Player Matchup

Agni
Agni
Erlaitz06
Agni
Level 145
God Stats
6W - 3L
1,851 SR
Queue Stats
203W - 201L
1,492 Elo+
Party 4
Nut
Nut
OGUZZ
Nut
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 75L
1,501 Elo+
Party 1
Ares
Ares
gojirad
Ares
Level 155
God Stats
2W - 3L
1,587 SR
Queue Stats
5W - 11L
1,364 Elo+
Solo
Sobek
Sobek
klavyeF
Sobek
Level 41
God Stats
5W - 2L
1,516 SR
Queue Stats
75W - 76L
1,445 Elo+
Party 1
Hercules
Hercules
rsanchez22081
Hercules
Level 93
God Stats
8W - 4L
1,617 SR
Queue Stats
324W - 303L
1,467 Elo+
Party 4
Team Averages
Level 113
1,614 SR
1,454 Elo+

VS

Team Averages
Level 70
1,540 SR
1,402 Elo+
Cthulhu
Cthulhu
KasloSWE
Cthulhu
Level 128
God Stats
3W - 2L
1,499 SR
Queue Stats
33W - 16L
1,729 Elo+
Party 2
Persephone
Persephone
TiboTR
Persephone
Level 29
God Stats
1W - 2L
1,628 SR
Queue Stats
3W - 13L
1,216 Elo+
Party 3
Athena
Athena
Ulo8
Athena
Level 123
God Stats
82W - 75L
1,607 SR
Queue Stats
87W - 82L
1,564 Elo+
Party 2
Danzaburou
Danzaburou
rcp06
Danzaburou
Level 27
God Stats
0W - 4L
1,357 SR
Queue Stats
0W - 8L
1,073 Elo+
Party 3
Mercury
Mercury
w0rthyS
Mercury
Level 45
God Stats
16W - 13L
1,607 SR
Queue Stats
53W - 64L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
4 / 5 / 2
10,189
536
8,378
10,266
3,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Nut
OGUZZ
Nut
17
10 / 2 / 4
11,332
596
15,717
14,140
5,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
gojirad
Ares
16
4 / 2 / 8
9,614
506
6,811
14,418
12,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sobek
klavyeF
Sobek
14
2 / 4 / 10
9,635
507
6,743
21,031
25,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hercules
rsanchez22081
Hercules
18
1 / 1 / 1
11,211
590
12,826
19,097
18,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KasloSWE
Cthulhu
17
1 / 1 / 1
10,161
535
12,028
17,164
19,106
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
TiboTR
Persephone
15
3 / 3 / 5
9,344
492
10,191
9,423
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
Ulo8
Athena
14
6 / 5 / 3
10,039
528
7,350
19,233
17,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
rcp06
Danzaburou
13
1 / 6 / 4
7,729
407
9,012
12,199
4,601
Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Mace

Mace

+10
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
w0rthyS
Mercury
15
3 / 6 / 6
8,739
460
8,048
14,834
5,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
33
21
Kills
14
14
Deaths
21
25
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Agni
4
5
2
1
L
Cthulhu
KasloSWE
Cthulhu
1
1
1
1.5
W
Nut
OGUZZ
Nut
10
2
4
6
L
Persephone
TiboTR
Persephone
3
3
5
1.83
L
Athena
Ulo8
Athena
6
5
3
1.5
W
Ares
gojirad
Ares
4
2
8
4
W
Sobek
klavyeF
Sobek
2
4
10
1.75
L
Danzaburou
rcp06
Danzaburou
1
6
4
0.5
W
Hercules
rsanchez22081
Hercules
1
1
1
1.5
L
Mercury
w0rthyS
Mercury
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,475
Damage
46,629
78,952
Taken
72,853
65,886
Mitigated
50,551
24,977
Healing
11,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
8,378
195
0
1,619
10,266
3,614
0
5,356
4,910
65,472
953
L
Cthulhu
KasloSWE
Cthulhu
12,028
1,501
0
4,977
17,164
19,106
0
249
16,915
77,008
2,702
W
Nut
OGUZZ
Nut
15,717
10,728
0
8,597
14,140
5,693
2,547
2,370
11,770
0
98,719
L
Persephone
TiboTR
Persephone
10,191
370
0
830
9,423
3,152
0
4,628
4,779
54,739
603
L
Athena
Ulo8
Athena
7,350
2,847
0
3,360
19,233
17,953
0
7,430
11,803
32,198
3,513
W
Ares
gojirad
Ares
6,811
147
0
1,785
14,418
12,265
0
4,553
9,865
59,220
1,395
W
Sobek
klavyeF
Sobek
6,743
845
0
3,301
21,031
25,660
455
5,235
15,796
29,433
2,972
L
Danzaburou
rcp06
Danzaburou
9,012
2,693
0
1,261
12,199
4,601
284
2,790
9,409
0
45,439
W
Hercules
rsanchez22081
Hercules
12,826
7,795
0
9,675
19,097
18,654
0
10,824
8,273
0
94,006
L
Mercury
w0rthyS
Mercury
8,048
4,637
0
602
14,834
5,739
247
6,354
8,480
0
63,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,981
Gold Earned
46,012
586
Minions Killed
479
0
Camps Cleared
0
1,790,078
Distance Traveled
1,899,796
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,189
536
110
6
0
342,346
2
L
Cthulhu
10,161
535
171
9
0
357,834
0
W
Nut
11,332
596
159
8
0
317,614
0
L
Persephone
9,344
492
100
5
0
368,864
0
L
Athena
10,039
528
44
2
0
404,459
4
W
Ares
9,614
506
84
4
0
384,402
1
W
Sobek
9,635
507
48
3
0
363,367
1
L
Danzaburou
7,729
407
63
3
0
349,473
0
W
Hercules
11,211
590
185
10
0
382,349
4
L
Mercury
8,739
460
101
5
0
419,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role