Player Matchup

He Bo
He Bo
ECLERHM
He Bo
Level 135
God Stats
6W - 5L
1,518 SR
Queue Stats
172W - 160L
1,516 Elo+
Solo
Nut
Nut
Masterhydra
Nut
Level 146
God Stats
1W - 4L
1,147 SR
Queue Stats
60W - 45L
1,465 Elo+
Solo
Chang'e
Chang'e
Stink Mahu
Chang'e
Level 127
God Stats
3W - 3L
1,641 SR
Queue Stats
77W - 71L
1,565 Elo+
Solo
Chaac
Chaac
YourTOUCH
Chaac
Level 153
God Stats
5W - 1L
1,770 SR
Queue Stats
39W - 30L
1,516 Elo+
Solo
Odin
Odin
fearlesspanzy
Odin
Level 103
God Stats
2W - 4L
1,382 SR
Queue Stats
27W - 29L
1,487 Elo+
Solo
Team Averages
Level 133
1,491 SR
1,510 Elo+

VS

Team Averages
Level 109
1,397 SR
1,490 Elo+
Gilgamesh
Gilgamesh
Chuckyy Duck
Gilgamesh
Level 147
God Stats
3W - 8L
1,493 SR
Queue Stats
316W - 283L
1,510 Elo+
Solo
Sobek
Sobek
Rackuss
Sobek
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 104L
1,460 Elo+
Party 1
Medusa
Medusa
Sumacho
Medusa
Level 121
God Stats
1W - 4L
1,206 SR
Queue Stats
215W - 200L
1,492 Elo+
Party 1
Scylla
Scylla
TGCs-CmV29415
Scylla
Level 118
God Stats
9W - 17L
1,453 SR
Queue Stats
430W - 430L
1,478 Elo+
Solo
Set
Set
elnoggi
Set
Level 27
God Stats
1W - 2L
1,332 SR
Queue Stats
50W - 43L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ECLERHM
He Bo
14
6 / 0 / 0
7,522
627
6,126
5,185
1,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
2 / 3 / 3
6,597
550
7,535
10,743
3,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Stink Mahu
Chang'e
13
1 / 0 / 0
7,399
617
4,903
4,980
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
YourTOUCH
Chaac
11
2 / 2 / 2
5,851
488
5,114
8,639
5,381
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

12
1 / 0 / 3
7,649
637
5,596
7,922
5,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chuckyy Duck
Gilgamesh
11
0 / 3 / 1
6,181
515
4,580
10,731
8,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sobek
Rackuss
Sobek
9
4 / 2 / 1
6,238
520
4,180
12,594
9,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Sumacho
Medusa
11
0 / 5 / 3
6,318
527
8,218
8,904
2,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 1 / 0
6,347
529
1,836
5,326
1,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Set
11
1 / 1 / 1
5,934
495
2,728
9,652
4,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
12
Kills
5
5
Deaths
12
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Chuckyy Duck
Gilgamesh
0
3
1
0.17
W
He Bo
ECLERHM
He Bo
6
0
0
6
W
2
3
3
1.17
L
Sobek
Rackuss
Sobek
4
2
1
2.25
W
Chang'e
Stink Mahu
Chang'e
1
0
0
1
L
Medusa
Sumacho
Medusa
0
5
3
0.3
L
0
1
0
0
W
Chaac
YourTOUCH
Chaac
2
2
2
1.5
L
Set
1
1
1
1.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,274
Damage
21,542
37,469
Taken
47,207
17,565
Mitigated
26,431
16,572
Healing
11,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Chuckyy Duck
Gilgamesh
4,580
1,243
0
2,268
10,731
8,764
0
936
9,795
0
40,321
W
He Bo
ECLERHM
He Bo
6,126
304
0
3,698
5,185
1,545
0
1,176
4,009
64,586
88
W
7,535
3,730
0
5,414
10,743
3,519
540
1,070
9,634
0
49,175
L
Sobek
Rackuss
Sobek
4,180
168
0
3,580
12,594
9,750
0
3,713
8,755
14,411
0
W
Chang'e
Stink Mahu
Chang'e
4,903
133
200
2,832
4,980
1,595
0
2,133
2,847
47,936
2,374
L
Medusa
Sumacho
Medusa
8,218
3,103
0
2,550
8,904
2,830
0
431
8,473
0
55,947
L
1,836
96
0
1,201
5,326
1,005
0
3,343
1,639
43,097
951
W
Chaac
YourTOUCH
Chaac
5,114
1,057
0
1,776
8,639
5,381
0
1,556
7,083
0
26,504
L
Set
2,728
989
0
2,072
9,652
4,082
11
2,083
7,530
0
45,517
W
5,596
1,124
0
2,652
7,922
5,525
0
0
7,278
0
55,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,018
Gold Earned
31,018
446
Minions Killed
345
0
Camps Cleared
0
1,314,516
Distance Traveled
1,294,747
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,181
515
72
6
0
250,330
6
W
He Bo
7,522
627
118
10
0
310,966
0
W
Nut
6,597
550
84
7
0
227,870
0
L
Sobek
6,238
520
11
1
0
280,814
2
W
Chang'e
7,399
617
110
9
0
260,803
0
L
Medusa
6,318
527
91
8
0
224,841
0
L
Scylla
6,347
529
94
8
0
253,938
3
W
Chaac
5,851
488
41
3
0
256,141
2
L
Set
5,934
495
77
6
0
284,824
0
W
Odin
7,649
637
93
8
0
258,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role