Player Matchup

Ares
Ares
 
Ares
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
CYBER GAIA
Charybdis
Level 127
God Stats
4W - 3L
1,500 SR
Queue Stats
270W - 237L
1,535 Elo+
Solo
Maui
Maui
DoomedRuthless
Maui
Level 68
God Stats
9W - 6L
1,650 SR
Queue Stats
83W - 88L
1,446 Elo+
Solo
Mulan
Mulan
Juuzou-sempai_18
Mulan
Level 157
God Stats
11W - 6L
1,652 SR
Queue Stats
560W - 523L
1,528 Elo+
Solo
Anubis
Anubis
llcrakheadll
Anubis
Level 128
God Stats
47W - 29L
1,631 SR
Queue Stats
230W - 218L
1,454 Elo+
Solo
Team Averages
Level 127
1,587 SR
1,493 Elo+

VS

Team Averages
Level 112
1,516 SR
1,368 Elo+
Cthulhu
Cthulhu
J0NJ0Nxx
Cthulhu
Level 134
God Stats
0W - 2L
1,717 SR
Queue Stats
285W - 277L
1,501 Elo+
Solo
Thanatos
Thanatos
Rex468
Thanatos
Level 81
God Stats
0W - 1L
1,249 SR
Queue Stats
2W - 11L
1,131 Elo+
Solo
Sun Wukong
Sun Wukong
RoseKami-
Sun Wukong
Level 128
God Stats
5W - 7L
1,461 SR
Queue Stats
125W - 148L
1,484 Elo+
Party 1
Scylla
Scylla
TheRomanianBear
Scylla
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,214 Elo+
Solo
Skadi
Skadi
lNFAM0US_S0L0GOD
Skadi
Level 129
God Stats
7W - 6L
1,651 SR
Queue Stats
102W - 120L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
4 / 1 / 3
6,872
458
4,110
5,507
3,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
CYBER GAIA
Charybdis
12
3 / 3 / 5
7,617
508
7,662
9,672
3,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 12
7,919
528
6,138
11,544
9,540
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
5 / 1 / 2
9,022
601
12,253
16,370
12,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anubis
16
7 / 0 / 5
9,488
633
13,062
5,556
2,920
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
J0NJ0Nxx
Cthulhu
11
1 / 6 / 2
6,929
462
7,425
16,608
9,646
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Rex468
Thanatos
13
1 / 7 / 2
6,962
464
5,334
15,756
5,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
RoseKami-
Sun Wukong
12
0 / 2 / 1
6,351
423
6,630
10,689
6,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 1 / 0
5,708
381
2,953
4,856
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 5 / 1
7,668
511
8,445
10,832
3,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
21
Kills
6
6
Deaths
21
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
1
3
5.5
W
Charybdis
CYBER GAIA
Charybdis
3
3
5
1.83
W
2
1
12
8
L
Cthulhu
J0NJ0Nxx
Cthulhu
1
6
2
0.33
W
5
1
2
6
L
Thanatos
Rex468
Thanatos
1
7
2
0.29
L
Sun Wukong
RoseKami-
Sun Wukong
0
2
1
0.25
L
0
1
0
0
L
4
5
1
0.9
W
Anubis
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,225
Damage
30,787
48,649
Taken
58,741
32,218
Mitigated
26,291
16,396
Healing
19,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
4,110
178
0
439
5,507
3,702
0
766
4,741
36,256
0
W
Charybdis
CYBER GAIA
Charybdis
7,662
3,020
0
3,255
9,672
3,641
503
1,982
7,690
0
50,492
W
6,138
1,840
0
2,752
11,544
9,540
28
3,731
7,770
20,920
248
L
Cthulhu
J0NJ0Nxx
Cthulhu
7,425
530
1,713
3,818
16,608
9,646
0
8,746
7,862
31,150
0
W
12,253
1,406
0
6,204
16,370
12,415
168
2,540
13,060
0
67,597
L
Thanatos
Rex468
Thanatos
5,334
1,502
0
6,810
15,756
5,762
0
5,307
10,449
0
54,436
L
Sun Wukong
RoseKami-
Sun Wukong
6,630
1,071
0
4,526
10,689
6,442
0
1,175
9,514
0
38,455
L
2,953
253
0
394
4,856
1,204
0
2,917
1,939
23,939
0
L
8,445
1,523
0
1,742
10,832
3,237
895
4,953
5,879
0
55,330
W
Anubis
13,062
434
0
3,746
5,556
2,920
328
1,359
4,197
80,829
2,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,918
Gold Earned
33,618
417
Minions Killed
318
0
Camps Cleared
0
1,367,244
Distance Traveled
1,406,649
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,872
458
59
4
0
244,658
3
W
Charybdis
7,617
508
74
5
0
268,771
2
W
Maui
7,919
528
27
2
0
307,673
5
L
Cthulhu
6,929
462
41
3
0
282,719
1
W
Mulan
9,022
601
103
7
0
257,332
0
L
Thanatos
6,962
464
87
6
0
305,759
0
L
Sun Wukong
6,351
423
60
4
0
297,830
2
L
Scylla
5,708
381
42
3
0
247,835
0
L
Skadi
7,668
511
88
6
0
272,506
0
W
Anubis
9,488
633
154
10
0
288,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role