Player Matchup

Sylvanus
Sylvanus
Adelvis
Sylvanus
Level 149
God Stats
3W - 2L
1,613 SR
Queue Stats
119W - 133L
1,445 Elo+
Party 2
Nemesis
Nemesis
Macneciio6745
Nemesis
Level 177
God Stats
6W - 9L
1,332 SR
Queue Stats
56W - 92L
1,356 Elo+
Party 2
Xbalanque
Xbalanque
TacticKill3r
Xbalanque
Level 99
God Stats
1W - 2L
1,226 SR
Queue Stats
75W - 70L
1,473 Elo+
Party 2
Amaterasu
Amaterasu
julianandres1916
Amaterasu
Level 120
God Stats
6W - 3L
1,486 SR
Queue Stats
92W - 95L
1,443 Elo+
Party 2
Nu Wa
Nu Wa
otakufurryBtsOwO
Nu Wa
Level 158
God Stats
8W - 3L
1,691 SR
Queue Stats
96W - 69L
1,573 Elo+
Solo
Team Averages
Level 141
1,470 SR
1,458 Elo+

VS

Team Averages
Level 143
1,543 SR
1,506 Elo+
Artemis
Artemis
 
Artemis
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
FDC_Ladajoescoba
Agni
Level 125
God Stats
2W - 4L
1,458 SR
Queue Stats
99W - 98L
1,519 Elo+
Party 1
Ymir
Ymir
JIBA CROCODILO
Ymir
Level 203
God Stats
5W - 6L
1,498 SR
Queue Stats
567W - 546L
1,521 Elo+
Solo
Janus
Janus
MainCharacter1
Janus
Level 65
God Stats
1W - 2L
1,758 SR
Queue Stats
40W - 45L
1,496 Elo+
Party 1
Amaterasu
Amaterasu
PrimeiroMonarca
Amaterasu
Level 156
God Stats
4W - 8L
1,500 SR
Queue Stats
519W - 494L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Adelvis
Sylvanus
10
2 / 0 / 6
6,114
611
2,274
6,421
3,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
11
3 / 0 / 4
5,961
596
2,813
6,324
1,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
TacticKill3r
Xbalanque
10
2 / 1 / 2
5,846
585
2,945
5,032
1,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
11
1 / 2 / 1
5,818
582
4,680
9,672
6,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
4 / 0 / 3
6,174
617
5,990
3,170
934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
0 / 1 / 1
5,565
557
3,422
4,130
1,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 0
4,993
499
2,584
3,950
1,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 6 / 0
4,452
445
2,840
8,211
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 2 / 0
4,980
498
2,079
4,843
976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
PrimeiroMonarca
Amaterasu
10
2 / 1 / 0
5,635
564
7,008
9,427
4,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
12
Kills
3
3
Deaths
12
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
1
1
0.5
W
Sylvanus
Adelvis
Sylvanus
2
0
6
5
L
0
2
0
0
L
0
6
0
0
W
Nemesis
3
0
4
5
L
1
2
0
0.5
L
Amaterasu
PrimeiroMonarca
Amaterasu
2
1
0
2
W
Xbalanque
TacticKill3r
Xbalanque
2
1
2
3
W
Amaterasu
1
2
1
0.75
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,702
Damage
17,933
30,619
Taken
30,561
14,463
Mitigated
10,002
17,146
Healing
8,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,422
802
0
535
4,130
1,217
0
359
3,771
0
35,889
W
Sylvanus
Adelvis
Sylvanus
2,274
439
2,886
3,709
6,421
3,510
0
1,648
4,609
21,715
0
L
2,584
0
0
935
3,950
1,031
0
2,332
1,618
25,878
0
L
2,840
630
0
585
8,211
2,394
0
3,834
4,343
16,081
0
W
Nemesis
2,813
573
0
4,063
6,324
1,914
0
1,962
4,314
0
40,888
L
2,079
205
0
2,204
4,843
976
0
1,355
3,488
26,505
0
L
Amaterasu
PrimeiroMonarca
Amaterasu
7,008
3,593
0
3,939
9,427
4,384
0
334
8,639
262
32,253
W
Xbalanque
TacticKill3r
Xbalanque
2,945
993
0
1,326
5,032
1,425
295
1,191
3,721
0
34,344
W
Amaterasu
4,680
1,711
0
4,102
9,672
6,680
0
576
8,499
0
33,124
W
5,990
976
0
1,060
3,170
934
271
1,717
1,399
41,583
2,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,913
Gold Earned
25,625
311
Minions Killed
279
0
Camps Cleared
0
1,024,364
Distance Traveled
1,003,188
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,565
557
72
7
0
193,489
4
W
Sylvanus
6,114
611
28
3
0
190,956
5
L
Agni
4,993
499
58
6
0
213,407
2
L
Ymir
4,452
445
29
3
0
185,360
1
W
Nemesis
5,961
596
77
8
0
240,257
2
L
Janus
4,980
498
62
6
0
202,176
0
L
Amaterasu
5,635
564
58
6
0
208,756
2
W
Xbalanque
5,846
585
74
7
0
184,405
0
W
Amaterasu
5,818
582
65
7
0
207,430
1
W
Nu Wa
6,174
617
67
7
0
201,316
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role