Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Derianur
Anubis
Level 125
God Stats
5W - 5L
1,489 SR
Queue Stats
253W - 272L
1,474 Elo+
Party 1
Surtr
Surtr
DobroUbivaet
Surtr
Level 39
God Stats
5W - 3L
1,784 SR
Queue Stats
13W - 16L
1,411 Elo+
Solo
Discordia
Discordia
GhostTales
Discordia
Level 45
God Stats
77W - 75L
1,496 SR
Queue Stats
85W - 98L
1,425 Elo+
Solo
Danzaburou
Danzaburou
Minitor
Danzaburou
Level 47
God Stats
6W - 4L
1,470 SR
Queue Stats
225W - 251L
1,473 Elo+
Party 1
Team Averages
Level 73
1,548 SR
1,457 Elo+

VS

Team Averages
Level 52
1,576 SR
1,422 Elo+
Achilles
Achilles
DarkReby
Achilles
Level 32
God Stats
0W - 1L
1,601 SR
Queue Stats
3W - 2L
1,609 Elo+
Solo
Nox
Nox
InoInoInoIno
Nox
Level 84
God Stats
445W - 462L
1,572 SR
Queue Stats
554W - 603L
1,507 Elo+
Solo
Ao Kuang
Ao Kuang
LegalRoyal
Ao Kuang
Level 48
God Stats
17W - 12L
1,626 SR
Queue Stats
174W - 201L
1,495 Elo+
Solo
Ymir
Ymir
fumafulles
Ymir
Level 62
God Stats
6W - 4L
1,584 SR
Queue Stats
40W - 40L
1,474 Elo+
Solo
Bakasura
Bakasura
pmarnel
Bakasura
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,027 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 1 / 7
7,308
1,218
3,099
3,457
4,254
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anubis
Derianur
Anubis
13
1 / 1 / 10
7,702
1,284
6,667
3,489
2,096
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 0 / 7
7,454
1,242
5,935
5,543
4,657
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
GhostTales
Discordia
13
3 / 0 / 8
8,255
1,376
8,343
944
302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Minitor
Danzaburou
13
9 / 0 / 2
9,456
1,576
9,093
1,893
619
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

401

VS

Team 2 Tickets

227

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DarkReby
Achilles
12
0 / 4 / 1
6,830
1,138
3,350
10,306
10,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 1 / 1
6,465
1,078
1,491
4,773
1,358
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Ao Kuang
LegalRoyal
Ao Kuang
12
1 / 4 / 1
6,952
1,159
3,684
10,581
3,265
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
1 / 2 / 0
7,084
1,181
2,224
7,238
3,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
pmarnel
Bakasura
11
0 / 5 / 1
6,434
1,072
984
7,014
2,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
16
Kills
2
2
Deaths
16
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
7
4.5
L
Achilles
DarkReby
Achilles
0
4
1
0.13
W
Anubis
Derianur
Anubis
1
1
10
6
W
2
0
7
5.5
W
Discordia
GhostTales
Discordia
3
0
8
7
L
0
1
1
0.5
L
Ao Kuang
LegalRoyal
Ao Kuang
1
4
1
0.38
W
Danzaburou
Minitor
Danzaburou
9
0
2
10
L
1
2
0
0.5
L
Bakasura
pmarnel
Bakasura
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,137
Damage
11,733
15,326
Taken
39,912
11,928
Mitigated
21,555
3,086
Healing
3,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,099
99
0
436
3,457
4,254
0
2,084
1,235
5,520
0
L
Achilles
DarkReby
Achilles
3,350
820
0
656
10,306
10,011
0
3,862
6,444
0
7,947
W
Anubis
Derianur
Anubis
6,667
140
0
991
3,489
2,096
0
1,863
1,550
25,982
0
W
5,935
2,545
0
402
5,543
4,657
0
1,875
3,368
525
12,336
W
Discordia
GhostTales
Discordia
8,343
176
0
0
944
302
0
429
515
21,972
0
L
1,491
291
0
220
4,773
1,358
0
3,391
1,382
9,727
0
L
Ao Kuang
LegalRoyal
Ao Kuang
3,684
954
0
1,832
10,581
3,265
0
5,877
4,704
14,722
0
W
Danzaburou
Minitor
Danzaburou
9,093
5,258
0
1,257
1,893
619
0
788
1,030
0
23,863
L
2,224
310
0
928
7,238
3,966
0
2,809
4,429
9,825
2,458
L
Bakasura
pmarnel
Bakasura
984
585
0
86
7,014
2,955
0
2,453
4,561
0
5,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,175
Gold Earned
33,765
126
Minions Killed
89
9
Camps Cleared
3
602,023
Distance Traveled
462,770
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,308
1,218
3
1
0
119,922
0
L
Achilles
6,830
1,138
17
3
1
122,211
0
W
Anubis
7,702
1,284
47
8
0
120,967
0
W
Surtr
7,454
1,242
15
3
2
122,243
0
W
Discordia
8,255
1,376
37
6
3
125,820
0
L
Nox
6,465
1,078
18
3
0
100,534
0
L
Ao Kuang
6,952
1,159
23
4
0
109,563
0
W
Danzaburou
9,456
1,576
24
4
4
113,071
0
L
Ymir
7,084
1,181
23
4
1
56,769
0
L
Bakasura
6,434
1,072
8
1
1
73,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role