Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
BeastlyBSQ
Ah Puch
Level 120
God Stats
7W - 5L
1,879 SR
Queue Stats
122W - 132L
1,483 Elo+
Party 1
Cthulhu
Cthulhu
Leosbad9491
Cthulhu
Level 86
God Stats
2W - 5L
1,443 SR
Queue Stats
137W - 138L
1,389 Elo+
Solo
Skadi
Skadi
PaperCutSrvivor
Skadi
Level 109
God Stats
74W - 59L
1,598 SR
Queue Stats
112W - 122L
1,483 Elo+
Party 1
Arachne
Arachne
itsDemeGoD
Arachne
Level 46
God Stats
43W - 42L
1,539 SR
Queue Stats
244W - 254L
1,460 Elo+
Party 1
Team Averages
Level 104
1,592 SR
1,463 Elo+

VS

Team Averages
Level 110
1,459 SR
1,494 Elo+
Mercury
Mercury
 
Mercury
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
David94392
Ymir
Level 64
God Stats
11W - 8L
1,501 SR
Queue Stats
180W - 172L
1,526 Elo+
Solo
Neith
Neith
KS_NicolasR
Neith
Level 110
God Stats
3W - 10L
1,500 SR
Queue Stats
57W - 66L
1,471 Elo+
Solo
Anubis
Anubis
WobblyZebra5830
Anubis
Level 80
God Stats
1W - 1L
1,303 SR
Queue Stats
33W - 37L
1,487 Elo+
Solo
Sylvanus
Sylvanus
drroskii
Sylvanus
Level 159
God Stats
108W - 119L
1,493 SR
Queue Stats
165W - 182L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 0 / 7
5,697
570
4,220
9,375
5,480
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
BeastlyBSQ
Ah Puch
10
4 / 1 / 0
6,107
611
6,035
2,594
597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Leosbad9491
Cthulhu
4
0 / 3 / 0
3,964
396
1,045
3,913
1,060
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
6 / 1 / 1
5,961
596
5,713
7,479
2,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
itsDemeGoD
Arachne
9
1 / 3 / 0
4,837
484
2,593
6,961
1,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
1 / 2 / 0
5,140
514
1,451
7,771
2,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8
0 / 3 / 0
4,943
494
2,251
7,490
3,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

9
1 / 4 / 1
5,598
560
6,379
5,468
1,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 0
4,992
499
1,136
5,541
2,285
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
drroskii
Sylvanus
12
6 / 0 / 2
7,197
720
6,592
6,677
4,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
12
Kills
8
8
Deaths
12
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
0
7
4.5
W
Mercury
 
Mercury
1
2
0
0.5
L
Ah Puch
BeastlyBSQ
Ah Puch
4
1
0
4
W
0
3
0
0
W
1
4
1
0.38
L
Cthulhu
Leosbad9491
Cthulhu
0
3
0
0
L
6
1
1
6.5
W
0
3
0
0
W
Sylvanus
drroskii
Sylvanus
6
0
2
7
L
Arachne
itsDemeGoD
Arachne
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,606
Damage
17,809
30,322
Taken
32,947
11,517
Mitigated
13,889
11,816
Healing
6,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,220
821
3,163
4,092
9,375
5,480
9
2,577
6,798
13,923
0
W
Mercury
 
Mercury
1,451
796
0
740
7,771
2,521
0
1,314
6,457
0
34,624
L
Ah Puch
BeastlyBSQ
Ah Puch
6,035
141
0
818
2,594
597
0
1,428
1,166
34,954
562
W
2,251
834
0
336
7,490
3,362
0
1,819
5,671
22,958
0
W
6,379
1,779
0
576
5,468
1,398
0
2,022
3,446
0
29,357
L
Cthulhu
Leosbad9491
Cthulhu
1,045
273
0
1,022
3,913
1,060
0
1,712
2,201
11,168
284
L
5,713
2,332
0
294
7,479
2,412
153
1,349
6,130
0
38,765
W
1,136
0
0
1,126
5,541
2,285
0
4,454
1,087
30,749
0
W
Sylvanus
drroskii
Sylvanus
6,592
2,469
372
2,944
6,677
4,323
0
1,680
4,997
34,592
12,263
L
Arachne
itsDemeGoD
Arachne
2,593
1,437
0
2,427
6,961
1,968
0
2,477
4,484
0
25,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,566
Gold Earned
27,870
228
Minions Killed
288
0
Camps Cleared
0
858,981
Distance Traveled
936,257
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,697
570
20
2
0
192,197
4
W
Mercury
5,140
514
62
6
0
225,358
0
L
Ah Puch
6,107
611
69
7
0
191,236
2
W
Ymir
4,943
494
34
3
0
178,149
0
W
Neith
5,598
560
54
5
0
183,032
1
L
Cthulhu
3,964
396
22
2
0
77,426
0
L
Skadi
5,961
596
68
7
0
180,503
2
W
Anubis
4,992
499
55
6
0
208,150
2
W
Sylvanus
7,197
720
83
8
0
141,568
3
L
Arachne
4,837
484
49
5
0
217,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role