Player Matchup

Sylvanus
Sylvanus
Gansburg
Sylvanus
Level 67
God Stats
15W - 7L
1,596 SR
Queue Stats
187W - 197L
1,476 Elo+
Party 1
Artemis
Artemis
GordRamsay
Artemis
Level 113
God Stats
19W - 11L
1,570 SR
Queue Stats
103W - 87L
1,489 Elo+
Party 1
Merlin
Merlin
Jlamadrid
Merlin
Level 129
God Stats
3W - 4L
1,525 SR
Queue Stats
104W - 97L
1,491 Elo+
Solo
Nemesis
Nemesis
jadaqq09
Nemesis
Level 158
God Stats
9W - 4L
1,647 SR
Queue Stats
854W - 814L
1,437 Elo+
Solo
Odin
Odin
reing_of_raven
Odin
Level 158
God Stats
6W - 4L
1,680 SR
Queue Stats
287W - 268L
1,482 Elo+
Solo
Team Averages
Level 125
1,604 SR
1,475 Elo+

VS

Team Averages
Level 133
1,572 SR
1,528 Elo+
Anubis
Anubis
BigPimpinMajesty
Anubis
Level 74
God Stats
43W - 25L
1,559 SR
Queue Stats
71W - 52L
1,459 Elo+
Solo
Ishtar
Ishtar
Candieee
Ishtar
Level 149
God Stats
70W - 64L
1,511 SR
Queue Stats
250W - 243L
1,521 Elo+
Solo
Ganesha
Ganesha
MoonKnight3295
Ganesha
Level 157
God Stats
1W - 2L
1,433 SR
Queue Stats
228W - 218L
1,497 Elo+
Solo
Tiamat
Tiamat
Raptoruk02
Tiamat
Level 140
God Stats
22W - 22L
1,668 SR
Queue Stats
93W - 77L
1,584 Elo+
Solo
Ne Zha
Ne Zha
cheche19
Ne Zha
Level 143
God Stats
6W - 5L
1,686 SR
Queue Stats
74W - 54L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Gansburg
Sylvanus
15
2 / 0 / 6
9,023
564
5,600
14,072
8,594
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
GordRamsay
Artemis
15
5 / 0 / 2
8,544
534
11,420
8,007
2,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Jlamadrid
Merlin
16
1 / 1 / 3
8,784
549
8,360
9,041
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Nemesis
jadaqq09
Nemesis
15
3 / 0 / 2
8,403
525
5,708
10,894
3,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
3 / 2 / 7
8,605
538
7,906
15,258
11,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 1
8,208
513
9,960
12,996
5,680
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ishtar
Candieee
Ishtar
14
0 / 1 / 1
7,212
451
4,854
8,114
2,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 2
7,475
467
5,635
11,036
8,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Raptoruk02
Tiamat
15
1 / 1 / 0
8,835
552
6,435
8,405
4,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
cheche19
Ne Zha
13
1 / 5 / 0
7,206
450
5,076
13,890
4,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
14
Kills
3
3
Deaths
14
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Ishtar
Candieee
Ishtar
0
1
1
0.5
W
Sylvanus
Gansburg
Sylvanus
2
0
6
5
W
Artemis
GordRamsay
Artemis
5
0
2
6
W
Merlin
Jlamadrid
Merlin
1
1
3
2.5
L
0
1
2
1
L
Tiamat
Raptoruk02
Tiamat
1
1
0
1
L
Ne Zha
cheche19
Ne Zha
1
5
0
0.2
W
Nemesis
jadaqq09
Nemesis
3
0
2
4
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,994
Damage
31,960
57,272
Taken
54,441
29,080
Mitigated
25,543
21,816
Healing
17,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,960
369
0
4,429
12,996
5,680
116
1,127
11,869
62,920
2,443
L
Ishtar
Candieee
Ishtar
4,854
1,931
0
3,019
8,114
2,699
0
920
7,194
0
61,486
W
Sylvanus
Gansburg
Sylvanus
5,600
1,863
2,185
8,023
14,072
8,594
186
3,746
10,273
29,062
3,135
W
Artemis
GordRamsay
Artemis
11,420
3,409
0
1,912
8,007
2,637
1,105
2,310
5,697
0
71,195
W
Merlin
Jlamadrid
Merlin
8,360
46
110
609
9,041
3,137
0
5,575
3,239
83,536
0
L
5,635
187
0
2,143
11,036
8,084
0
4,040
6,996
26,078
0
L
Tiamat
Raptoruk02
Tiamat
6,435
793
0
3,335
8,405
4,563
120
4,031
4,374
67,206
1,305
L
Ne Zha
cheche19
Ne Zha
5,076
1,510
0
4,787
13,890
4,517
0
3,691
10,199
0
54,254
W
Nemesis
jadaqq09
Nemesis
5,708
1,464
0
6,598
10,894
3,401
0
2,818
8,066
0
59,883
W
7,906
987
0
2,379
15,258
11,311
280
6,855
8,363
0
51,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,359
Gold Earned
38,936
490
Minions Killed
497
0
Camps Cleared
0
1,539,440
Distance Traveled
1,531,049
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,208
513
112
7
0
263,125
0
L
Ishtar
7,212
451
152
10
0
311,993
12
W
Sylvanus
9,023
564
52
3
0
296,953
3
W
Artemis
8,544
534
113
7
0
281,932
0
W
Merlin
8,784
549
146
9
0
300,429
2
L
Ganesha
7,475
467
10
1
0
317,928
4
L
Tiamat
8,835
552
147
9
0
313,581
5
L
Ne Zha
7,206
450
76
5
0
324,422
0
W
Nemesis
8,403
525
103
6
0
345,410
0
W
Odin
8,605
538
76
5
0
314,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role