Player Matchup

Bacchus
Bacchus
Platinum II
 
Bacchus
Platinum II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Diamond I
FallenGeníus
Poseidon
Diamond I
Level 138
God Stats
2W - 3L
1,704 SR
Queue Stats
160W - 125L
2,477 MMR
Party 2
Cerberus
Cerberus
Masters
Fallenmoron
Cerberus
Masters
Level 201
God Stats
35W - 27L
1,645 SR
Queue Stats
511W - 450L
2,627 MMR
Party 2
Thanatos
Thanatos
Platinum V
MNV_NX
Thanatos
Platinum V
Level 143
God Stats
5W - 4L
1,532 SR
Queue Stats
247W - 247L
1,774 MMR
Solo
Charybdis
Charybdis
Platinum I
Namor81
Charybdis
Platinum I
Level 164
God Stats
50W - 51L
1,644 SR
Queue Stats
300W - 271L
1,791 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 151
1,605 SR
2,034 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 183
1,478 SR
1,640 MMR
Discordia
Discordia
Grandmaster
 
Discordia
Grandmaster
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Achilles
Achilles
Masters
 
Achilles
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Shiva
Shiva
Platinum IV
 
Shiva
Platinum IV
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Platinum IV
Agent10007
Jing Wei
Platinum IV
Level 202
God Stats
7W - 14L
1,457 SR
Queue Stats
184W - 180L
1,841 MMR
Solo
Maui
Maui
Platinum II
NiightmareSpec
Maui
Platinum II
Level 154
God Stats
5W - 5L
1,432 SR
Queue Stats
535W - 545L
1,858 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 3 / 0
4,693
521
3,532
7,985
6,114
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Poseidon
FallenGeníus
Poseidon
10
0 / 2 / 1
5,272
586
2,989
5,028
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cerberus
Fallenmoron
Cerberus
10
2 / 0 / 0
5,683
631
3,489
4,779
3,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thanatos
MNV_NX
Thanatos
2
0 / 2 / 0
3,416
380
373
1,629
421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charybdis
Namor81
Charybdis
10
0 / 3 / 1
5,223
580
3,766
5,529
1,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
AphroditeHeimdallrKaliHachiman

VS

Bans
RaSusanoArachneKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
2 / 0 / 2
6,412
712
3,280
2,455
724
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
 
Achilles
10
4 / 2 / 3
5,448
605
5,345
6,490
2,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
 
Shiva
9
0 / 1 / 2
5,109
568
2,758
7,334
2,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Jing Wei
Agent10007
Jing Wei
11
3 / 1 / 1
6,062
674
4,921
5,565
1,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
1 / 0 / 2
4,889
543
2,012
6,228
2,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
10
10
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
3
0
0.33
W
Discordia
 
Discordia
2
0
2
3
W
Achilles
 
Achilles
4
2
3
2.75
W
Shiva
 
Shiva
0
1
2
1
W
Jing Wei
Agent10007
Jing Wei
3
1
1
3.5
L
Poseidon
FallenGeníus
Poseidon
0
2
1
0.25
L
Cerberus
Fallenmoron
Cerberus
2
0
0
2
L
Thanatos
MNV_NX
Thanatos
0
2
0
0
L
Charybdis
Namor81
Charybdis
0
3
1
0.17
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,149
Damage
18,316
24,950
Taken
28,072
12,276
Mitigated
9,430
7,807
Healing
8,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,532
467
0
2,752
7,985
6,114
0
2,161
5,678
14,500
0
W
Discordia
 
Discordia
3,280
231
0
669
2,455
724
357
1,063
1,326
40,124
852
W
Achilles
 
Achilles
5,345
1,786
0
1,034
6,490
2,254
0
2,102
4,179
0
31,224
W
Shiva
 
Shiva
2,758
551
0
1,664
7,334
2,052
0
2,662
4,218
629
34,682
W
Jing Wei
Agent10007
Jing Wei
4,921
4,416
0
2,168
5,565
1,818
762
576
4,989
0
44,354
L
Poseidon
FallenGeníus
Poseidon
2,989
153
0
1,245
5,028
935
0
1,537
3,229
36,503
0
L
Cerberus
Fallenmoron
Cerberus
3,489
190
0
1,925
4,779
3,110
0
101
4,678
26,103
1,902
L
Thanatos
MNV_NX
Thanatos
373
118
0
322
1,629
421
0
322
1,227
0
3,118
L
Charybdis
Namor81
Charybdis
3,766
2,275
0
1,563
5,529
1,696
0
648
4,881
0
40,757
W
2,012
747
0
2,877
6,228
2,582
0
2,645
3,475
12,864
1,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,287
Gold Earned
27,920
272
Minions Killed
336
0
Camps Cleared
0
845,090
Distance Traveled
991,850
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,693
521
6
1
0
200,301
4
W
Discordia
6,412
712
104
12
0
200,892
2
W
Achilles
5,448
605
60
7
0
219,562
0
W
Shiva
5,109
568
66
7
0
199,641
0
W
Jing Wei
6,062
674
92
10
0
190,836
1
L
Poseidon
5,272
586
88
10
0
216,722
0
L
Cerberus
5,683
631
81
9
0
208,232
1
L
Thanatos
3,416
380
7
1
0
39,017
0
L
Charybdis
5,223
580
90
10
0
180,818
0
W
Maui
4,889
543
14
2
0
180,919
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role