Player Matchup

Medusa
Medusa
Fresh_fps
Medusa
Level 69
God Stats
14W - 18L
1,515 SR
Queue Stats
89W - 89L
1,411 Elo+
Party 1
Scylla
Scylla
joeninja96
Scylla
Level 109
God Stats
0W - 2L
1,510 SR
Queue Stats
39W - 37L
1,484 Elo+
Solo
Chaac
Chaac
watr_meloan
Chaac
Level 93
God Stats
14W - 13L
1,466 SR
Queue Stats
91W - 96L
1,407 Elo+
Party 1
Team Averages
Level 90
1,497 SR
1,434 Elo+

VS

Team Averages
Level 76
1,708 SR
1,477 Elo+
Arachne
Arachne
DarKsTm
Arachne
Level 119
God Stats
57W - 14L
1,883 SR
Queue Stats
76W - 29L
1,583 Elo+
Solo
Discordia
Discordia
hank235
Discordia
Level 42
God Stats
34W - 23L
1,572 SR
Queue Stats
49W - 54L
1,389 Elo+
Solo
Horus
Horus
krampus_bratEatr
Horus
Level 68
God Stats
2W - 0L
1,670 SR
Queue Stats
258W - 255L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fresh_fps
Medusa
16
2 / 2 / 4
9,472
789
8,293
9,336
3,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Scylla
joeninja96
Scylla
15
2 / 1 / 2
9,226
769
8,033
5,503
1,764
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 3 / 4
9,616
801
10,366
12,195
10,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DarKsTm
Arachne
18
6 / 2 / 0
10,910
909
10,960
14,546
10,245
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
hank235
Discordia
15
0 / 2 / 3
9,208
767
9,091
6,749
2,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 2 / 4
9,132
761
3,549
10,457
9,444
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
6
Kills
6
6
Deaths
6
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
DarKsTm
Arachne
6
2
0
3
L
Medusa
Fresh_fps
Medusa
2
2
4
2
W
Discordia
hank235
Discordia
0
2
3
0.75
L
Scylla
joeninja96
Scylla
2
1
2
3
W
0
2
4
1
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,692
Damage
23,600
27,034
Taken
31,752
15,578
Mitigated
22,417
5,960
Healing
9,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DarKsTm
Arachne
10,960
8,578
0
3,742
14,546
10,245
0
4,910
9,354
0
36,215
L
Medusa
Fresh_fps
Medusa
8,293
1,636
0
2,309
9,336
3,607
570
2,829
6,507
0
40,622
W
Discordia
hank235
Discordia
9,091
0
0
500
6,749
2,728
0
665
6,073
46,748
0
L
Scylla
joeninja96
Scylla
8,033
753
458
960
5,503
1,764
108
2,916
2,587
38,563
984
W
3,549
1,531
2,351
2,844
10,457
9,444
0
2,006
8,373
0
11,593
L
10,366
562
0
2,233
12,195
10,207
0
3,394
8,796
0
31,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,314
Gold Earned
29,250
200
Minions Killed
160
0
Camps Cleared
0
729,313
Distance Traveled
761,946
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,910
909
51
4
0
269,691
0
L
Medusa
9,472
789
77
6
0
259,188
0
W
Discordia
9,208
767
90
8
0
234,550
0
L
Scylla
9,226
769
67
6
0
237,588
0
W
Horus
9,132
761
19
2
0
257,705
0
L
Chaac
9,616
801
56
5
0
232,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role