Player Matchup

Atlas
Atlas
AwilixPitSniffer
Atlas
Level 8
God Stats
2W - 1L
1,532 SR
Queue Stats
8W - 3L
1,769 Elo+
Party 2
Horus
Horus
Cheeckou
Horus
Level 157
God Stats
11W - 5L
1,670 SR
Queue Stats
24W - 22L
1,584 Elo+
Party 2
Anhur
Anhur
LuciARexUwu
Anhur
Level 104
God Stats
25W - 22L
1,552 SR
Queue Stats
125W - 125L
1,492 Elo+
Solo
Ra
Ra
M3rc_ObruXo
Ra
Level 88
God Stats
15W - 10L
1,614 SR
Queue Stats
368W - 350L
1,507 Elo+
Solo
Danzaburou
Danzaburou
sincer789
Danzaburou
Level 124
God Stats
146W - 123L
1,568 SR
Queue Stats
274W - 270L
1,479 Elo+
Solo
Team Averages
Level 96
1,587 SR
1,566 Elo+

VS

Team Averages
Level 91
1,556 SR
1,535 Elo+
Rama
Rama
KharnGaming
Rama
Level 119
God Stats
7W - 8L
1,746 SR
Queue Stats
284W - 261L
1,545 Elo+
Solo
Yemoja
Yemoja
TwiliGod
Yemoja
Level 4
God Stats
10W - 11L
1,724 SR
Queue Stats
27W - 36L
1,670 Elo+
Party 1
Merlin
Merlin
godserdadu
Merlin
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 97L
1,476 Elo+
Party 1
Mulan
Mulan
reing_of_raven
Mulan
Level 158
God Stats
0W - 3L
1,210 SR
Queue Stats
291W - 271L
1,490 Elo+
Solo
Awilix
Awilix
twogod
Awilix
Level 94
God Stats
9W - 11L
1,599 SR
Queue Stats
80W - 84L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 5
9,855
519
10,830
9,507
7,223
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
Cheeckou
Horus
16
7 / 1 / 8
10,099
532
13,022
10,206
8,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

17
6 / 2 / 1
10,837
570
16,448
10,537
3,578
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 4 / 4
10,778
567
6,787
10,406
4,475
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
sincer789
Danzaburou
20
5 / 0 / 8
11,295
594
8,982
12,902
6,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
7,883
415
6,402
16,248
3,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
TwiliGod
Yemoja
12
0 / 2 / 1
7,922
417
1,386
12,911
4,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
godserdadu
Merlin
15
1 / 5 / 3
8,646
455
5,758
10,338
3,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 8 / 3
8,994
473
10,356
19,765
11,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Awilix
twogod
Awilix
16
6 / 5 / 1
9,634
507
9,334
14,486
4,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
24
Kills
8
8
Deaths
25
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
W
Horus
Cheeckou
Horus
7
1
8
11
L
0
5
0
0
W
6
2
1
3.25
W
2
4
4
1
L
Yemoja
TwiliGod
Yemoja
0
2
1
0.25
L
Merlin
godserdadu
Merlin
1
5
3
0.5
L
1
8
3
0.31
W
Danzaburou
sincer789
Danzaburou
5
0
8
9
L
Awilix
twogod
Awilix
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,069
Damage
33,236
53,558
Taken
73,748
29,943
Mitigated
28,190
21,479
Healing
21,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,830
3,031
12
3,670
9,507
7,223
558
708
8,643
54,512
1,805
W
Horus
Cheeckou
Horus
13,022
5,091
520
2,552
10,206
8,337
607
846
9,295
0
40,426
L
6,402
5,048
0
2,518
16,248
3,545
0
440
15,808
0
59,475
W
16,448
10,786
0
5,406
10,537
3,578
271
459
10,078
0
85,244
W
6,787
553
491
3,974
10,406
4,475
1,097
2,130
7,606
83,658
2,628
L
Yemoja
TwiliGod
Yemoja
1,386
535
6,907
4,978
12,911
4,968
0
1,052
11,813
12,938
616
L
Merlin
godserdadu
Merlin
5,758
568
0
1,274
10,338
3,054
0
3,401
6,861
52,929
708
L
10,356
1,146
0
5,238
19,765
11,934
0
6,352
12,827
0
64,382
W
Danzaburou
sincer789
Danzaburou
8,982
2,919
0
4,854
12,902
6,330
0
1,535
11,013
0
104,421
L
Awilix
twogod
Awilix
9,334
3,481
0
334
14,486
4,689
0
5,281
8,864
0
56,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,864
Gold Earned
43,079
581
Minions Killed
448
0
Camps Cleared
0
1,828,310
Distance Traveled
1,857,158
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,855
519
91
5
0
337,671
8
W
Horus
10,099
532
52
3
0
357,595
0
L
Rama
7,883
415
118
6
0
326,766
2
W
Anhur
10,837
570
134
7
0
326,765
2
W
Ra
10,778
567
147
8
0
351,645
0
L
Yemoja
7,922
417
29
2
0
356,153
1
L
Merlin
8,646
455
135
7
0
338,448
0
L
Mulan
8,994
473
87
5
0
361,694
0
W
Danzaburou
11,295
594
157
8
0
454,634
6
L
Awilix
9,634
507
79
4
0
474,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role