Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ItsYaBoyThermo
Tsukuyomi
Level 122
God Stats
22W - 5L
1,796 SR
Queue Stats
312W - 309L
1,448 Elo+
Party 2
Chang'e
Chang'e
Lemaquis
Chang'e
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 31L
1,343 Elo+
Solo
Agni
Agni
Lost Protector
Agni
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 73L
1,426 Elo+
Solo
Lancelot
Lancelot
RossoOFF
Lancelot
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 33L
1,482 Elo+
Solo
Team Averages
Level 93
1,559 SR
1,440 Elo+

VS

Team Averages
Level 72
1,500 SR
1,386 Elo+
Nox
Nox
AshaVai
Nox
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 66L
1,525 Elo+
Solo
Janus
Janus
Ekomsin
Janus
Level 64
God Stats
4W - 3L
1,497 SR
Queue Stats
120W - 119L
1,366 Elo+
Solo
Terra
Terra
Sylvie15973
Terra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,525 Elo+
Solo
Medusa
Medusa
XhisdownfallX
Medusa
Level 121
God Stats
0W - 2L
1,280 SR
Queue Stats
58W - 56L
1,257 Elo+
Party 1
Bacchus
Bacchus
Xy0uRdOwNfallX
Bacchus
Level 89
God Stats
4W - 1L
1,722 SR
Queue Stats
26W - 19L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
2 / 2 / 6
6,864
1,144
6,140
5,987
1,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
ItsYaBoyThermo
Tsukuyomi
13
3 / 2 / 4
6,827
1,138
5,061
5,546
1,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
Lemaquis
Chang'e
12
1 / 1 / 5
6,419
1,070
1,924
5,164
1,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 1 / 4
6,819
1,137
3,207
3,882
1,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
RossoOFF
Lancelot
9
1 / 3 / 2
5,845
974
1,082
5,102
1,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
12
2 / 3 / 5
6,085
1,014
4,389
4,443
1,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Janus
Ekomsin
Janus
11
2 / 3 / 3
6,050
1,008
7,144
4,018
1,124
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 0 / 0
1,584
264
0
0
0
13
3 / 1 / 4
6,495
1,083
5,414
5,669
1,896
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 3
5,239
873
1,219
5,087
3,523
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
9
Kills
7
9
Deaths
9
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
2
2
6
2.5
L
Nox
2
3
5
1.5
L
Janus
Ekomsin
Janus
2
3
3
1.17
W
Tsukuyomi
ItsYaBoyThermo
Tsukuyomi
3
2
4
2.5
W
Chang'e
Lemaquis
Chang'e
1
1
5
3.5
W
2
1
4
4
W
Lancelot
RossoOFF
Lancelot
1
3
2
0.67
L
0
0
0
0
L
3
1
4
5
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,414
Damage
18,166
25,681
Taken
19,217
7,861
Mitigated
8,183
10,425
Healing
6,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
6,140
1,690
134
1,091
5,987
1,792
0
2,252
3,735
0
13,513
L
Nox
4,389
57
857
379
4,443
1,640
0
1,111
3,332
9,617
0
L
Janus
Ekomsin
Janus
7,144
176
299
68
4,018
1,124
0
1,122
2,896
9,033
0
W
Tsukuyomi
ItsYaBoyThermo
Tsukuyomi
5,061
559
854
1,100
5,546
1,727
55
2,543
3,003
0
21,067
W
Chang'e
Lemaquis
Chang'e
1,924
0
2,688
2,528
5,164
1,557
305
2,104
3,060
4,534
580
W
3,207
247
271
728
3,882
1,030
731
2,655
1,227
7,695
382
W
Lancelot
RossoOFF
Lancelot
1,082
196
657
374
5,102
1,755
0
3,198
1,904
0
3,470
L
0
0
0
0
0
0
0
0
0
0
0
L
5,414
687
565
1,651
5,669
1,896
0
1,823
3,846
0
16,730
L
1,219
0
1,218
1,135
5,087
3,523
0
995
4,092
5,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,774
Gold Earned
25,453
78
Minions Killed
50
0
Camps Cleared
0
666,479
Distance Traveled
472,588
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,864
1,144
16
3
0
135,008
0
L
Nox
6,085
1,014
9
2
0
121,448
0
L
Janus
6,050
1,008
8
1
0
128,459
0
W
Tsukuyomi
6,827
1,138
25
4
0
131,220
0
W
Chang'e
6,419
1,070
12
2
0
147,882
0
W
Agni
6,819
1,137
13
2
0
122,350
0
W
Lancelot
5,845
974
12
2
0
130,019
0
L
Terra
1,584
264
0
0
0
0
0
L
Medusa
6,495
1,083
26
4
0
101,403
0
L
Bacchus
5,239
873
7
1
0
121,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role