Player Matchup

Serqet
Serqet
 
Serqet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
Saeruu
Horus
Level 34
God Stats
0W - 2L
1,159 SR
Queue Stats
13W - 18L
1,354 Elo+
Party 1
Nox
Nox
urdearestvi
Nox
Level 8
God Stats
1W - 3L
1,305 SR
Queue Stats
1W - 4L
1,330 Elo+
Party 1
Danzaburou
Danzaburou
wilmia25
Danzaburou
Level 108
God Stats
7W - 10L
1,210 SR
Queue Stats
127W - 123L
1,478 Elo+
Party 3
Bellona
Bellona
Колобок19
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,756 Elo+
Party 1
Team Averages
Level 57
1,335 SR
1,484 Elo+

VS

Team Averages
Level 69
1,458 SR
1,476 Elo+
Arachne
Arachne
Knv1105
Arachne
Level 63
God Stats
16W - 15L
1,485 SR
Queue Stats
65W - 57L
1,456 Elo+
Party 2
Ymir
Ymir
Luc0912
Ymir
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 61L
1,424 Elo+
Party 2
Vulcan
Vulcan
LuqueV69
Vulcan
Level 66
God Stats
12W - 16L
1,324 SR
Queue Stats
110W - 97L
1,477 Elo+
Solo
Janus
Janus
polarttt
Janus
Level 99
God Stats
26W - 23L
1,512 SR
Queue Stats
306W - 307L
1,503 Elo+
Solo
Vamana
Vamana
wornfin
Vamana
Level 69
God Stats
7W - 7L
1,469 SR
Queue Stats
104W - 103L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
4 / 4 / 2
7,297
521
6,137
11,336
4,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
Saeruu
Horus
9
0 / 6 / 3
6,049
432
2,998
12,645
9,195
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 6 / 2
5,861
419
1,734
5,679
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
wilmia25
Danzaburou
10
2 / 3 / 1
6,547
468
5,443
8,924
3,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 4 / 0
6,578
470
4,915
10,463
11,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Knv1105
Arachne
13
7 / 1 / 5
7,905
565
5,988
10,415
3,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
Luc0912
Ymir
11
1 / 0 / 9
7,240
517
4,916
7,909
5,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
LuqueV69
Vulcan
12
0 / 3 / 5
6,297
450
5,542
6,413
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
polarttt
Janus
14
11 / 2 / 3
8,938
638
11,945
7,386
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Vamana
wornfin
Vamana
15
4 / 2 / 2
8,760
626
7,793
12,669
9,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
8
Kills
23
23
Deaths
8
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
4
4
2
1.25
W
Arachne
Knv1105
Arachne
7
1
5
9.5
W
Ymir
Luc0912
Ymir
1
0
9
5.5
W
Vulcan
LuqueV69
Vulcan
0
3
5
0.83
L
Horus
Saeruu
Horus
0
6
3
0.25
W
Janus
polarttt
Janus
11
2
3
6.25
L
1
6
2
0.33
L
Danzaburou
wilmia25
Danzaburou
2
3
1
0.83
W
Vamana
wornfin
Vamana
4
2
2
2.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,227
Damage
36,184
49,047
Taken
44,792
29,988
Mitigated
23,674
9,721
Healing
16,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
6,137
1,460
0
1,762
11,336
4,276
0
3,851
7,272
0
32,604
W
Arachne
Knv1105
Arachne
5,988
4,211
0
6,178
10,415
3,487
0
32
9,972
0
60,732
W
Ymir
Luc0912
Ymir
4,916
952
0
2,552
7,909
5,957
204
952
6,957
15,725
2,586
W
Vulcan
LuqueV69
Vulcan
5,542
299
71
521
6,413
2,057
357
455
5,958
47,295
1,750
L
Horus
Saeruu
Horus
2,998
1,261
935
2,200
12,645
9,195
0
6,261
6,156
0
13,118
W
Janus
polarttt
Janus
11,945
504
0
1,147
7,386
2,620
22
80
7,137
61,692
830
L
1,734
0
0
180
5,679
1,703
0
4,517
959
15,314
13
L
Danzaburou
wilmia25
Danzaburou
5,443
2,097
0
2,732
8,924
3,125
0
5,851
2,956
0
34,568
W
Vamana
wornfin
Vamana
7,793
4,549
0
5,637
12,669
9,553
177
202
12,311
0
65,801
L
4,915
1,488
0
1,912
10,463
11,689
0
326
10,137
0
34,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,332
Gold Earned
39,140
227
Minions Killed
429
0
Camps Cleared
0
1,347,774
Distance Traveled
1,435,971
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,297
521
54
4
0
328,619
0
W
Arachne
7,905
565
102
7
0
319,698
0
W
Ymir
7,240
517
23
2
0
278,140
3
W
Vulcan
6,297
450
75
5
0
255,255
0
L
Horus
6,049
432
20
1
0
267,745
0
W
Janus
8,938
638
112
8
0
303,158
0
L
Nox
5,861
419
34
2
0
263,671
1
L
Danzaburou
6,547
468
60
4
0
257,738
0
W
Vamana
8,760
626
117
8
0
279,720
3
L
Bellona
6,578
470
59
4
0
230,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role