Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
ChimmyChiChango
Xing Tian
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 114L
1,540 Elo+
Solo
Anubis
Anubis
DdogTheOG
Anubis
Level 120
God Stats
1W - 0L
1,175 SR
Queue Stats
105W - 97L
1,519 Elo+
Party 2
Danzaburou
Danzaburou
GhostNYaMachine
Danzaburou
Level 200
God Stats
35W - 22L
1,534 SR
Queue Stats
473W - 452L
1,588 Elo+
Solo
Cthulhu
Cthulhu
Mi11er Time 21
Cthulhu
Level 49
God Stats
9W - 7L
1,302 SR
Queue Stats
51W - 44L
1,545 Elo+
Party 2
Team Averages
Level 135
1,402 SR
1,538 Elo+

VS

Team Averages
Level 131
1,556 SR
1,505 Elo+
Arachne
Arachne
 
Arachne
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Elshavoplots30
Sun Wukong
Level 99
God Stats
20W - 11L
1,714 SR
Queue Stats
177W - 177L
1,565 Elo+
Solo
Anhur
Anhur
Lieutenent JD
Anhur
Level 103
God Stats
0W - 2L
1,461 SR
Queue Stats
11W - 21L
1,381 Elo+
Solo
Scylla
Scylla
Meatswamp
Scylla
Level 142
God Stats
2W - 2L
1,472 SR
Queue Stats
408W - 383L
1,515 Elo+
Party 1
Cabrakan
Cabrakan
PweaseGetAngwy
Cabrakan
Level 125
God Stats
27W - 23L
1,634 SR
Queue Stats
425W - 405L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
2 / 1 / 3
5,807
581
4,287
6,775
2,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
ChimmyChiChango
Xing Tian
10
4 / 0 / 2
6,382
638
6,583
10,463
6,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Anubis
DdogTheOG
Anubis
10
3 / 2 / 1
6,009
601
3,408
4,999
2,043
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
GhostNYaMachine
Danzaburou
11
3 / 1 / 0
5,897
590
4,579
4,945
1,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 2 / 4
5,410
541
2,585
6,425
3,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
1 / 2 / 2
5,013
501
3,062
7,331
2,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sun Wukong
Elshavoplots30
Sun Wukong
8
0 / 5 / 0
4,899
490
5,997
10,458
5,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 2 / 2
5,274
527
2,049
5,013
1,517
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Meatswamp
Scylla
11
1 / 0 / 2
5,607
561
3,571
3,148
624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
9
3 / 4 / 2
6,018
602
4,714
8,973
6,320
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
12
Kills
6
6
Deaths
13
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
1
3
3.5
L
Arachne
 
Arachne
1
2
2
1
W
Xing Tian
ChimmyChiChango
Xing Tian
4
0
2
5
W
Anubis
DdogTheOG
Anubis
3
2
1
1.75
L
Sun Wukong
Elshavoplots30
Sun Wukong
0
5
0
0
W
Danzaburou
GhostNYaMachine
Danzaburou
3
1
0
3
L
1
2
2
1
L
Scylla
Meatswamp
Scylla
1
0
2
2
W
0
2
4
1
L
Cabrakan
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,442
Damage
19,393
33,607
Taken
34,923
15,293
Mitigated
16,244
11,134
Healing
11,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,287
940
0
470
6,775
2,261
0
1,696
5,046
0
41,619
L
Arachne
 
Arachne
3,062
2,352
0
2,662
7,331
2,246
0
1,540
5,757
0
29,321
W
Xing Tian
ChimmyChiChango
Xing Tian
6,583
1,243
0
3,174
10,463
6,583
0
327
9,579
29,639
2,318
W
Anubis
DdogTheOG
Anubis
3,408
50
0
2,075
4,999
2,043
160
1,364
3,598
47,539
660
L
Sun Wukong
Elshavoplots30
Sun Wukong
5,997
1,803
0
3,617
10,458
5,537
0
5,831
3,897
0
32,394
W
Danzaburou
GhostNYaMachine
Danzaburou
4,579
1,713
0
2,001
4,945
1,313
0
1,723
3,222
0
41,183
L
2,049
1,114
0
1,649
5,013
1,517
0
641
4,372
0
30,734
L
Scylla
Meatswamp
Scylla
3,571
446
0
531
3,148
624
0
1,286
1,862
38,580
0
W
2,585
278
1,591
1,823
6,425
3,093
0
3,175
3,250
16,363
0
L
Cabrakan
4,714
826
0
2,677
8,973
6,320
0
2,084
6,828
19,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,505
Gold Earned
26,811
309
Minions Killed
272
0
Camps Cleared
0
986,572
Distance Traveled
1,011,253
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,807
581
74
7
0
236,724
0
L
Arachne
5,013
501
54
5
0
225,901
0
W
Xing Tian
6,382
638
58
6
0
205,708
0
W
Anubis
6,009
601
82
8
0
170,326
0
L
Sun Wukong
4,899
490
44
4
0
192,959
0
W
Danzaburou
5,897
590
79
8
0
174,581
0
L
Anhur
5,274
527
64
6
0
174,978
0
L
Scylla
5,607
561
83
8
0
211,908
0
W
Cthulhu
5,410
541
16
2
0
199,233
1
L
Cabrakan
6,018
602
27
3
0
205,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role