Player Matchup

Loki
Loki
 
Loki
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
CFowl
Anhur
Level 88
God Stats
3W - 0L
1,668 SR
Queue Stats
95W - 68L
1,537 Elo+
Party 3
Poseidon
Poseidon
Catlovefoodyaya
Poseidon
Level 121
God Stats
64W - 62L
1,575 SR
Queue Stats
997W - 909L
1,544 Elo+
Solo
Bacchus
Bacchus
Yeezus42069
Bacchus
Level 66
God Stats
10W - 5L
1,647 SR
Queue Stats
87W - 65L
1,541 Elo+
Party 3
Osiris
Osiris
blackdeath234
Osiris
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
192W - 172L
1,500 Elo+
Party 2
Team Averages
Level 102
1,578 SR
1,525 Elo+

VS

Team Averages
Level 166
1,575 SR
1,486 Elo+
Thor
Thor
 
Thor
Level 248
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Bakin_Baconn
Anubis
Level 157
God Stats
0W - 4L
1,269 SR
Queue Stats
17W - 25L
1,445 Elo+
Party 1
Nut
Nut
JG201220
Nut
Level 127
God Stats
2W - 1L
1,847 SR
Queue Stats
194W - 186L
1,557 Elo+
Solo
Bacchus
Bacchus
Seraphim2117
Bacchus
Level 122
God Stats
10W - 4L
1,761 SR
Queue Stats
352W - 363L
1,478 Elo+
Party 1
Vamana
Vamana
sootlife_92
Vamana
Level 175
God Stats
3W - 4L
1,496 SR
Queue Stats
432W - 456L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
4 / 1 / 7
6,247
568
5,464
7,162
2,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anhur
CFowl
Anhur
12
6 / 1 / 2
6,768
615
5,550
6,807
2,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
13
2 / 2 / 1
7,472
679
6,261
7,341
1,702
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bacchus
Yeezus42069
Bacchus
11
1 / 1 / 6
6,259
569
3,015
6,798
6,292
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 0 / 5
5,866
533
3,594
9,284
6,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
3 / 1 / 0
6,619
602
3,207
7,137
2,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
11
1 / 4 / 2
5,832
530
4,595
7,293
3,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 1
5,290
481
4,017
5,433
1,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Seraphim2117
Bacchus
9
1 / 2 / 0
5,606
510
3,376
8,571
6,781
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
10
0 / 3 / 0
5,813
528
5,314
9,403
6,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
13
Kills
5
5
Deaths
13
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
1
7
7.5
L
Thor
 
Thor
3
1
0
3
L
Anubis
1
4
2
0.5
W
Anhur
CFowl
Anhur
6
1
2
7
W
Poseidon
2
2
1
1.25
L
0
3
1
0.17
L
Bacchus
Seraphim2117
Bacchus
1
2
0
0.5
W
Bacchus
Yeezus42069
Bacchus
1
1
6
4
W
0
0
5
2.5
L
Vamana
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,884
Damage
20,509
37,392
Taken
37,837
18,648
Mitigated
20,418
14,960
Healing
10,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,464
1,385
0
2,196
7,162
2,153
0
1,372
5,719
0
27,976
L
Thor
 
Thor
3,207
638
0
1,666
7,137
2,377
0
494
6,643
0
45,836
L
Anubis
4,595
101
0
2,656
7,293
3,264
76
3,734
3,559
37,614
911
W
Anhur
CFowl
Anhur
5,550
2,299
0
3,313
6,807
2,110
1,856
810
5,957
0
43,743
W
Poseidon
6,261
1,746
0
4,281
7,341
1,702
0
3,211
4,090
65,566
737
L
4,017
1,625
0
1,302
5,433
1,215
0
915
4,518
0
36,561
L
Bacchus
Seraphim2117
Bacchus
3,376
171
0
1,983
8,571
6,781
0
2,584
5,987
14,934
582
W
Bacchus
Yeezus42069
Bacchus
3,015
320
0
2,170
6,798
6,292
0
1,598
5,164
14,853
0
W
3,594
542
0
3,000
9,284
6,391
258
804
8,008
0
27,860
L
Vamana
5,314
1,341
0
2,815
9,403
6,781
0
1,549
7,854
0
35,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,612
Gold Earned
29,160
303
Minions Killed
291
0
Camps Cleared
0
1,122,958
Distance Traveled
1,074,296
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,247
568
42
4
0
244,373
2
L
Thor
6,619
602
78
7
0
240,244
2
L
Anubis
5,832
530
60
5
0
203,818
0
W
Anhur
6,768
615
75
7
0
209,464
0
W
Poseidon
7,472
679
116
11
0
221,008
0
L
Nut
5,290
481
68
6
0
206,717
0
L
Bacchus
5,606
510
19
2
0
226,926
1
W
Bacchus
6,259
569
21
2
0
237,476
0
W
Osiris
5,866
533
49
4
0
210,637
0
L
Vamana
5,813
528
66
6
0
196,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role