Player Matchup

Scylla
Scylla
 
Scylla
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
ElKongo
Ravana
Level 144
God Stats
2W - 1L
1,909 SR
Queue Stats
57W - 71L
1,433 Elo+
Party 2
Sun Wukong
Sun Wukong
Suforever
Sun Wukong
Level 107
God Stats
120W - 111L
1,455 SR
Queue Stats
191W - 217L
1,362 Elo+
Party 2
Team Averages
Level 136
1,621 SR
1,432 Elo+

VS

Team Averages
Level 153
1,632 SR
1,633 Elo+
Arachne
Arachne
CFK2023
Arachne
Level 148
God Stats
2W - 0L
1,715 SR
Queue Stats
147W - 85L
1,635 Elo+
Party 1
Cthulhu
Cthulhu
Cicerö
Cthulhu
Level 153
God Stats
4W - 3L
1,681 SR
Queue Stats
199W - 123L
1,611 Elo+
Party 1
Zeus
Zeus
JulioCortazar
Zeus
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
204W - 124L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
0 / 1 / 1
7,537
754
4,142
3,820
1,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
ElKongo
Ravana
11
0 / 4 / 0
6,782
678
3,123
7,890
2,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
Suforever
Sun Wukong
13
0 / 2 / 1
6,922
692
2,984
9,594
6,407
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CFK2023
Arachne
14
1 / 0 / 5
8,002
800
4,023
5,655
4,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Cicerö
Cthulhu
14
3 / 0 / 3
8,389
839
7,850
9,490
7,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
3 / 1 / 2
8,839
884
6,587
2,525
829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
0
Kills
7
7
Deaths
1
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
1
1
0.5
W
Arachne
CFK2023
Arachne
1
0
5
3.5
W
Cthulhu
Cicerö
Cthulhu
3
0
3
4.5
L
Ravana
ElKongo
Ravana
0
4
0
0
W
3
1
2
4
L
Sun Wukong
Suforever
Sun Wukong
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,249
Damage
18,460
21,304
Taken
17,670
10,079
Mitigated
12,182
2,651
Healing
6,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,142
407
0
490
3,820
1,084
0
2,688
615
29,697
0
W
Arachne
CFK2023
Arachne
4,023
2,123
0
2,920
5,655
4,103
568
1,078
4,577
0
20,380
W
Cthulhu
Cicerö
Cthulhu
7,850
220
108
2,765
9,490
7,250
84
3,064
6,426
22,297
3,228
L
Ravana
ElKongo
Ravana
3,123
708
0
759
7,890
2,588
0
4,186
3,049
0
14,787
W
6,587
828
0
390
2,525
829
501
24
2,501
35,581
253
L
Sun Wukong
Suforever
Sun Wukong
2,984
471
0
1,402
9,594
6,407
0
5,155
3,599
0
16,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,241
Gold Earned
25,230
119
Minions Killed
150
0
Camps Cleared
0
599,401
Distance Traveled
596,625
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,537
754
60
6
0
194,826
5
W
Arachne
8,002
800
43
4
0
216,468
0
W
Cthulhu
8,389
839
29
3
0
204,610
0
L
Ravana
6,782
678
29
3
0
188,391
0
W
Zeus
8,839
884
78
8
0
175,547
0
L
Sun Wukong
6,922
692
30
3
0
216,184
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role