Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Dylân
Horus
Level 118
God Stats
21W - 11L
1,613 SR
Queue Stats
103W - 72L
1,575 Elo+
Party 2
Cthulhu
Cthulhu
LoRezStopTheBans
Cthulhu
Level 57
God Stats
1W - 1L
1,747 SR
Queue Stats
209W - 167L
1,552 Elo+
Solo
Ix Chel
Ix Chel
SmitePlayer2651
Ix Chel
Level 122
God Stats
8W - 0L
1,952 SR
Queue Stats
112W - 78L
1,573 Elo+
Party 2
Ullr
Ullr
sêven
Ullr
Level 114
God Stats
21W - 11L
1,791 SR
Queue Stats
117W - 84L
1,572 Elo+
Party 2
Team Averages
Level 92
1,721 SR
1,554 Elo+

VS

Team Averages
Level 135
1,514 SR
1,498 Elo+
Ares
Ares
 
Ares
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
HolyMemeLord
Raijin
Level 86
God Stats
18W - 31L
1,614 SR
Queue Stats
141W - 212L
1,501 Elo+
Solo
Skadi
Skadi
TrashPizza
Skadi
Level 154
God Stats
2W - 4L
1,554 SR
Queue Stats
159W - 122L
1,552 Elo+
Solo
Hercules
Hercules
ih8pngtuberz
Hercules
Level 138
God Stats
3W - 10L
1,368 SR
Queue Stats
420W - 366L
1,506 Elo+
Party 1
Bakasura
Bakasura
shadowdog582
Bakasura
Level 146
God Stats
26W - 31L
1,536 SR
Queue Stats
544W - 507L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
2 / 2 / 2
5,325
533
5,128
7,130
2,550
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Dylân
Horus
9
1 / 0 / 4
5,652
565
3,524
7,527
3,966
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 1 / 0
6,368
637
4,722
6,046
4,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
5 / 1 / 2
5,956
596
4,255
4,838
1,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ullr
sêven
Ullr
12
5 / 0 / 5
6,910
691
6,980
6,049
1,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
7
1 / 4 / 0
4,833
483
2,197
9,269
5,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
10
0 / 3 / 0
5,451
545
4,097
5,125
1,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
10
1 / 3 / 1
5,244
524
7,095
5,536
1,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hercules
ih8pngtuberz
Hercules
10
1 / 2 / 0
5,535
554
2,320
7,940
6,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bakasura
shadowdog582
Bakasura
9
1 / 3 / 0
5,127
513
2,956
8,341
3,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
15
Kills
4
4
Deaths
15
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
2
2
1.5
L
Ares
 
Ares
1
4
0
0.25
W
Horus
Dylân
Horus
1
0
4
3
L
Raijin
0
3
0
0
W
2
1
0
2
W
5
1
2
6
L
Skadi
1
3
1
0.5
L
Hercules
ih8pngtuberz
Hercules
1
2
0
0.5
L
Bakasura
shadowdog582
Bakasura
1
3
0
0.33
W
Ullr
sêven
Ullr
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,609
Damage
18,665
31,590
Taken
36,211
13,778
Mitigated
17,893
12,390
Healing
7,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
5,128
2,156
0
3,127
7,130
2,550
193
1,539
5,591
0
37,285
L
Ares
 
Ares
2,197
205
0
1,945
9,269
5,259
0
916
8,353
10,914
0
W
Horus
Dylân
Horus
3,524
1,812
440
2,974
7,527
3,966
66
727
6,800
0
14,158
L
Raijin
4,097
173
0
280
5,125
1,593
0
1,239
3,886
39,130
562
W
4,722
361
0
2,019
6,046
4,571
0
213
5,753
38,820
1,365
W
4,255
875
494
2,300
4,838
1,120
0
1,412
3,151
32,598
0
L
Skadi
7,095
2,229
0
509
5,536
1,656
0
0
5,536
0
37,143
L
Hercules
ih8pngtuberz
Hercules
2,320
612
0
2,878
7,940
6,317
0
4,134
3,100
541
25,308
L
Bakasura
shadowdog582
Bakasura
2,956
2,057
0
2,109
8,341
3,068
0
1,820
6,521
0
26,418
W
Ullr
sêven
Ullr
6,980
2,667
0
1,036
6,049
1,571
707
2,784
2,825
0
50,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,211
Gold Earned
26,190
326
Minions Killed
287
0
Camps Cleared
0
1,062,889
Distance Traveled
952,647
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,325
533
57
6
0
196,919
0
L
Ares
4,833
483
12
1
0
157,724
1
W
Horus
5,652
565
29
3
0
219,205
0
L
Raijin
5,451
545
89
9
0
197,817
0
W
Cthulhu
6,368
637
93
9
0
224,538
2
W
Ix Chel
5,956
596
63
6
0
218,279
0
L
Skadi
5,244
524
72
7
0
201,329
0
L
Hercules
5,535
554
51
5
0
187,653
0
L
Bakasura
5,127
513
63
6
0
208,124
0
W
Ullr
6,910
691
84
8
0
203,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role