Player Matchup

Kukulkan
Kukulkan
Datbosslife03
Kukulkan
Level 121
God Stats
4W - 6L
1,581 SR
Queue Stats
70W - 74L
1,519 Elo+
Party 1
Medusa
Medusa
OCEANPAPASMURF
Medusa
Level 152
God Stats
24W - 31L
1,555 SR
Queue Stats
183W - 185L
1,540 Elo+
Party 1
Arachne
Arachne
Tigita
Arachne
Level 155
God Stats
2W - 1L
1,283 SR
Queue Stats
119W - 123L
1,511 Elo+
Party 1
Team Averages
Level 143
1,473 SR
1,523 Elo+

VS

Team Averages
Level 91
1,642 SR
1,668 Elo+
Zeus
Zeus
JPJP777
Zeus
Level 108
God Stats
77W - 69L
1,579 SR
Queue Stats
797W - 818L
1,486 Elo+
Solo
Medusa
Medusa
Korovkaa
Medusa
Level 119
God Stats
2W - 4L
1,539 SR
Queue Stats
91W - 76L
1,566 Elo+
Solo
Charon
Charon
catincrocks
Charon
Level 46
God Stats
3W - 1L
1,807 SR
Queue Stats
89W - 36L
1,953 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Datbosslife03
Kukulkan
17
1 / 1 / 6
10,581
882
7,251
5,873
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 0 / 3
10,158
847
5,000
8,268
2,795
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Tigita
Arachne
16
7 / 1 / 2
10,524
877
11,830
12,141
10,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
JPJP777
Zeus
13
0 / 5 / 0
8,408
701
5,226
6,744
2,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Medusa
Korovkaa
Medusa
13
0 / 4 / 1
8,305
692
3,966
8,900
3,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
15
2 / 1 / 0
9,058
755
9,414
12,250
7,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
10
Kills
2
2
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Datbosslife03
Kukulkan
1
1
6
4
L
Zeus
JPJP777
Zeus
0
5
0
0
L
Medusa
Korovkaa
Medusa
0
4
1
0.13
W
2
0
3
3.5
W
Arachne
Tigita
Arachne
7
1
2
8
L
Charon
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,081
Damage
18,606
26,282
Taken
27,894
15,993
Mitigated
13,651
9,686
Healing
2,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Datbosslife03
Kukulkan
7,251
383
76
1,577
5,873
2,219
222
3,832
1,793
36,783
0
L
Zeus
JPJP777
Zeus
5,226
352
0
0
6,744
2,509
0
341
6,371
30,527
505
L
Medusa
Korovkaa
Medusa
3,966
1,238
0
732
8,900
3,769
0
1,426
7,450
0
31,188
W
5,000
743
232
3,088
8,268
2,795
1,731
4,775
3,179
0
37,923
W
Arachne
Tigita
Arachne
11,830
8,484
0
4,713
12,141
10,979
364
5,004
6,731
0
45,960
L
Charon
9,414
1,580
0
1,786
12,250
7,373
0
5,520
6,706
28,699
159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,263
Gold Earned
25,771
186
Minions Killed
164
0
Camps Cleared
0
743,571
Distance Traveled
562,587
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,581
882
74
6
0
241,995
0
L
Zeus
8,408
701
56
5
0
150,389
0
L
Medusa
8,305
692
53
4
0
184,411
2
W
Medusa
10,158
847
62
5
0
249,941
4
W
Arachne
10,524
877
50
4
0
251,635
0
L
Charon
9,058
755
55
5
0
227,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role