,461 SR
Queue Stats
70W - 75L
1,454 Elo+
Solo
Heimdallr
Heimdallr
Prince Supa
Heimdallr
Level 138
God Stats
12W - 12L
1,539 SR
Queue Stats
421W - 437L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
7 / 0 / 5
8,203
586
6,430
8,452
5,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Hercules
 
Hercules
13
1 / 0 / 3
7,648
546
6,475
12,919
4,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 3 / 0
6,768
483
3,696
10,253
3,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Killer_Squad693
Danzaburou
13
8 / 1 / 1
8,958
640
8,723
9,075
2,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
5 / 0 / 7
8,177
584
8,209
8,586
3,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
8
1 / 2 / 0
6,462
462
3,871
7,643
4,903
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 4 / 0
6,702
479
3,181
12,211
4,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

13
0 / 3 / 0
7,292
521
9,363
6,337
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hades
KingHorik
Hades
12
1 / 3 / 1
7,612
544
8,241
16,059
6,645
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Prince Supa
Heimdallr
11
0 / 9 / 0
6,147
439
2,256
11,536
4,192
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
21
Kills
4
4
Deaths
21
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
0
5
9.5
W
Hercules
 
Hercules
1
0
3
2.5
L
Charon
 
Charon
1
2
0
0.5
W
0
3
0
0
L
2
4
0
0.5
L
0
3
0
0
W
Danzaburou
Killer_Squad693
Danzaburou
8
1
1
8.5
L
Hades
KingHorik
Hades
1
3
1
0.5
W
5
0
7
8.5
L
Heimdallr
Prince Supa
Heimdallr
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,533
Damage
26,912
49,285
Taken
53,786
19,288
Mitigated
21,761
18,443
Healing
14,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,430
1,441
0
1,161
8,452
5,035
0
2,298
5,974
0
40,513
W
Hercules
 
Hercules
6,475
2,103
0
7,133
12,919
4,649
0
3,696
9,006
0
65,868
L
Charon
 
Charon
3,871
697
36
2,595
7,643
4,903
42
831
6,812
20,437
0
W
3,696
1,170
0
1,444
10,253
3,383
347
6,356
3,763
0
42,486
L
3,181
808
0
2,242
12,211
4,315
49
2,574
9,637
0
41,519
L
9,363
1,482
0
500
6,337
1,706
684
2,197
4,140
53,605
0
W
Danzaburou
Killer_Squad693
Danzaburou
8,723
2,695
0
4,029
9,075
2,648
344
4,700
4,034
0
55,744
L
Hades
KingHorik
Hades
8,241
1,512
241
7,857
16,059
6,645
0
1,841
14,218
51,740
1,238
W
8,209
261
415
4,261
8,586
3,573
217
3,503
4,842
45,113
0
L
Heimdallr
Prince Supa
Heimdallr
2,256
1,197
0
1,267
11,536
4,192
638
766
10,770
0
39,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,754
Gold Earned
34,215
402
Minions Killed
359
0
Camps Cleared
0
1,409,117
Distance Traveled
1,241,930
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,203
586
52
4
0
332,560
7
W
Hercules
7,648
546
99
7
0
329,385
0
L
Charon
6,462
462
26
2
0
181,651
1
W
Vamana
6,768
483
64
5
0
271,019
3
L
Bastet
6,702
479
60
4
0
347,601
0
L
Nu Wa
7,292
521
111
8
0
249,190
0
W
Danzaburou
8,958
640
102
7
0
217,306
0
L
Hades
7,612
544
95
7
0
240,196
0
W
Hades
8,177
584
85
6
0
258,847
0
L
Heimdallr
6,147
439
67
5
0
223,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role