Player Matchup

Nu Wa
Nu Wa
FreeThe4skin
Nu Wa
Level 123
God Stats
4W - 5L
1,493 SR
Queue Stats
179W - 172L
1,493 Elo+
Solo
Achilles
Achilles
Itsyewhitepotat
Achilles
Level 56
God Stats
20W - 12L
1,567 SR
Queue Stats
80W - 83L
1,509 Elo+
Party 2
Set
Set
MosesTheBoss11
Set
Level 100
God Stats
1W - 3L
1,442 SR
Queue Stats
144W - 143L
1,536 Elo+
Party 2
Danzaburou
Danzaburou
RooneeTV
Danzaburou
Level 61
God Stats
7W - 11L
1,475 SR
Queue Stats
181W - 190L
1,544 Elo+
Party 2
Ymir
Ymir
davidchori2007
Ymir
Level 47
God Stats
22W - 17L
1,615 SR
Queue Stats
88W - 85L
1,485 Elo+
Party 2
Team Averages
Level 77
1,518 SR
1,513 Elo+

VS

Team Averages
Level 109
1,524 SR
1,518 Elo+
Janus
Janus
DealerofGame
Janus
Level 149
God Stats
15W - 17L
1,430 SR
Queue Stats
443W - 394L
1,491 Elo+
Party 1
Cerberus
Cerberus
IVI A X 1 M U 5
Cerberus
Level 155
God Stats
70W - 54L
1,599 SR
Queue Stats
524W - 506L
1,603 Elo+
Solo
Nut
Nut
JacobTrixx
Nut
Level 107
God Stats
8W - 4L
1,563 SR
Queue Stats
283W - 273L
1,445 Elo+
Party 1
Atlas
Atlas
adamwadam0204
Atlas
Level 63
God Stats
7W - 3L
1,526 SR
Queue Stats
10W - 4L
1,604 Elo+
Solo
Ne Zha
Ne Zha
clarifyss
Ne Zha
Level 69
God Stats
2W - 1L
1,504 SR
Queue Stats
101W - 83L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
6,656
555
7,351
3,949
914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
11
1 / 1 / 0
6,313
526
7,025
11,918
4,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 4 / 1
5,226
436
3,486
11,553
3,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
RooneeTV
Danzaburou
6
1 / 1 / 0
4,733
394
1,248
2,040
437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 3 / 2
5,772
481
4,119
11,447
5,665
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,629
552
4,174
3,866
973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
13
2 / 1 / 0
7,579
632
7,132
12,045
7,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
4 / 2 / 0
7,219
602
4,589
6,934
2,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 0 / 4
5,831
486
5,702
7,949
5,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
clarifyss
Ne Zha
13
0 / 0 / 4
6,397
533
2,878
10,936
3,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
10
10
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
2
1
0
2
W
Cerberus
2
1
0
2
L
Achilles
1
1
0
1
W
4
2
0
2
L
0
4
1
0.13
L
Danzaburou
RooneeTV
Danzaburou
1
1
0
1
W
2
0
4
4
W
Ne Zha
clarifyss
Ne Zha
0
0
4
2
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,229
Damage
24,475
40,907
Taken
41,730
15,338
Mitigated
20,053
11,956
Healing
14,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,174
243
0
639
3,866
973
0
2,727
1,139
42,740
1,648
L
7,351
1,470
0
476
3,949
914
148
1,670
2,119
45,353
631
W
Cerberus
7,132
390
0
6,272
12,045
7,758
0
512
11,533
55,822
3,807
L
Achilles
7,025
2,673
0
4,553
11,918
4,420
0
6,404
5,514
0
43,442
W
4,589
2,876
0
3,207
6,934
2,331
471
2,128
4,806
0
60,691
L
3,486
1,619
0
4,305
11,553
3,902
0
2,473
8,839
0
30,629
L
Danzaburou
RooneeTV
Danzaburou
1,248
282
0
837
2,040
437
0
660
1,261
0
14,115
W
5,702
2,183
0
848
7,949
5,430
37
2,777
5,172
19,163
1,351
W
Ne Zha
clarifyss
Ne Zha
2,878
1,147
0
3,848
10,936
3,561
0
3,228
7,708
0
60,696
L
4,119
363
0
1,785
11,447
5,665
26
3,746
7,304
20,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,700
Gold Earned
33,655
273
Minions Killed
464
0
Camps Cleared
0
1,104,020
Distance Traveled
1,223,265
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,629
552
83
7
0
253,751
1
L
Nu Wa
6,656
555
82
7
0
241,808
0
W
Cerberus
7,579
632
138
12
0
227,535
3
L
Achilles
6,313
526
70
6
0
260,055
0
W
Nut
7,219
602
116
10
0
225,581
1
L
Set
5,226
436
54
5
0
276,695
0
L
Danzaburou
4,733
394
28
2
0
78,378
0
W
Atlas
5,831
486
33
3
0
227,306
0
W
Ne Zha
6,397
533
94
8
0
289,092
0
L
Ymir
5,772
481
39
3
0
247,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role