Player Matchup

Hel
Hel
Gr8ApeMarukh
Hel
Level 65
God Stats
30W - 34L
1,493 SR
Queue Stats
65W - 71L
1,367 Elo+
Party 4
Discordia
Discordia
KenobiBREH
Discordia
Level 99
God Stats
2W - 2L
1,486 SR
Queue Stats
138W - 139L
1,400 Elo+
Party 3
Arachne
Arachne
King_Rob_901
Arachne
Level 87
God Stats
1W - 1L
1,458 SR
Queue Stats
77W - 81L
1,424 Elo+
Party 3
Horus
Horus
PharaohReign889
Horus
Level 42
God Stats
2W - 7L
1,239 SR
Queue Stats
101W - 127L
1,291 Elo+
Solo
Rama
Rama
Tohma7669
Rama
Level 26
God Stats
3W - 4L
1,473 SR
Queue Stats
15W - 26L
1,339 Elo+
Party 4
Team Averages
Level 64
1,430 SR
1,364 Elo+

VS

Team Averages
Level 115
1,501 SR
1,421 Elo+
Apollo
Apollo
Carey577
Apollo
Level 142
God Stats
26W - 24L
1,505 SR
Queue Stats
156W - 159L
1,411 Elo+
Party 2
Pele
Pele
GamerFenix77
Pele
Level 86
God Stats
12W - 5L
1,618 SR
Queue Stats
209W - 188L
1,441 Elo+
Party 1
Sol
Sol
GhostRunner242
Sol
Level 108
God Stats
1W - 1L
1,300 SR
Queue Stats
100W - 109L
1,405 Elo+
Solo
Ratatoskr
Ratatoskr
P4ND1LLA
Ratatoskr
Level 92
God Stats
17W - 12L
1,504 SR
Queue Stats
341W - 332L
1,438 Elo+
Party 1
Aphrodite
Aphrodite
The Ita1ian
Aphrodite
Level 146
God Stats
14W - 10L
1,577 SR
Queue Stats
156W - 161L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
7,287
455
11,832
15,279
8,523
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Discordia
KenobiBREH
Discordia
12
1 / 3 / 1
6,961
435
5,095
7,667
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
King_Rob_901
Arachne
11
2 / 4 / 0
6,430
402
7,407
15,813
4,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 10 / 0
6,833
427
9,352
20,246
14,457
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
11
1 / 4 / 2
6,509
407
15,693
15,361
6,507
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Carey577
Apollo
14
7 / 2 / 0
8,308
519
13,826
15,966
5,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
8 / 2 / 1
9,115
570
11,717
14,257
4,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
0 / 2 / 3
8,722
545
7,025
11,537
3,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ratatoskr
P4ND1LLA
Ratatoskr
17
9 / 0 / 5
11,133
696
12,616
18,272
10,626
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Aphrodite
The Ita1ian
Aphrodite
14
1 / 0 / 7
8,901
556
10,502
16,194
7,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
6
Kills
25
25
Deaths
6
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Apollo
Carey577
Apollo
7
2
0
3.5
W
8
2
1
4.25
W
0
2
3
0.75
L
1
4
2
0.5
L
Discordia
KenobiBREH
Discordia
1
3
1
0.5
L
Arachne
King_Rob_901
Arachne
2
4
0
0.5
W
Ratatoskr
P4ND1LLA
Ratatoskr
9
0
5
11.5
L
1
10
0
0.1
W
Aphrodite
The Ita1ian
Aphrodite
1
0
7
4.5
L
Rama
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,379
Damage
55,686
74,366
Taken
76,226
36,791
Mitigated
32,247
25,590
Healing
45,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Carey577
Apollo
13,826
7,692
346
2,537
15,966
5,879
0
6,071
9,895
0
58,617
W
11,717
3,036
0
5,754
14,257
4,607
822
1,712
12,545
0
69,798
W
7,025
1,276
0
7,571
11,537
3,536
483
3,566
7,971
69,149
5,170
L
11,832
157
4,162
7,951
15,279
8,523
0
5,596
9,683
50,789
0
L
Discordia
KenobiBREH
Discordia
5,095
218
0
448
7,667
2,546
0
2,303
5,364
38,332
0
L
Arachne
King_Rob_901
Arachne
7,407
5,733
0
5,758
15,813
4,758
0
3,084
12,729
0
39,723
W
Ratatoskr
P4ND1LLA
Ratatoskr
12,616
2,846
0
8,068
18,272
10,626
1,002
953
17,319
0
81,479
L
9,352
3,845
40
3,419
20,246
14,457
0
1,572
18,674
660
45,440
W
Aphrodite
The Ita1ian
Aphrodite
10,502
1,553
9,367
12,181
16,194
7,599
22
5,285
10,909
48,448
1,499
L
Rama
15,693
12,574
293
3,519
15,361
6,507
0
4,876
10,485
0
43,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,020
Gold Earned
46,179
313
Minions Killed
544
0
Camps Cleared
0
1,464,234
Distance Traveled
1,568,011
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,308
519
89
6
0
297,429
0
W
Pele
9,115
570
108
7
0
350,705
0
W
Sol
8,722
545
127
8
0
290,740
0
L
Hel
7,287
455
58
4
0
320,904
0
L
Discordia
6,961
435
66
4
0
253,557
0
L
Arachne
6,430
402
54
3
0
349,168
0
W
Ratatoskr
11,133
696
146
9
0
326,241
1
L
Horus
6,833
427
69
4
0
263,439
1
W
Aphrodite
8,901
556
74
5
0
302,896
0
L
Rama
6,509
407
66
4
0
277,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role