Player Matchup

King Arthur
King Arthur
HoPe Killz
King Arthur
Level 158
God Stats
20W - 22L
1,559 SR
Queue Stats
205W - 221L
1,581 Elo+
Solo
Nox
Nox
Mortivia
Nox
Level 179
God Stats
1W - 6L
1,396 SR
Queue Stats
332W - 310L
1,501 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Schmevy
Tsukuyomi
Level 149
God Stats
0W - 3L
1,105 SR
Queue Stats
341W - 316L
1,509 Elo+
Solo
Baba Yaga
Baba Yaga
Supreme_Stride
Baba Yaga
Level 144
God Stats
4W - 7L
1,456 SR
Queue Stats
306W - 296L
1,507 Elo+
Solo
Danzaburou
Danzaburou
fimal
Danzaburou
Level 149
God Stats
11W - 11L
1,563 SR
Queue Stats
290W - 256L
1,491 Elo+
Party 2
Team Averages
Level 156
1,416 SR
1,518 Elo+

VS

Team Averages
Level 110
1,528 SR
1,502 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Questx05
Zeus
Level 62
God Stats
120W - 121L
1,563 SR
Queue Stats
121W - 124L
1,519 Elo+
Solo
Ravana
Ravana
RyuNora
Ravana
Level 149
God Stats
6W - 4L
1,516 SR
Queue Stats
285W - 463L
1,488 Elo+
Party 1
Ra
Ra
SpaceTurtl
Ra
Level 148
God Stats
4W - 6L
1,753 SR
Queue Stats
151W - 198L
1,539 Elo+
Party 1
Charybdis
Charybdis
donkeybreder
Charybdis
Level 43
God Stats
2W - 5L
1,308 SR
Queue Stats
89W - 104L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HoPe Killz
King Arthur
10
0 / 5 / 0
6,161
440
2,172
13,664
8,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
3 / 2 / 3
7,778
556
5,746
8,479
4,481
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Tsukuyomi
Schmevy
Tsukuyomi
13
1 / 2 / 0
6,915
494
3,248
7,086
1,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
Supreme_Stride
Baba Yaga
13
0 / 1 / 0
6,730
481
2,222
5,535
1,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Danzaburou
fimal
Danzaburou
12
2 / 2 / 4
7,635
545
9,450
10,106
3,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
16
7 / 1 / 1
8,846
632
7,398
10,685
4,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Zeus
12
1 / 1 / 2
7,340
524
4,496
5,078
1,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
RyuNora
Ravana
15
4 / 0 / 3
9,147
653
10,515
6,841
5,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
0 / 0 / 4
8,688
621
2,753
4,764
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
donkeybreder
Charybdis
11
0 / 4 / 2
7,243
517
4,151
11,744
3,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
6
Kills
12
12
Deaths
6
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
7
1
1
7.5
L
King Arthur
HoPe Killz
King Arthur
0
5
0
0
L
3
2
3
2.25
W
Zeus
1
1
2
2
W
Ravana
RyuNora
Ravana
4
0
3
5.5
L
Tsukuyomi
Schmevy
Tsukuyomi
1
2
0
0.5
W
0
0
4
2
L
Baba Yaga
Supreme_Stride
Baba Yaga
0
1
0
0
W
Charybdis
donkeybreder
Charybdis
0
4
2
0.25
L
Danzaburou
fimal
Danzaburou
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,838
Damage
29,313
44,870
Taken
39,112
20,713
Mitigated
16,545
13,105
Healing
19,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
7,398
1,313
0
7,081
10,685
4,210
0
2,228
8,457
69,584
0
L
King Arthur
HoPe Killz
King Arthur
2,172
311
0
2,252
13,664
8,925
0
1,615
11,384
0
30,314
L
5,746
922
0
1,700
8,479
4,481
0
3,458
4,976
43,028
0
W
Zeus
4,496
434
0
1,681
5,078
1,917
74
1,027
4,051
46,107
333
W
Ravana
RyuNora
Ravana
10,515
2,437
0
3,210
6,841
5,310
100
357
6,484
0
65,738
L
Tsukuyomi
Schmevy
Tsukuyomi
3,248
634
0
2,434
7,086
1,952
0
3,287
3,751
0
50,575
W
2,753
414
680
3,257
4,764
1,984
119
2,157
2,607
83,713
1,251
L
Baba Yaga
Supreme_Stride
Baba Yaga
2,222
100
0
1,671
5,535
1,967
0
2,759
2,745
51,859
487
W
Charybdis
donkeybreder
Charybdis
4,151
2,278
0
3,692
11,744
3,124
528
2,155
9,589
0
41,874
L
Danzaburou
fimal
Danzaburou
9,450
5,661
0
5,048
10,106
3,388
0
3,528
6,578
0
54,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,219
Gold Earned
41,264
414
Minions Killed
566
0
Camps Cleared
0
1,381,338
Distance Traveled
1,530,482
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,846
632
120
9
0
344,379
1
L
King Arthur
6,161
440
60
4
0
203,892
0
L
Nox
7,778
556
65
5
0
288,454
0
W
Zeus
7,340
524
85
6
0
262,853
10
W
Ravana
9,147
653
116
8
0
312,816
0
L
Tsukuyomi
6,915
494
87
6
0
334,674
0
W
Ra
8,688
621
161
12
0
337,534
0
L
Baba Yaga
6,730
481
101
7
0
284,041
5
W
Charybdis
7,243
517
84
6
0
272,900
0
L
Danzaburou
7,635
545
101
7
0
270,277
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role