Player Matchup

Janus
Janus
MysticalToucan
Janus
Level 149
God Stats
4W - 6L
1,657 SR
Queue Stats
60W - 64L
1,453 Elo+
Party 1
Cupid
Cupid
NinjaAssassiny
Cupid
Level 157
God Stats
4W - 8L
1,518 SR
Queue Stats
174W - 176L
1,536 Elo+
Solo
Tyr
Tyr
ziBLiiTz
Tyr
Level 16
God Stats
1W - 8L
1,246 SR
Queue Stats
30W - 41L
1,402 Elo+
Party 1
Team Averages
Level 107
1,474 SR
1,464 Elo+

VS

Team Averages
Level 104
1,417 SR
1,467 Elo+
Vulcan
Vulcan
Batman1056
Vulcan
Level 67
God Stats
12W - 12L
1,455 SR
Queue Stats
149W - 154L
1,446 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Lieutenent JD
Kumbhakarna
Level 103
God Stats
3W - 5L
1,314 SR
Queue Stats
85W - 86L
1,517 Elo+
Solo
Sun Wukong
Sun Wukong
Vidlex
Sun Wukong
Level 142
God Stats
31W - 30L
1,484 SR
Queue Stats
343W - 344L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
7,948
723
6,016
8,709
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
1 / 7 / 2
7,781
707
6,698
10,021
3,020
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
2 / 7 / 1
7,862
715
5,717
11,351
10,089
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Batman1056
Vulcan
17
7 / 0 / 6
10,644
968
13,453
5,318
1,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
Lieutenent JD
Kumbhakarna
14
3 / 1 / 10
9,362
851
5,399
11,448
10,353
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Vidlex
Sun Wukong
14
5 / 2 / 7
9,253
841
8,388
10,199
9,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
3
Kills
15
15
Deaths
3
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Batman1056
Vulcan
7
0
6
10
W
Kumbhakarna
Lieutenent JD
Kumbhakarna
3
1
10
8
L
0
1
2
1
L
1
7
2
0.29
W
Sun Wukong
Vidlex
Sun Wukong
5
2
7
4.25
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,431
Damage
27,240
30,081
Taken
26,965
15,420
Mitigated
21,707
2,664
Healing
3,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Batman1056
Vulcan
13,453
473
0
530
5,318
1,886
1,523
2,018
2,974
43,992
1,221
W
Kumbhakarna
Lieutenent JD
Kumbhakarna
5,399
1,334
0
2,149
11,448
10,353
300
2,038
8,942
20,396
0
L
6,016
272
0
479
8,709
2,311
0
6,184
1,973
24,143
0
L
6,698
4,444
150
914
10,021
3,020
0
5,965
3,487
0
20,189
W
Sun Wukong
Vidlex
Sun Wukong
8,388
1,583
0
1,289
10,199
9,468
217
1,313
8,274
0
25,583
L
5,717
465
0
1,121
11,351
10,089
0
5,403
5,125
0
10,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,591
Gold Earned
29,259
86
Minions Killed
136
0
Camps Cleared
0
521,657
Distance Traveled
630,563
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,644
968
77
7
0
219,009
3
W
Kumbhakarna
9,362
851
24
2
0
199,293
1
L
Janus
7,948
723
47
4
0
207,511
0
L
Cupid
7,781
707
23
2
0
145,767
0
W
Sun Wukong
9,253
841
35
3
0
212,261
0
L
Tyr
7,862
715
16
1
0
168,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role