Player Matchup

Hachiman
Hachiman
Bärtzabel
Hachiman
Level 123
God Stats
7W - 9L
1,523 SR
Queue Stats
65W - 61L
1,511 Elo+
Party 2
King Arthur
King Arthur
Peligrosorog
King Arthur
Level 161
God Stats
20W - 20L
1,604 SR
Queue Stats
271W - 243L
1,494 Elo+
Party 2
Tiamat
Tiamat
UrAimDooDoo
Tiamat
Level 84
God Stats
0W - 1L
1,705 SR
Queue Stats
26W - 8L
1,779 Elo+
Solo
Xing Tian
Xing Tian
Whisperwind1
Xing Tian
Level 72
God Stats
0W - 2L
1,761 SR
Queue Stats
94W - 67L
1,606 Elo+
Solo
Ravana
Ravana
iwardaddy
Ravana
Level 140
God Stats
0W - 3L
1,079 SR
Queue Stats
122W - 119L
1,533 Elo+
Party 2
Team Averages
Level 116
1,534 SR
1,585 Elo+

VS

Team Averages
Level 147
1,622 SR
1,528 Elo+
Cerberus
Cerberus
IMABEEEAST
Cerberus
Level 148
God Stats
2W - 0L
1,579 SR
Queue Stats
164W - 166L
1,529 Elo+
Party 1
Ra
Ra
Jayskyll
Ra
Level 169
God Stats
1W - 0L
1,566 SR
Queue Stats
10W - 13L
1,487 Elo+
Solo
Xbalanque
Xbalanque
ScaryCreap
Xbalanque
Level 159
God Stats
2W - 2L
1,528 SR
Queue Stats
117W - 174L
1,522 Elo+
Party 1
King Arthur
King Arthur
TameSquash
King Arthur
Level 93
God Stats
30W - 23L
1,673 SR
Queue Stats
117W - 98L
1,561 Elo+
Solo
Da Ji
Da Ji
derpybaits
Da Ji
Level 165
God Stats
5W - 2L
1,766 SR
Queue Stats
134W - 120L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bärtzabel
Hachiman
12
1 / 1 / 2
7,579
541
3,406
8,736
2,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Peligrosorog
King Arthur
11
1 / 6 / 0
6,720
480
6,562
14,455
7,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
12
2 / 7 / 0
6,718
480
10,200
10,513
5,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Xing Tian
Whisperwind1
Xing Tian
11
1 / 1 / 2
6,808
486
5,587
11,223
7,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
iwardaddy
Ravana
12
2 / 2 / 3
7,011
501
4,431
7,717
2,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IMABEEEAST
Cerberus
11
2 / 1 / 3
7,209
515
3,803
10,695
7,325
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
5 / 2 / 3
8,780
627
8,377
10,466
3,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
ScaryCreap
Xbalanque
14
0 / 1 / 3
7,628
545
7,450
7,994
2,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
TameSquash
King Arthur
15
5 / 0 / 1
9,319
666
9,932
8,734
10,251
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Da Ji
14
5 / 3 / 3
7,994
571
7,572
11,037
4,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
7
Kills
17
17
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Bärtzabel
Hachiman
1
1
2
2
W
Cerberus
IMABEEEAST
Cerberus
2
1
3
3.5
W
5
2
3
3.25
L
King Arthur
Peligrosorog
King Arthur
1
6
0
0.17
W
Xbalanque
ScaryCreap
Xbalanque
0
1
3
1.5
W
King Arthur
TameSquash
King Arthur
5
0
1
5.5
L
Tiamat
2
7
0
0.29
L
Xing Tian
Whisperwind1
Xing Tian
1
1
2
2
W
Da Ji
5
3
3
2.17
L
Ravana
iwardaddy
Ravana
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,186
Damage
37,134
52,644
Taken
48,926
25,753
Mitigated
27,687
11,637
Healing
22,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Bärtzabel
Hachiman
3,406
2,171
0
2,626
8,736
2,896
770
1,201
7,535
0
55,400
W
Cerberus
IMABEEEAST
Cerberus
3,803
364
0
3,533
10,695
7,325
0
5,010
5,367
18,963
430
W
8,377
247
600
5,361
10,466
3,373
0
6,910
1,976
51,728
1,651
L
King Arthur
Peligrosorog
King Arthur
6,562
1,216
0
2,845
14,455
7,639
0
1,020
13,435
0
42,108
W
Xbalanque
ScaryCreap
Xbalanque
7,450
3,396
0
4,533
7,994
2,527
0
900
7,094
0
62,682
W
King Arthur
TameSquash
King Arthur
9,932
1,760
0
3,257
8,734
10,251
20
0
8,734
1,453
61,166
L
Tiamat
10,200
1,012
0
1,321
10,513
5,034
0
4,760
5,063
38,915
0
L
Xing Tian
Whisperwind1
Xing Tian
5,587
887
0
1,720
11,223
7,738
0
2,902
8,007
27,229
0
W
Da Ji
7,572
1,089
0
5,047
11,037
4,211
0
1,451
9,422
0
56,974
L
Ravana
iwardaddy
Ravana
4,431
1,118
0
3,125
7,717
2,446
0
1,333
6,248
0
44,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,836
Gold Earned
40,930
360
Minions Killed
421
0
Camps Cleared
0
1,386,586
Distance Traveled
1,412,345
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,579
541
104
7
0
273,767
2
W
Cerberus
7,209
515
37
3
0
272,563
2
W
Ra
8,780
627
101
7
0
288,543
2
L
King Arthur
6,720
480
74
5
0
248,733
2
W
Xbalanque
7,628
545
100
7
0
273,389
4
W
King Arthur
9,319
666
93
7
0
270,207
0
L
Tiamat
6,718
480
79
6
0
251,573
0
L
Xing Tian
6,808
486
34
2
0
286,600
3
W
Da Ji
7,994
571
90
6
0
307,643
0
L
Ravana
7,011
501
69
5
0
325,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role