Player Matchup

Neith
Neith
 
Neith
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Boudine123
Artio
Level 158
God Stats
5W - 7L
1,406 SR
Queue Stats
231W - 242L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
EdenDemise
Cthulhu
Level 145
God Stats
17W - 12L
1,615 SR
Queue Stats
134W - 134L
1,539 Elo+
Solo
Agni
Agni
OnlyCartoon
Agni
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 138L
1,466 Elo+
Party 1
Mercury
Mercury
PlaTön
Mercury
Level 222
God Stats
4W - 8L
1,426 SR
Queue Stats
343W - 405L
1,582 Elo+
Party 1
Team Averages
Level 155
1,489 SR
1,520 Elo+

VS

Team Averages
Level 133
1,553 SR
1,522 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Mattybell951665
Jormungandr
Level 66
God Stats
15W - 13L
1,522 SR
Queue Stats
229W - 213L
1,447 Elo+
Solo
Ishtar
Ishtar
Narutxa
Ishtar
Level 123
God Stats
1W - 0L
1,527 SR
Queue Stats
11W - 8L
1,480 Elo+
Party 2
Cthulhu
Cthulhu
Pulcrost
Cthulhu
Level 189
God Stats
2W - 1L
1,512 SR
Queue Stats
14W - 13L
1,522 Elo+
Party 2
Agni
Agni
carlosiquer
Agni
Level 157
God Stats
4W - 0L
1,706 SR
Queue Stats
84W - 58L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
1 / 3 / 0
5,108
511
1,051
5,808
1,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Artio
10
1 / 3 / 2
5,558
556
5,769
9,523
5,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
EdenDemise
Cthulhu
6
0 / 5 / 1
4,221
422
1,543
8,193
4,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

6
0 / 3 / 0
4,229
423
413
3,447
726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mercury
PlaTön
Mercury
11
2 / 2 / 0
5,875
588
1,944
5,956
1,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
3 / 1 / 3
6,514
651
3,944
5,313
1,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Jormungandr
Mattybell951665
Jormungandr
11
0 / 1 / 3
6,240
624
4,245
8,114
3,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ishtar
Narutxa
Ishtar
10
4 / 0 / 2
5,985
599
3,156
2,418
703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Pulcrost
Cthulhu
10
1 / 0 / 3
5,758
576
4,262
3,501
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
6 / 2 / 1
6,592
659
5,656
3,941
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
14
16
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
0
0.33
W
Tsukuyomi
 
Tsukuyomi
3
1
3
4.5
L
Artio
1
3
2
0.67
L
Cthulhu
EdenDemise
Cthulhu
0
5
1
0.1
W
Jormungandr
Mattybell951665
Jormungandr
0
1
3
1.5
W
Ishtar
Narutxa
Ishtar
4
0
2
5
L
0
3
0
0
L
Mercury
PlaTön
Mercury
2
2
0
1
W
Cthulhu
Pulcrost
Cthulhu
1
0
3
2.5
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,720
Damage
21,263
32,927
Taken
23,287
13,983
Mitigated
8,821
5,793
Healing
8,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,051
217
0
950
5,808
1,322
0
1,796
3,766
0
17,123
W
Tsukuyomi
 
Tsukuyomi
3,944
1,190
0
2,917
5,313
1,630
0
500
4,695
0
46,341
L
Artio
5,769
793
80
2,047
9,523
5,713
0
4,714
4,713
19,083
1,447
L
Cthulhu
EdenDemise
Cthulhu
1,543
397
460
1,246
8,193
4,299
0
4,079
3,642
9,815
0
W
Jormungandr
Mattybell951665
Jormungandr
4,245
1,250
0
2,727
8,114
3,415
0
3,986
3,442
36,100
1,804
W
Ishtar
Narutxa
Ishtar
3,156
1,936
0
1,266
2,418
703
426
512
1,906
0
26,759
L
413
76
0
500
3,447
726
0
2,148
1,087
11,046
0
L
Mercury
PlaTön
Mercury
1,944
977
0
510
5,956
1,923
0
437
5,471
0
37,546
W
Cthulhu
Pulcrost
Cthulhu
4,262
870
47
489
3,501
1,813
232
802
2,699
31,903
3,776
W
5,656
750
0
806
3,941
1,260
0
937
2,968
37,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,991
Gold Earned
31,089
190
Minions Killed
353
0
Camps Cleared
0
821,456
Distance Traveled
1,049,535
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,108
511
33
3
0
123,238
0
W
Tsukuyomi
6,514
651
94
9
0
251,306
0
L
Artio
5,558
556
45
5
0
186,475
2
L
Cthulhu
4,221
422
11
1
0
177,489
6
W
Jormungandr
6,240
624
72
7
0
189,742
0
W
Ishtar
5,985
599
58
6
0
199,602
0
L
Agni
4,229
423
26
3
0
105,424
0
L
Mercury
5,875
588
75
8
0
228,830
0
W
Cthulhu
5,758
576
67
7
0
209,046
0
W
Agni
6,592
659
62
6
0
199,839
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role