Player Matchup

Bacchus
Bacchus
DeIIows
Bacchus
Level 158
God Stats
5W - 3L
1,549 SR
Queue Stats
501W - 312L
1,688 Elo+
Party 1
Susano
Susano
NoneBar
Susano
Level 193
God Stats
24W - 11L
1,732 SR
Queue Stats
695W - 311L
1,806 Elo+
Party 1
Nike
Nike
Ranked_GodYT
Nike
Level 155
God Stats
1W - 2L
1,243 SR
Queue Stats
391W - 359L
1,542 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheWambulance
Ah Muzen Cab
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
191W - 72L
1,759 Elo+
Party 1
Nu Wa
Nu Wa
sirgrizz91
Nu Wa
Level 132
God Stats
10W - 3L
1,795 SR
Queue Stats
226W - 180L
1,555 Elo+
Solo
Team Averages
Level 156
1,564 SR
1,670 Elo+

VS

Team Averages
Level 106
1,480 SR
1,546 Elo+
Pele
Pele
DarkAttendant
Pele
Level 69
God Stats
2W - 3L
1,472 SR
Queue Stats
101W - 64L
1,658 Elo+
Solo
Ra
Ra
DrakeHater33
Ra
Level 48
God Stats
1W - 4L
1,368 SR
Queue Stats
121W - 114L
1,512 Elo+
Party 2
Jormungandr
Jormungandr
IBedwyr
Jormungandr
Level 176
God Stats
2W - 3L
1,468 SR
Queue Stats
378W - 438L
1,538 Elo+
Solo
Anhur
Anhur
Nansle
Anhur
Level 109
God Stats
8W - 9L
1,641 SR
Queue Stats
96W - 97L
1,533 Elo+
Party 2
Horus
Horus
PCjustice98
Horus
Level 129
God Stats
1W - 1L
1,453 SR
Queue Stats
117W - 127L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DeIIows
Bacchus
7
1 / 0 / 1
4,050
810
2,452
3,850
1,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
NoneBar
Susano
7
2 / 1 / 1
4,184
837
2,196
4,189
960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 0 / 0
4,428
886
744
2,680
1,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ah Muzen Cab
TheWambulance
Ah Muzen Cab
7
0 / 0 / 0
3,690
738
2,139
2,016
408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nu Wa
7
0 / 1 / 4
4,159
832
2,901
2,361
472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 0
3,870
774
2,581
4,750
1,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 2 / 1
3,833
767
1,325
3,121
772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
IBedwyr
Jormungandr
3
0 / 0 / 0
2,820
564
514
1,327
428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Nansle
Anhur
7
0 / 0 / 0
3,268
654
2,407
3,250
797
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
0 / 0 / 0
3,595
719
1,218
4,390
1,932
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
4
Kills
2
2
Deaths
4
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Bacchus
DeIIows
Bacchus
1
0
1
1.5
L
0
2
1
0.25
L
Jormungandr
IBedwyr
Jormungandr
0
0
0
0
L
Anhur
Nansle
Anhur
0
0
0
0
W
Susano
NoneBar
Susano
2
1
1
2.5
L
0
0
0
0
W
1
0
0
1
W
Ah Muzen Cab
TheWambulance
Ah Muzen Cab
0
0
0
0
W
Nu Wa
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,432
Damage
8,045
15,096
Taken
16,838
4,728
Mitigated
5,382
6,627
Healing
7,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,581
828
0
925
4,750
1,453
0
1,270
3,360
0
24,746
W
Bacchus
DeIIows
Bacchus
2,452
402
0
1,698
3,850
1,881
0
96
3,752
9,241
1,982
L
1,325
46
132
1,014
3,121
772
0
1,462
1,444
23,578
0
L
Jormungandr
IBedwyr
Jormungandr
514
293
0
739
1,327
428
0
184
1,025
4,802
0
L
Anhur
Nansle
Anhur
2,407
1,266
0
1,391
3,250
797
0
962
2,226
0
18,259
W
Susano
NoneBar
Susano
2,196
518
0
2,310
4,189
960
0
285
3,814
0
20,980
L
1,218
530
238
2,867
4,390
1,932
0
851
3,477
0
11,865
W
744
157
0
1,222
2,680
1,007
0
532
2,148
0
26,476
W
Ah Muzen Cab
TheWambulance
Ah Muzen Cab
2,139
809
0
1,018
2,016
408
0
0
2,016
0
27,498
W
Nu Wa
2,901
488
0
379
2,361
472
0
708
1,527
20,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,511
Gold Earned
17,386
202
Minions Killed
181
0
Camps Cleared
0
611,177
Distance Traveled
520,535
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
3,870
774
49
10
0
138,933
0
W
Bacchus
4,050
810
22
4
0
114,418
0
L
Ra
3,833
767
61
12
0
117,494
0
L
Jormungandr
2,820
564
9
2
0
25,151
0
L
Anhur
3,268
654
50
10
0
121,176
0
W
Susano
4,184
837
42
8
0
154,742
0
L
Horus
3,595
719
12
2
0
117,781
0
W
Nike
4,428
886
48
10
0
102,612
2
W
Ah Muzen Cab
3,690
738
46
9
0
122,858
0
W
Nu Wa
4,159
832
44
9
0
116,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role