Player Matchup

Gilgamesh
Gilgamesh
BillyCosby9
Gilgamesh
Level 96
God Stats
0W - 2L
1,581 SR
Queue Stats
31W - 27L
1,512 Elo+
Party 2
Izanami
Izanami
FloydIV
Izanami
Level 7
God Stats
7W - 3L
1,809 SR
Queue Stats
17W - 16L
1,483 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ItsFreakinHen
Kumbhakarna
Level 81
God Stats
1W - 3L
1,273 SR
Queue Stats
90W - 93L
1,451 Elo+
Solo
Nu Wa
Nu Wa
PrinceEllucian
Nu Wa
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 43L
1,390 Elo+
Solo
Susano
Susano
SethYaDig4259
Susano
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 39L
1,411 Elo+
Solo
Team Averages
Level 63
1,533 SR
1,450 Elo+

VS

Team Averages
Level 158
1,519 SR
1,451 Elo+
Nemesis
Nemesis
Da_Invision
Nemesis
Level 138
God Stats
14W - 10L
1,639 SR
Queue Stats
278W - 289L
1,415 Elo+
Party 1
Hou Yi
Hou Yi
Ferisflash21
Hou Yi
Level 107
God Stats
3W - 9L
1,083 SR
Queue Stats
251W - 239L
1,419 Elo+
Party 1
Arachne
Arachne
VeteranCard6934
Arachne
Level 264
God Stats
100W - 85L
1,637 SR
Queue Stats
353W - 358L
1,494 Elo+
Solo
Gilgamesh
Gilgamesh
XxSpiderxX1986
Gilgamesh
Level 163
God Stats
28W - 17L
1,702 SR
Queue Stats
795W - 785L
1,506 Elo+
Solo
Nu Wa
Nu Wa
torialee97
Nu Wa
Level 119
God Stats
125W - 112L
1,534 SR
Queue Stats
226W - 236L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BillyCosby9
Gilgamesh
12
2 / 6 / 2
7,212
481
10,967
18,480
16,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
FloydIV
Izanami
11
1 / 1 / 1
6,820
455
5,073
6,096
1,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
ItsFreakinHen
Kumbhakarna
12
2 / 2 / 2
7,565
504
3,999
10,142
6,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

11
1 / 3 / 2
6,967
464
7,508
6,555
1,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 2 / 3
6,521
435
5,792
10,157
3,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Da_Invision
Nemesis
16
4 / 1 / 1
8,140
543
6,045
11,887
4,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hou Yi
14
0 / 2 / 3
7,564
504
4,816
10,871
3,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 2 / 0
6,999
467
4,973
9,253
3,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gilgamesh
XxSpiderxX1986
Gilgamesh
15
3 / 3 / 4
9,238
616
11,731
17,823
13,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
16
4 / 0 / 4
9,446
630
9,023
5,013
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
7
Kills
14
14
Deaths
8
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BillyCosby9
Gilgamesh
2
6
2
0.5
W
Nemesis
Da_Invision
Nemesis
4
1
1
4.5
W
Hou Yi
0
2
3
0.75
L
Izanami
FloydIV
Izanami
1
1
1
1.5
L
Kumbhakarna
ItsFreakinHen
Kumbhakarna
2
2
2
1.5
L
1
3
2
0.67
L
1
2
3
1.25
W
3
2
0
1.5
W
Gilgamesh
XxSpiderxX1986
Gilgamesh
3
3
4
1.67
W
Nu Wa
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,339
Damage
36,588
51,430
Taken
54,847
29,259
Mitigated
25,638
11,362
Healing
18,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BillyCosby9
Gilgamesh
10,967
4,601
0
2,962
18,480
16,533
0
605
17,811
0
53,660
W
Nemesis
Da_Invision
Nemesis
6,045
2,490
0
2,519
11,887
4,535
189
1,653
10,036
0
78,487
W
Hou Yi
4,816
2,223
0
6,128
10,871
3,315
611
2,831
7,892
0
60,383
L
Izanami
FloydIV
Izanami
5,073
3,350
0
1,148
6,096
1,959
0
573
5,433
0
47,423
L
Kumbhakarna
ItsFreakinHen
Kumbhakarna
3,999
317
0
1,447
10,142
6,234
0
1,620
8,371
28,572
0
L
7,508
1,025
0
1,505
6,555
1,249
0
4,109
2,054
52,640
375
L
5,792
763
0
4,300
10,157
3,284
0
1,127
8,888
0
41,574
W
4,973
3,796
0
2,046
9,253
3,063
122
2,098
6,975
0
26,748
W
Gilgamesh
XxSpiderxX1986
Gilgamesh
11,731
5,213
0
5,801
17,823
13,388
98
699
16,153
0
62,623
W
Nu Wa
9,023
2,324
0
1,580
5,013
1,337
0
3,312
1,236
68,824
1,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,085
Gold Earned
41,387
398
Minions Killed
510
0
Camps Cleared
0
1,498,415
Distance Traveled
1,509,242
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,212
481
79
5
0
278,393
0
W
Nemesis
8,140
543
109
7
0
349,582
3
W
Hou Yi
7,564
504
99
7
0
250,877
6
L
Izanami
6,820
455
91
6
0
292,282
1
L
Kumbhakarna
7,565
504
56
4
0
291,678
7
L
Nu Wa
6,967
464
104
7
0
251,344
4
L
Susano
6,521
435
68
5
0
384,718
0
W
Arachne
6,999
467
49
3
0
339,889
0
W
Gilgamesh
9,238
616
103
7
0
288,632
0
W
Nu Wa
9,446
630
150
10
0
280,262
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role