Player Matchup

Fenrir
Fenrir
AcexKitsune
Fenrir
Level 194
God Stats
12W - 13L
1,545 SR
Queue Stats
225W - 211L
1,510 Elo+
Party 2
Ra
Ra
Rex-Wrecks-It
Ra
Level 150
God Stats
5W - 12L
1,461 SR
Queue Stats
340W - 311L
1,541 Elo+
Party 2
Mulan
Mulan
ThePhantomFang13
Mulan
Level 153
God Stats
42W - 31L
1,610 SR
Queue Stats
200W - 187L
1,550 Elo+
Party 2
Sol
Sol
WhistlinYonduTTV
Sol
Level 134
God Stats
34W - 41L
1,596 SR
Queue Stats
74W - 72L
1,501 Elo+
Solo
Athena
Athena
jpvpepsi
Athena
Level 116
God Stats
11W - 7L
1,652 SR
Queue Stats
26W - 25L
1,534 Elo+
Party 2
Team Averages
Level 149
1,573 SR
1,527 Elo+

VS

Team Averages
Level 132
1,613 SR
1,497 Elo+
Bacchus
Bacchus
Jdeeara
Bacchus
Level 140
God Stats
11W - 5L
1,654 SR
Queue Stats
127W - 116L
1,505 Elo+
Party 1
Ne Zha
Ne Zha
KamotsAlpha
Ne Zha
Level 126
God Stats
5W - 2L
1,646 SR
Queue Stats
104W - 101L
1,491 Elo+
Solo
Artemis
Artemis
coronelseba888
Artemis
Level 159
God Stats
21W - 18L
1,480 SR
Queue Stats
250W - 240L
1,519 Elo+
Party 1
Vulcan
Vulcan
ikillyou1204
Vulcan
Level 154
God Stats
15W - 10L
1,601 SR
Queue Stats
401W - 390L
1,507 Elo+
Party 1
Horus
Horus
wblair51515
Horus
Level 79
God Stats
20W - 16L
1,685 SR
Queue Stats
94W - 86L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 5 / 1
5,855
532
3,582
10,078
2,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 1 / 0
6,053
550
1,470
3,583
892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 7 / 0
5,946
541
3,052
9,701
3,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 3 / 1
6,516
592
5,131
7,510
1,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Athena
jpvpepsi
Athena
10
0 / 1 / 2
5,695
518
1,139
6,574
4,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jdeeara
Bacchus
13
7 / 0 / 1
7,844
713
6,233
6,799
4,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ne Zha
11
7 / 2 / 3
6,704
609
6,140
9,653
3,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 0 / 3
6,693
608
4,639
4,476
1,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
12
1 / 1 / 2
6,590
599
3,734
3,110
1,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 6
6,235
567
1,975
5,436
3,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
17
17
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
5
1
0.5
W
Bacchus
Jdeeara
Bacchus
7
0
1
7.5
W
Ne Zha
7
2
3
4.25
L
0
1
0
0
L
0
7
0
0
L
2
3
1
0.83
W
1
0
3
2.5
W
Vulcan
1
1
2
2
L
Athena
jpvpepsi
Athena
0
1
2
1
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,374
Damage
22,721
37,446
Taken
29,474
13,466
Mitigated
13,550
10,324
Healing
12,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,582
886
0
3,478
10,078
2,868
0
1,765
8,077
0
36,402
W
Bacchus
Jdeeara
Bacchus
6,233
727
0
3,475
6,799
4,045
0
0
6,799
35,840
3,492
W
Ne Zha
6,140
1,611
0
3,594
9,653
3,335
0
2,872
6,611
0
37,300
L
1,470
47
300
1,511
3,583
892
0
1,389
2,069
42,218
1,807
L
3,052
286
0
1,135
9,701
3,787
0
5,324
3,743
0
35,064
L
5,131
1,920
0
2,241
7,510
1,428
1,020
0
7,510
42,069
3,986
W
4,639
860
0
1,896
4,476
1,551
0
2,133
2,343
0
55,608
W
Vulcan
3,734
190
0
687
3,110
1,072
0
410
2,616
50,925
0
L
Athena
jpvpepsi
Athena
1,139
317
0
1,659
6,574
4,491
0
319
6,228
17,738
0
W
1,975
639
711
1,860
5,436
3,547
0
2,033
3,363
0
20,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,065
Gold Earned
34,066
356
Minions Killed
380
0
Camps Cleared
0
1,101,986
Distance Traveled
1,168,407
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,855
532
55
5
0
241,444
6
W
Bacchus
7,844
713
83
8
0
216,242
1
W
Ne Zha
6,704
609
62
6
0
247,251
0
L
Ra
6,053
550
100
9
0
243,208
0
L
Mulan
5,946
541
80
7
0
188,560
0
L
Sol
6,516
592
88
8
0
188,151
0
W
Artemis
6,693
608
98
9
0
216,041
2
W
Vulcan
6,590
599
103
9
0
237,718
2
L
Athena
5,695
518
33
3
0
240,623
0
W
Horus
6,235
567
34
3
0
251,155
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role