Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
 
Ne Zha
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Jah Tamboo
Hel
Level 139
God Stats
2W - 2L
1,726 SR
Queue Stats
35W - 18L
1,610 Elo+
Party 2
Guan Yu
Guan Yu
RighteousPretzel
Guan Yu
Level 109
God Stats
18W - 9L
1,676 SR
Queue Stats
273W - 235L
1,484 Elo+
Solo
Rama
Rama
WesternPrnCity
Rama
Level 114
God Stats
0W - 2L
1,648 SR
Queue Stats
1W - 2L
1,725 Elo+
Solo
Team Averages
Level 123
1,610 SR
1,564 Elo+

VS

Team Averages
Level 122
1,592 SR
1,506 Elo+
Cthulhu
Cthulhu
BlvkRoosta
Cthulhu
Level 142
God Stats
2W - 3L
1,339 SR
Queue Stats
35W - 48L
1,427 Elo+
Party 1
Neith
Neith
Dwil2succeed-PTN
Neith
Level 158
God Stats
10W - 5L
1,520 SR
Queue Stats
92W - 87L
1,520 Elo+
Party 1
Anubis
Anubis
Jhonathans
Anubis
Level 126
God Stats
57W - 47L
1,676 SR
Queue Stats
112W - 107L
1,505 Elo+
Solo
Awilix
Awilix
LiquidNinja_V2
Awilix
Level 28
God Stats
2W - 0L
1,746 SR
Queue Stats
5W - 3L
1,539 Elo+
Party 1
Sun Wukong
Sun Wukong
nerdgasma
Sun Wukong
Level 158
God Stats
16W - 7L
1,679 SR
Queue Stats
174W - 164L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
2 / 3 / 1
5,592
559
4,092
7,800
4,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
 
Ne Zha
8
1 / 6 / 1
5,049
505
2,180
10,387
2,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 5 / 0
4,940
494
3,360
6,424
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 0
6,201
620
4,291
10,417
8,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 1
5,772
577
2,548
6,401
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlvkRoosta
Cthulhu
10
3 / 0 / 3
5,688
569
3,191
7,368
5,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 1 / 3
5,880
588
4,161
5,659
1,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Jhonathans
Anubis
11
6 / 2 / 2
6,776
678
7,053
6,765
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
7 / 1 / 3
6,728
673
7,068
6,262
1,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
nerdgasma
Sun Wukong
11
1 / 1 / 1
5,703
570
3,722
7,291
3,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
19
19
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
3
1
0.83
L
Ne Zha
 
Ne Zha
1
6
1
0.25
W
Cthulhu
BlvkRoosta
Cthulhu
3
0
3
4.5
W
2
1
3
3.5
L
0
5
0
0
W
Anubis
Jhonathans
Anubis
6
2
2
3.5
W
7
1
3
8.5
L
1
3
0
0.33
L
0
2
1
0.25
W
Sun Wukong
nerdgasma
Sun Wukong
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,471
Damage
25,195
41,429
Taken
33,345
18,645
Mitigated
15,106
12,333
Healing
10,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
4,092
1,344
0
1,265
7,800
4,445
30
2,569
5,068
19,931
5,077
L
Ne Zha
 
Ne Zha
2,180
817
0
3,242
10,387
2,180
0
2,533
7,825
0
24,668
W
Cthulhu
BlvkRoosta
Cthulhu
3,191
126
10
1,122
7,368
5,335
336
1,642
5,698
20,744
1,743
W
4,161
1,366
0
2,066
5,659
1,707
0
1,554
4,105
0
35,494
L
3,360
154
501
1,268
6,424
1,461
0
3,427
2,960
24,904
0
W
Anubis
Jhonathans
Anubis
7,053
421
0
2,434
6,765
3,007
573
2,489
4,204
48,078
1,619
W
7,068
2,285
0
3,089
6,262
1,726
0
1,649
4,613
0
36,950
L
4,291
281
68
3,818
10,417
8,437
0
0
10,417
5,304
41,768
L
2,548
2,032
0
2,171
6,401
2,122
0
1,044
5,223
0
39,919
W
Sun Wukong
nerdgasma
Sun Wukong
3,722
440
0
2,023
7,291
3,331
93
781
6,510
0
41,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,554
Gold Earned
30,775
298
Minions Killed
328
0
Camps Cleared
0
973,270
Distance Traveled
995,755
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,592
559
44
4
0
197,103
4
L
Ne Zha
5,049
505
44
4
0
218,827
0
W
Cthulhu
5,688
569
37
4
0
216,985
1
W
Neith
5,880
588
60
6
0
172,491
4
L
Hel
4,940
494
47
5
0
180,106
0
W
Anubis
6,776
678
89
9
0
157,786
3
W
Awilix
6,728
673
70
7
0
253,685
0
L
Guan Yu
6,201
620
79
8
0
195,259
0
L
Rama
5,772
577
84
8
0
181,975
2
W
Sun Wukong
5,703
570
72
7
0
194,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role