Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
 
Jing Wei
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Arcαnister
Ah Muzen Cab
Level 209
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,518 Elo+
Party 1
Sobek
Sobek
JustCallMeMommyy
Sobek
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 129L
1,475 Elo+
Party 3
Ne Zha
Ne Zha
sithdown4321
Ne Zha
Level 102
God Stats
11W - 12L
1,504 SR
Queue Stats
643W - 618L
1,476 Elo+
Party 3
Team Averages
Level 162
1,501 SR
1,494 Elo+

VS

Team Averages
Level 134
1,487 SR
1,474 Elo+
Scylla
Scylla
 
Scylla
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DrixQc
Charybdis
Level 156
God Stats
1W - 1L
1,715 SR
Queue Stats
99W - 106L
1,527 Elo+
Party 2
Horus
Horus
MфuТh
Horus
Level 183
God Stats
1W - 0L
1,209 SR
Queue Stats
35W - 39L
1,481 Elo+
Party 2
Sobek
Sobek
PectorusRex
Sobek
Level 146
God Stats
1W - 0L
1,578 SR
Queue Stats
4W - 2L
1,520 Elo+
Party 2
Athena
Athena
madimath
Athena
Level 99
God Stats
2W - 4L
1,433 SR
Queue Stats
70W - 108L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
1 / 5 / 6
7,572
757
11,973
10,635
3,739
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
 
Jing Wei
13
2 / 7 / 3
7,491
749
8,038
11,220
3,791
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
Arcαnister
Ah Muzen Cab
16
3 / 3 / 5
8,532
853
16,435
8,595
3,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 7 / 3
6,853
685
2,203
13,693
9,750
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
14
3 / 5 / 3
7,770
777
9,502
9,277
3,374
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
10 / 0 / 14
11,461
1,146
12,911
9,857
4,890
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charybdis
DrixQc
Charybdis
16
8 / 2 / 16
10,128
1,013
14,713
8,964
5,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Horus
MфuТh
Horus
14
2 / 3 / 16
8,472
847
5,196
16,461
12,936
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 3 / 19
8,357
836
6,221
14,207
13,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Athena
madimath
Athena
16
6 / 1 / 15
9,506
951
10,089
13,878
18,892
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
107
9
Kills
27
27
Deaths
9
20
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
5
6
0.8
L
Jing Wei
 
Jing Wei
2
7
3
0.5
W
Scylla
 
Scylla
10
0
14
17
L
Ah Muzen Cab
Arcαnister
Ah Muzen Cab
3
3
5
1.83
W
Charybdis
DrixQc
Charybdis
8
2
16
8
L
0
7
3
0.21
W
Horus
MфuТh
Horus
2
3
16
3.33
W
1
3
19
3.5
W
Athena
madimath
Athena
6
1
15
13.5
L
Ne Zha
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,151
Damage
49,130
53,420
Taken
63,367
23,712
Mitigated
55,359
8,739
Healing
30,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
11,973
1,426
1,626
1,906
10,635
3,739
0
5,591
4,565
21,228
638
L
Jing Wei
 
Jing Wei
8,038
3,244
340
644
11,220
3,791
0
6,242
4,604
0
16,858
W
Scylla
 
Scylla
12,911
1,595
2,272
2,689
9,857
4,890
1,232
1,673
8,184
36,965
75
L
Ah Muzen Cab
Arcαnister
Ah Muzen Cab
16,435
4,941
323
870
8,595
3,058
0
5,140
3,217
0
30,890
W
Charybdis
DrixQc
Charybdis
14,713
6,120
1,371
2,128
8,964
5,117
1,846
2,133
6,831
0
34,548
L
2,203
207
94
1,234
13,693
9,750
0
4,793
8,128
5,909
0
W
Horus
MфuТh
Horus
5,196
1,784
6,805
6,574
16,461
12,936
253
3,912
12,549
0
4,898
W
6,221
85
1,358
2,684
14,207
13,524
474
3,335
10,872
8,495
532
W
Athena
madimath
Athena
10,089
2,243
1,492
2,631
13,878
18,892
524
2,728
11,150
13,103
1,240
L
Ne Zha
9,502
749
70
1,632
9,277
3,374
0
5,226
3,476
0
17,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,218
Gold Earned
47,924
91
Minions Killed
149
0
Camps Cleared
0
815,645
Distance Traveled
1,054,665
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,572
757
14
1
0
159,242
0
L
Jing Wei
7,491
749
27
3
0
139,363
0
W
Scylla
11,461
1,146
72
7
0
231,762
0
L
Ah Muzen Cab
8,532
853
33
3
0
192,587
0
W
Charybdis
10,128
1,013
53
5
0
178,966
0
L
Sobek
6,853
685
8
1
0
144,950
0
W
Horus
8,472
847
2
0
0
211,619
0
W
Sobek
8,357
836
8
1
0
208,615
0
W
Athena
9,506
951
14
1
0
223,703
0
L
Ne Zha
7,770
777
9
1
0
179,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role