Player Matchup

Ares
Ares
AustTheHeister
Ares
Level 83
God Stats
32W - 23L
1,637 SR
Queue Stats
279W - 255L
1,521 Elo+
Party 2
Artemis
Artemis
HayCaramba
Artemis
Level 119
God Stats
24W - 10L
1,771 SR
Queue Stats
182W - 153L
1,565 Elo+
Solo
Thanatos
Thanatos
Mr_doritoman
Thanatos
Level 159
God Stats
2W - 5L
1,423 SR
Queue Stats
240W - 213L
1,526 Elo+
Party 2
Chang'e
Chang'e
berrymochi
Chang'e
Level 139
God Stats
24W - 13L
1,664 SR
Queue Stats
115W - 118L
1,531 Elo+
Solo
Bellona
Bellona
lukke123
Bellona
Level 115
God Stats
7W - 3L
1,797 SR
Queue Stats
192W - 189L
1,517 Elo+
Solo
Team Averages
Level 123
1,658 SR
1,532 Elo+

VS

Team Averages
Level 140
1,401 SR
1,523 Elo+
Hera
Hera
AlexKUNGI
Hera
Level 203
God Stats
3W - 5L
1,555 SR
Queue Stats
532W - 507L
1,527 Elo+
Solo
Ra
Ra
BIuebands
Ra
Level 63
God Stats
3W - 5L
1,491 SR
Queue Stats
129W - 148L
1,494 Elo+
Solo
Terra
Terra
DivineDunbyTTV
Terra
Level 158
God Stats
148W - 139L
1,576 SR
Queue Stats
422W - 486L
1,519 Elo+
Party 1
Anhur
Anhur
R2kronos
Anhur
Level 158
God Stats
1W - 3L
1,136 SR
Queue Stats
526W - 577L
1,533 Elo+
Party 1
Arachne
Arachne
TK Assassin8
Arachne
Level 119
God Stats
2W - 8L
1,244 SR
Queue Stats
153W - 126L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
6,666
476
4,890
10,759
9,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
HayCaramba
Artemis
13
0 / 3 / 0
6,982
499
5,328
8,980
2,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Mr_doritoman
Thanatos
14
3 / 0 / 3
7,598
543
4,872
9,325
4,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chang'e
berrymochi
Chang'e
13
3 / 4 / 4
7,474
534
8,283
10,441
3,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
lukke123
Bellona
13
2 / 3 / 0
7,376
527
4,420
14,155
10,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
1 / 2 / 1
8,093
578
10,205
7,179
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 5 / 2
7,884
563
4,800
8,441
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 5
7,634
545
4,330
6,444
5,447
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
R2kronos
Anhur
16
6 / 1 / 1
9,798
700
6,126
8,058
3,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
TK Assassin8
Arachne
13
2 / 3 / 8
7,608
543
10,833
12,995
4,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
10
Kills
14
14
Deaths
11
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hera
1
2
1
0.75
L
2
4
1
0.63
W
2
5
2
0.6
W
3
0
5
5.5
L
Artemis
HayCaramba
Artemis
0
3
0
0
L
Thanatos
Mr_doritoman
Thanatos
3
0
3
4.5
W
Anhur
R2kronos
Anhur
6
1
1
6.5
W
Arachne
TK Assassin8
Arachne
2
3
8
2
L
Chang'e
berrymochi
Chang'e
3
4
4
1.25
L
Bellona
lukke123
Bellona
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,793
Damage
36,294
53,660
Taken
43,117
30,164
Mitigated
17,566
18,216
Healing
17,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
10,205
2,114
0
2,698
7,179
2,099
14
298
6,562
57,181
1,334
L
4,890
358
0
1,453
10,759
9,892
0
2,029
8,612
16,818
0
W
4,800
949
204
1,199
8,441
2,636
0
4,206
4,235
47,324
400
W
4,330
490
1,135
2,083
6,444
5,447
0
3,005
3,439
13,832
0
L
Artemis
HayCaramba
Artemis
5,328
553
0
971
8,980
2,260
0
704
8,276
0
53,083
L
Thanatos
Mr_doritoman
Thanatos
4,872
1,905
0
8,103
9,325
4,001
0
1,820
7,465
0
71,242
W
Anhur
R2kronos
Anhur
6,126
3,233
0
4,340
8,058
3,055
763
1,137
6,921
0
76,052
W
Arachne
TK Assassin8
Arachne
10,833
7,883
0
6,158
12,995
4,329
520
4,687
8,308
0
55,371
L
Chang'e
berrymochi
Chang'e
8,283
769
818
3,818
10,441
3,761
0
4,158
5,911
59,046
196
L
Bellona
lukke123
Bellona
4,420
1,185
0
3,053
14,155
10,250
0
9,674
4,445
0
48,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,096
Gold Earned
41,017
486
Minions Killed
433
0
Camps Cleared
0
1,478,572
Distance Traveled
1,476,403
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,093
578
107
8
0
276,766
0
L
Ares
6,666
476
30
2
0
298,350
8
W
Ra
7,884
563
91
7
0
283,547
0
W
Terra
7,634
545
31
2
0
292,241
2
L
Artemis
6,982
499
102
7
0
262,226
4
L
Thanatos
7,598
543
130
9
0
356,742
4
W
Anhur
9,798
700
133
10
0
294,152
5
W
Arachne
7,608
543
71
5
0
329,697
0
L
Chang'e
7,474
534
126
9
0
264,350
2
L
Bellona
7,376
527
98
7
0
296,904
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role